ActionScript 3.0 :: Drag And Drop Game / Snap To Origin
Sep 7, 2011
i cannot snap the object into its origin. I've made two AS for this one, a DragDrop as and a DragGame as.[code]I just don't know where to put the code that could make the objects snap to its origin.
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Mar 10, 2011
5 text choices (choice_1 → choice_5)5 text field targets (box_1 → box_5)FUNCTION:1. Drag the choices to the targets.2. When dropped they display in target fields.3. Then snap back.I thought I had it but no cigar ... must be close though.Everything functions properly EXCEPT when I drag a choice and drop it all five choices go to choice_5 (XY) instead of their own origin.HOW DO I SOLVE THIS?PROBLEM CAN BE SEEN HERE
Code:
import flash.net.URLVariables;
import flash.net.URLRequest;
[code].....
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May 20, 2011
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
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Apr 13, 2011
so i want to have an object be dragable to 2 certain places and only those places.
[Code].....
now this script lets me drag it to one place but not back again.
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Jul 27, 2010
I'm new to Flash (sort of - I used it a bit back in 1999-2000, but it's changed a LOT since then). I'm making an educational game for my company that involves dragging labels from a word-bank to their correct position on a diagram. I want the kids to be able to drag any one of the five labels and move them to any one of five marked positions on the diagram. I'm using Flash CS5 with Actionscript 3. I used code snippets, so that each individual label has the following code associated with it:
movieClip_1.addEventListener(MouseEvent.MOUSE_DOWN , fl_ClickToDrag);
function fl_ClickToDrag(event:MouseEvent):void
{[code]..
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Mar 30, 2011
Ok, first of all I'm new to all of this as I'm just doing some parttime work. I'm trying to make a drag and drop game where the images (imported and made into movie clips with instance names "peg1 - peg7") are to be dragged onto targets (images, made into movie clips with instance names "targetpeg1-targetpet7").[code]
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Jun 24, 2010
I have a relatively simple drag and drop function. When the target is hit, the shape stays on it. Otherwise, it goes back to its original place.
ActionScript Code:
square_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
square_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void {
event.target.startDrag(true);
event.target.parent.addChild(event.target);
[Code] .....
The slide function is supposed to bring the shape back to its origin (passx and passy are the coordinates), through an Enterframe event. It works fine, but it only works once. And if I drop the shape, if I pick it up again, it's impossible to "cancel" this action (which means the shape keeps going back to the origin). I tried removeEventListener but no luck.
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Dec 8, 2006
I'm new around these parts (I literally signed up about 3 minutes ago!). I'm a high school student who just started using Flash about a month or two ago, so I'm far from advanced, though I have tackled some of the basics. In class I'm working on an art portfolio site but in my spare time I'm making a virtual dress-up doll (you know, the kind where you can pick up the clothes and drop them on the figure to mix and match outfits).Learning how to make drag-and-drop objects was very easy and there are lots of tutorials on it but what I can't figure out is how to get objects to "snap" into place. I want it so that the doll's hairdo's snap into position because they look kind of stupid when placed incorrectly.
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Nov 4, 2003
I am using a drag n drop (snap into place) routine. MC1 is dragged onto mc2. I want a button on mc2 to make mc1 go to its original position and reset itself. As it is mc1 goes to frame 2 where the frame is empty.
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Dec 30, 2005
The app allows the user to drag images from a libray onto a grid and position the elements within the grid. The user can also drag textfields which can be edited and resized.The grid needs to have some sort of snap-to, to make it easier for the user to line up the elements. And then I need to create resize handles around both the editable text fields and the other mc's. Has anyone seen a tutorial or can anyone help me with?
1. Drag and drop with a snap to grid
2. Resize handles for mc's, and inparticular textfields
In the end, I need to be able to track all of the x and y's of the elements on stage and then be able to rebuild their layout when it is loaded in a subsequent session. I'm sure this is going to be difficult.
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Jan 12, 2012
I have been trying to emulate a drag n drop program from flash and math site dragdroptour snap to location tutorial.It uses a placed variable set at the beginning of the script and updates it with a function used elsewhere. For some reason my version of the code will not update this variable could someone tell me where I've gone wrong? I've done this before in AS and think I used globalvars but I know you cannot do this in AS3 and I'm trying not to go down that route as I know it's bad practise.Its the paper1,2,3 vars that won't update with the release to drop functions.[code]
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Nov 21, 2010
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
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May 3, 2011
I'm Trying to develop a small game where the user chooses from a range of boxes of the left of screen and can drag 3 of them separatley to 3 holding boxes on ther right. each box can be dragged to any location and the order is not important. Once the 3 holding boxes are all full I want a new button to appear. I completed a tutorial and I've got one box working perfectly but no matter what i try I can't get it working with multiple boxes and locations. Below is a list of the instance names of the movie clips plus my actionscript. I've attached a link to the flash file.
[URL]
INSTANCE NAMES
box 1 = "circle_mc"
box 2 = "circle_mc2"
both the grey boxes are called = "targetCircle"
[Code].....
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Jun 28, 2009
I am developing a simple drag and drop game..except my draggable items are in a movie clip and my targets are also in a movie clip. My draggable objects work fine, they drag and snap back into place when the mouse is let go, but... they dont snap to their targets.They do snap to their targets when they are directly on the timeline, but inside another movie clip it doesnt work and i can't figure out why.[code]
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Nov 18, 2009
[URL]In this sample the words (candid, camera) are split into letters and the user is supposed to put a word together based on those letters.The way I need this to work is like this:For example the word is: flashbynight The user should be given these options: flash, night, by I need to provide the user with words and not individual letters.
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Mar 17, 2011
This is the accompanying thread for the tutorial "Drag and Drop game with ActionScript 3". Here you can post comments, questions and suggestions related to the tutorial. If it's not completely related to the tutorial, start a new thread. The tutorial will be available soon. You may subscribe to this thread (in the "Thread Tools" dropdown menu) in order to receive a notification when the tutorial goes live.
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Jul 14, 2009
I'm having trouble reseting a drag & drop game. It is a movie clip with two pages: start_pg and game_pg. On start_pg is a start button (start_btn) that goes to game_pg. On game_pg is button (end_btn) that goes back to start_pg. Both buttons share the same layer, so I made each invisible when not of its page. The game works fine, but when the end_btn is clicked, all movie clips that have been dropped, stay there.How can I go back to start_pg and reset all movie clips to their original starting point?
// start game pagestop();
end_btn.visible=false;start_btn.visible=true;
start_btn.addEventListener(MouseEvent.CLICK, goGame);
function goGame (Event:MouseEvent): void{ gotoAndStop("game_pg");}
[code]....
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Aug 10, 2010
I'm trying to adapt the memory game in chapter 3 of the book "ActionScript 3.0 Game Programming University" for my own uses. I want to get all of the cards to flip and drag.I am able to flip the first card and drag it, but when I flip the second card over, I can't drag it. I have two files, MatchingGameMe.fla and MatchingGameMe.as. All of the actionscript is in MatchingGameMe.as. Here is the code. Does anyone see how I can modify it so that all the cards drag?
[Code]...
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Aug 10, 2010
I'm trying to adapt the memory game in chapter 3 of the book "ActionScript 3.0 Game Programming University" for my own uses. I want to get all of the cards to flip and drag. I am able to flip the first card and drag it, but when I flip the second card over, I can't drag it. I have two files, MatchingGameMe.fla and MatchingGameMe.as. All of the actionscript is in MatchingGameMe.as. Here is the code. Does anyone see how I can modify it so that all the cards drag?[code]
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Dec 6, 2010
I am trying to make a drag and drog game that also has hit detection. Everything is working except the end of the code where I am trying to make something happen once all four functions are true.
Here is my code:
import flash.events.MouseEvent;palm.stop()sun.stop()birds.stop()turtle.stop();
palm.buttonMode=truesun.buttonMode=truebirds.buttonMode=trueturtle.buttonMode=true
birds.addEventListener(MouseEvent.MOUSE_DOWN,startDragging);birds.addEventListener(MouseEvent.MOUSE_UP,stopDragging);
palm.addEventListener(MouseEvent.MOUSE_DOWN,startDragging);
[Code] .....
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Oct 16, 2011
So I'm trying to make a game where you have to complete a text with words (or expressions) from a stock. The text would be full of holes and to fill those holes you'd have to drag and then drop words contained in a stock. A bit like this:
[Code]...
Now I know this is possible, I have seen it (in flash) already... but I have absolutely no clue how to go about coding it myself. What I find particularly difficult is having a drop zone in a middle of a text. How do you use the hitTestObject function with just text??
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Feb 25, 2009
I am tryin to create a drag and drop game for children, i am using Flash actionscript 1.0 but on CS3.
The game is about dragging images such as a apple to the letter A and a ball to the letter B etc.
I am having problems making the image lock to the letter if it is correct. If the image is dragged to the incorrect letter it should go back to its orignal place.
At the moment the image can be dragged but it does not lock to the correct target instead it goes back to its original place even when it is dragged to the correct target.
[Code]...
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Sep 26, 2011
why my code doesn't work?For some reason, my character only drops onto "/a1"
onClipEvent (load) {
var coordY:Number = 0;
var coordX:Number = 0;
[code]...
P.S. I have made an MC for each space on the board. They are the "droptargets"
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Nov 15, 2009
I am having been building a drag n drop flash game where you need to drag pictures of organisms into their position on a food web. The code was working when it was a simple food chain with each animals only have one position on the chain. I have no decided to make it a more complex and have things such as plants, having a couple of different positions in the chain. I have decided to try this using an array for each of the sets of pictures. At the moment the pictures can be picked up and moved around the screen, but not placed on any of the targets that I have put on the screen. My other problem is that the following error keeps coming up whenever I go to the frame.TypeError: Error #1010: A term is undefined and has no properties. at foodweb_fla::MainTimeline/activateDraggables() at foodweb_fla::MainTimeline/frame6()I have been trying for a couple of days now to work out whats going on withoutmuch luck due to my very average flash skills. The coding that I have done so far is below:
[CODE]
stop();
var startX2:Number;var startY2:Number;var counter2:Number=0;
[code].....
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Jan 27, 2011
I am designing a simple classify drag and drop game, but I got several objects and targets, for example square shape object can only go to square shape target, however when I have 2 or more square, then the square2 and square3 can not go to square target!
Code:
var objectoriginalX:Number;
var objectoriginalY:Number;
var counter:Number = 0;
triangle_mc.buttonMode = true;
triangle_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickupObject);
[Code] .....
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Feb 24, 2009
I am tryin to create a drag and drop game for children, i am using Flash actionscript 1.0 but on CS3.
The game is about dragging images such as a apple to the letter A and a ball to the letter B etc.
I am having problems making the image lock to the letter if it is correct. If the image is dragged to the incorrect letter it should go back to its orignal place.
At the moment the image can be dragged but it does not lock to the correct target instead it goes back to its original place even when it is dragged to the correct target.
[Code]...
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Nov 15, 2009
I am having been building a drag n drop flash game where you need to drag pictures of organisms into their position on a food web. The code was working when it was a simple food chain with each animals only have one position on the chain. I have no decided to make it a more complex and have things such as plants, having a couple of different positions in the chain. I have decided to try this using an array for each of the sets of pictures. At the moment the pictures can be picked up and moved around the screen, but not placed on any of the targets that I have put on the screen. My other problem is that the following error keeps coming up whenever I go to the frame.
TypeError: Error #1010: A term is undefined and has no properties.
at foodweb_fla::MainTimeline/activateDraggables()
at foodweb_fla::MainTimeline/frame6()
I have been trying for a couple of days now to work out whats going on withoutmuch luck due to my very average flash skills. The coding that I have done so far is below:
Code:
stop();
var startX2:Number;
var startY2:Number;
var counter2:Number=0;
[code]....
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Dec 5, 2011
I just got Flash CS4, I'm not familiar with coding at all, and I'm trying to make a drag and drop dressup game. I've found tutorials for using AS2 coding to do this, but I keep getting an error. Here is what I put in after "creating a symbol," naming it "cap," making it into a movie clip, switching the actions frame to AS1 & 2:
[Code]....
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Nov 24, 2004
I have a drag and drop game: a clown that has to be dressed.
When the clothes are all dropped I want the clown to walk away. I dont really know how to do.
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Aug 24, 2010
So Im working on a very simple drag and drop flash game using AS3. Everything is complete but I'm having an issue with the dynamic text. For some reason when you drop the item onto its target and accompanying dynamic text is all effed up.. for example when it should say "Try Again!" it says "r ain!".. I've been banging my head for the last few hours with no luck..And here is my code:
Code:
var startX:Number;
var startY:Number;
[code].....
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