ActionScript 2.0 :: Drag And Drop Game: A Clown That Has To Be Dressed

Nov 24, 2004

I have a drag and drop game: a clown that has to be dressed.

When the clothes are all dropped I want the clown to walk away. I dont really know how to do.

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I am developing a simple drag and drop game..except my draggable items are in a movie clip and my targets are also in a movie clip. My draggable objects work fine, they drag and snap back into place when the mouse is let go, but... they dont snap to their targets.They do snap to their targets when they are directly on the timeline, but inside another movie clip it doesnt work and i can't figure out why.[code]

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This is the accompanying thread for the tutorial "Drag and Drop game with ActionScript 3". Here you can post comments, questions and suggestions related to the tutorial. If it's not completely related to the tutorial, start a new thread. The tutorial will be available soon. You may subscribe to this thread (in the "Thread Tools" dropdown menu) in order to receive a notification when the tutorial goes live.

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ActionScript 3.0 :: Resetting A Drag And Drop Game?

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I'm having trouble reseting a drag & drop game. It is a movie clip with two pages: start_pg and game_pg. On start_pg is a start button (start_btn) that goes to game_pg. On game_pg is button (end_btn) that goes back to start_pg. Both buttons share the same layer, so I made each invisible when not of its page. The game works fine, but when the end_btn is clicked, all movie clips that have been dropped, stay there.How can I go back to start_pg and reset all movie clips to their original starting point?
 
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[code]....

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ActionScript 3.0 :: Drag And Drop In Card Game?

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I'm trying to adapt the memory game in chapter 3 of the book "ActionScript 3.0 Game Programming University" for my own uses. I want to get all of the cards to flip and drag.I am able to flip the first card and drag it, but when I flip the second card over, I can't drag it. I have two files, MatchingGameMe.fla and MatchingGameMe.as. All of the actionscript is in MatchingGameMe.as. Here is the code. Does anyone see how I can modify it so that all the cards drag?

[Code]...

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I'm trying to adapt the memory game in chapter 3 of the book "ActionScript 3.0 Game Programming University" for my own uses. I want to get all of the cards to flip and drag. I am able to flip the first card and drag it, but when I flip the second card over, I can't drag it. I have two files, MatchingGameMe.fla and MatchingGameMe.as. All of the actionscript is in MatchingGameMe.as. Here is the code. Does anyone see how I can modify it so that all the cards drag?[code]

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I am trying to make a drag and drog game that also has hit detection. Everything is working except the end of the code where I am trying to make something happen once all four functions are true.

Here is my code:
import flash.events.MouseEvent;palm.stop()sun.stop()birds.stop()turtle.stop();
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[Code] .....

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So I'm trying to make a game where you have to complete a text with words (or expressions) from a stock. The text would be full of holes and to fill those holes you'd have to drag and then drop words contained in a stock. A bit like this:

[Code]...

Now I know this is possible, I have seen it (in flash) already... but I have absolutely no clue how to go about coding it myself. What I find particularly difficult is having a drop zone in a middle of a text. How do you use the hitTestObject function with just text??

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I am tryin to create a drag and drop game for children, i am using Flash actionscript 1.0 but on CS3.

The game is about dragging images such as a apple to the letter A and a ball to the letter B etc.

I am having problems making the image lock to the letter if it is correct. If the image is dragged to the incorrect letter it should go back to its orignal place.

At the moment the image can be dragged but it does not lock to the correct target instead it goes back to its original place even when it is dragged to the correct target.

[Code]...

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why my code doesn't work?For some reason, my character only drops onto "/a1"

onClipEvent (load) {
var coordY:Number = 0;
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[code]...

P.S. I have made an MC for each space on the board. They are the "droptargets"

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ActionScript 3.0 :: Error #1010 On Drag N Drop Game?

Nov 15, 2009

I am having been building a drag n drop flash game where you need to drag pictures of organisms into their position on a food web. The code was working when it was a simple food chain with each animals only have one position on the chain. I have no decided to make it a more complex and have things such as plants, having a couple of different positions in the chain. I have decided to try this using an array for each of the sets of pictures. At the moment the pictures can be picked up and moved around the screen, but not placed on any of the targets that I have put on the screen. My other problem is that the following error keeps coming up whenever I go to the frame.TypeError: Error #1010: A term is undefined and has no properties. at foodweb_fla::MainTimeline/activateDraggables() at foodweb_fla::MainTimeline/frame6()I have been trying for a couple of days now to work out whats going on withoutmuch luck due to my very average flash skills. The coding that I have done so far is below:

[CODE]
stop();
var startX2:Number;var startY2:Number;var counter2:Number=0;

[code].....

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ActionScript 3.0 :: Drag And Drop Game - Objects And Targets?

Jan 27, 2011

I am designing a simple classify drag and drop game, but I got several objects and targets, for example square shape object can only go to square shape target, however when I have 2 or more square, then the square2 and square3 can not go to square target!

Code:
var objectoriginalX:Number;
var objectoriginalY:Number;
var counter:Number = 0;
triangle_mc.buttonMode = true;
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[Code] .....

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ActionScript 2.0 :: Create A Drag And Drop Game For Children?

Feb 24, 2009

I am tryin to create a drag and drop game for children, i am using Flash actionscript 1.0 but on CS3.

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At the moment the image can be dragged but it does not lock to the correct target instead it goes back to its original place even when it is dragged to the correct target.

[Code]...

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ActionScript 3.0 :: Error #1010 On Drag And Drop Game

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I am having been building a drag n drop flash game where you need to drag pictures of organisms into their position on a food web. The code was working when it was a simple food chain with each animals only have one position on the chain. I have no decided to make it a more complex and have things such as plants, having a couple of different positions in the chain. I have decided to try this using an array for each of the sets of pictures. At the moment the pictures can be picked up and moved around the screen, but not placed on any of the targets that I have put on the screen. My other problem is that the following error keeps coming up whenever I go to the frame.

TypeError: Error #1010: A term is undefined and has no properties.
at foodweb_fla::MainTimeline/activateDraggables()
at foodweb_fla::MainTimeline/frame6()

I have been trying for a couple of days now to work out whats going on withoutmuch luck due to my very average flash skills. The coding that I have done so far is below:

Code:

stop();
var startX2:Number;
var startY2:Number;
var counter2:Number=0;

[code]....

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i cannot snap the object into its origin. I've made two AS for this one, a DragDrop as and a DragGame as.[code]I just don't know where to put the code that could make the objects snap to its origin.

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I just got Flash CS4, I'm not familiar with coding at all, and I'm trying to make a drag and drop dressup game. I've found tutorials for using AS2 coding to do this, but I keep getting an error. Here is what I put in after "creating a symbol," naming it "cap," making it into a movie clip, switching the actions frame to AS1 & 2:

[Code]....

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So Im working on a very simple drag and drop flash game using AS3. Everything is complete but I'm having an issue with the dynamic text. For some reason when you drop the item onto its target and accompanying dynamic text is all effed up.. for example when it should say "Try Again!" it says "r ain!".. I've been banging my head for the last few hours with no luck..And here is my code:

Code:
var startX:Number;
var startY:Number;

[code].....

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I need to create a game where you drag and drop clothing onto a body that snaps into place then when the body is fully clothed you click a button to see if the clothing you selected is correct. There will be 4 different areas of clothing with 3 options for each area, one for each area is correct. how to achieve this? In either actionScript 2 or 3.

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What I am trying to do is make an animated bounce back for a drag and drop game, so if the object is dropped in a location that doesn't satisfy the hitTest it bounces back to a pre set location. It seams simple but there is obviously something not working. Just so people know I am a total newby when it comes to coding in actionscript, so please be gentle as I probably won't understand what your talking about.
 
Anyway here is the code for the movie click which is being dragged.

[Code]...

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ActionScript 3.0 :: Working With A Countdown Timer And Drag & Drop Game?

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I'm new with flash and I'm having some trouble with my script. The idea is to start the game by pressing the start button, and the countdown starts. The start button will then disappear. In 60 seconds, the idea is to try to drag all the garbage objects into the respective recycling bins. Only 1 try per object.The object will return to it's original position if it's been placed wrongly, mouseevent for that object is then disabled.
 
After 60 seconds, the game will end and all mouseevents are disabled. The start button reappears and I can restart the game again.

[Code]...

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ActionScript 1/2 :: Create A Drag And Drop Game In Which The User Selects?

Oct 31, 2011

A student of mine is wanting to create a drag and drop game in which the user selects a possible answer for a range, drags it over a object named as "dropzone". the correct answer is left over the dropzone, and the user clicks the check button they need to be sent to a frame displaying "correct" - otherwise, sent to a frame for incorrect.I currently have a set up in which the user is given an auto response using a dynamic text box and all is done on the one frame, but this student wants to be a little different.

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ActionScript 3.0 :: Drag And Drop Game And Goto Previos Or Next Frame

Dec 26, 2011

i have this drag and drag program and my problem is every time i play the drag and drop game and go to previos or next frame, the draged movieclip stay in its position and dont vanish on the other frame.

[Code]....

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ActionScript 3.0 :: Create A Drag And Drop Game When The User Drags A Word Into The Box

Apr 29, 2009

ive got the following code. bevvy is a movieclip, theres a dynamic text box called feedText nd a box.. imaginately called box. I'm trying to create a drag and drop game when the user drags a word into the box that will have its meaning beside it in a text box, the dynamic text box will tell them if they are right or not. if they are right the word stays, if not the word will go back to its original location. the dynamic text box will give feedback whether they are right or not.

the code below means that the word will stay in the box, but the text message is displayed all the time. i also have a reset button to make the word return to its origal location but id rather not have the button.

[Code]....

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I'm doing a simple drag and drop number game for kids. Once the user places all the numbers and presses the go button (btn_go) how do I get a another button appearing after the user has click the go button?

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sorry for the misunderstandings in my program, i'm quite new here and i am also new in using flash. here is the sample output that i used in my code

[Code]....

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ActionScript 3.0 :: Getting New Random MovieClip To Stage From Library For A Drag And Drop Game?

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I am looking for a way to remove a movieclip from the stage when it is dropped (after a pause) and then have a new random movieclip appear at a specific point on the stage, which can then be dragged and dropped onto its own target (which repeats the process).

Code:
var movieArray:Array = new Array();
movieArray = ["Red", "Green" , "Blue"];[code].....

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I have a drag and drop game. You listen to a sound for exampl "bread" You proceed to drag that mc to a box. If it is the right object I want to remove that mc and splice the array so it doesn't choose that object anymore. However I have notices two things.

When I splice(0) a specific element - then nothing works. When I splice the cuurent indexed element ie: the last element to get right - it doesn't actually remove it from the array. I have highlighted the key code parts.

[Code]....

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Actionscript 3 :: Creating A Flash Drag And Drop Jeweler Game - Rotating The Ellipse?

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I'm trying to design a child's bracelet game, where they can drag and drop beads onto a string (circle) but I'm having trouble snapping the object onto my ellipse (circle), Currently the ball (bead) is stuck rotating around the ellipse, but I need it and multiples to be dragged from the bottom of the screen and then be able to snap to the ellipse once its closer, basically so that the child can choose a bead and drag it onto a string, to create their very own bracelet,

[Code]...

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