ActionScript 2.0 :: Can Add At End Of Movie To Play It Backwards?
Apr 30, 2004
I made text jumping say the word "jackflash" each letter is bounced. from a alpha.Instead of me remaking the whole thing over doing same in reverse is their a action I can add at end of movie to play it backwards?frame begines at 1 too 25.I want it from 25 back wards to 1 is it possable? 25 24 23 22 so on.
I've made this as a "prototype", getting used to how the game will move and such, and I've got it moving as I want it, but I can't make it move backwards when I press the back button The whole thing is inside a movie clip, I just want it to play backwards when I press the back button
I'm trying to play a movie clip backwards on rollout, but can't get it to work.
I have a main movie clip, which contains a button and a movie clip. Since the area of main movie clip is larger than the button hit area, I'm trying to create the reverse effect from the button.
[AS]on (rollOver) { forside_movie.gotoAndPlay (1); // play movie forward }
I want to create a movie clip to play forward when the mouse hovers over it but backwords when the mouse rolls off. This sounds easy enough but I having a few problems getting it to work.
I do not want to clip to jump to a position before changing direction.
I am having problems getting the clip to go backwards on the rolloff if the foward movement has not been completed.
I thought that I could just use script to send the clip forward by one frame on roll over (frame = frame+1), and opposite on roll off but it does not appear to work - i think it may be much more complicated than this.
I've made the outline of a site in AS3, on one of the pages it has an area that shows some text and images. If you click on the right arrow, the current info flys off to the left and the new info comes on from the right. This is done by just having a movie clip with a load of stops and code that says "absorbentInfo.play();" so it plays forward to the next bit of info.What I would like is a way to make it play backwards to the previous stop, so that it could cycle indefinitely either way.Code for the next button below.with the previous button.
I am trying to tell flash from within a movieclip to start playing a specific frame within the main timeline only after it has finished playing the movieclip backwards. I can get the movieclip to play backwards fine but it's getting the main timeline to start from frame 1 which doesn't work. I have the following code on the first frame of the movieclip (which is called video) but it doesn't seem to do anything.[code]
Problem: I have an flv I would like to play backwards.
Attempt: I have used the code below to play an MC backwards as well as forwards with success in the past. Now I have an flv which I must play backwards and I thought embedding it entirely in an MC would be fine. The code works, but when ti performs the backwards portion, well, it runs very slowly.
Question: Is there a way to play the embedded flv backwards at full speed using the method I tried or do I have to load the flv into the swf at runtime?
if I have to load the flv into the swf at runtime to play it backwards
var rewindMe:Boolean=false; vid_mc.addEventListener(Event.ENTER_FRAME, everyFrame); function everyFrame(event:Event):void { if (rewindMe==true) {
I need an animation to begin playing when another button is rolled over, if the button is still rolled over, the animation will finish it's loop. If it the button is rolled out, the animation is played backwards.
Short description what I wan'a do: 30 frame long movie clip (my_mc) and a button (button_btn). When button rollOvers the clip should play (how to do that I know ) and when on button RollOut the clip should play backwards from the same frame where it stopped.
I created a MC that will play when you rollover a button and play again on rollout. Here comes the problem. If you rollout this MC before the animation comes to stop, it will stop at the stop point and won't continue playing until you rollover again which then looks (and actually is) as a bug.
In my project i have a mc called theArrow, which contains 85 frames of animation, and a roll-over region called mouseRegion.
When the mouse rolls over the region i want theArrow mc to play backwards from the point it is at, and when the mouse leaves the region i want it to resume playing forward again.
here is my script:
Code: theArrow.addEventListener(event.ENTER_FRAME, playBck); function playBck(event:Event):void { this.theArrow.prevFrame();
I need an animation to begin playing when another button is rolled over, if the button is still rolled over, the animation will finish it's loop. If it the button is rolled out, the animation is played backwards.
Is it best to try to play a movieclip backwards or maybe use some other technique like reversing the frames and creating a new sequence and the play that one?
or is there an easy way to play the frames backwards?
i am trying to play the timeline backwards once it reaches the end, but i cannot fine anything out on the net to explain how to do this without a button click.
i have 4 main sections of my site and i would like it if the user is deep into section 2 and wants to click a button to go to section 3, section 2 actually reverses every tween/action it has ( breaking down ) then goes to section 3. i would prefer this rather than an abrupt shutdown section 2 and section 3 starts.
Short description what I want to do: 30 frame long movie clip (my_mc) and a button (button_btn). When button rollOvers the clip should play (how to do that I know ) and when on button RollOut the clip should play backwards from the same frame where it stopped.
I have an empty movie clip which is loaded with main.swf.When i click on a btn ( in menu ), the movie will play backwards till frame 1 and unload then load a new swf.
when you click on the links (which, don't exist at the moment) I'm wondering if there's a simple way to have the whole flash movie run backwards and then load the next page?
I have this movie clip that is a vertical menu. the menu has a left and right button on either side and several small thumbnails inside. when you click on the right arrow, the animation plays, which just slides the thumbs along using a tween. I'm trying to get the left button to play the reverse of the animation.
this is the swf here to have a look. i hope you get the idea of what I'm trying to do.
I've been looking for a tutorial on how to do this through action script, but haven't found it yet. how can i do this so it's more efficient or through action script 2.0?
I did do the scroll tutorial before, but I would like it to go from one thumb to the next one at a time. You can also see that the animation I'm doing now is causing the left arrow to play each time.
I'm SO new to scripting. I find it all a bit daunting I have a Flash movie that runs for about 300 frames, then I'd like it to run backwards once it's reached the last frame, then play again from the beginning, and loop from there.
So really forward end frame reverse loop play again (loop) Is there an easy way to script this? I think I can figure out the first frame, but what would one put at the last frame?