ActionScript 2.0 :: Eval LoadMovieNum Is Not Working?
Aug 16, 2011i'm new to flash programming. the code below is not working.[code]
View 3 Repliesi'm new to flash programming. the code below is not working.[code]
View 3 RepliesFor the past 7 years I have been creating a presentation in CS3 using Flash and ActionScript2. I am using a new plug-in that requires me to use AS3. I basically have about 20 different flash files, and to link all the swf files together I used to use:
stop();
loadMovieNum("gtradial.swf", "1");
When I use this now I receive this error:
1180: Call to a possibly undefined method loadMovieNum.
what I need to add/change to make this work with AS3?
I have tried redoing this for the second time and I still can't get the LoadMovieNum script to work for me when any button is clicked.
View 4 Replieswhen I use hittest and eval?
View 1 RepliesBasically I want to eval() a string like _level0.mc._x-=dist; where the "-" or "+" is a variable.You can paste this straight in and it should work.. only the last part (where it's doing the eval) doesn't.
Code:
this.createEmptyMovieClip("mc",this.getNextHighestDepth());
_level0.mc._x=200;
_level0.mc.createTextField("txt",_level0.mc.getNextHighestDepth(),0,0,200,200);[code]......
I have a response coming in from a server that contains a ton of strings that I need to eval to have them replace arrays already set as globals. So program fetches response, evals string into an array, and then we do stuff with the array. I've played around with little tests and can't get it working.
ActionScript Code:
var superArray= new Array('3','4');
var testArray="superArray=['1','2']";
function testEval() {
eval(testArray);
trace(superArray);
[Code] .....
I was reading another query on this board about NOT using eval, as it had become deprecated, for attaching a name to a new MC. I have been using eval to check through all the objects, and to add ones with a certain name to an array.
for (i in this) {if ((typeof (eval(i))) == "movieclip" && substring(i, 1, 5)== "names") {
would there be another method of doing this using dot notation? sorry if this question seems a little muddled. I am new to flash, some things in it make a lot of sense and others are still confusing me.
I have a global map, when the user selects a continent it loads a seperat swf for that area. The continents grab variables from a database, and bring a bunch of variables into the movie.
One group is for the names of countries. It grabs the country name and it's 2 letter code. Then passes the country name to the local movieclip with that same instance name.
This works well for the most part. A couple countries don't load. Right now I'm looking at Asia. The country od Malaysia with it's code of "MY" produces errors half the time. Well most of the time.[code]...
I am passing flash a variable in string format and it looks like this
var stringVar = "new Array(new Array(1,3,4),new Array())";
Now i need to make an array out of it. I tried this:
var stringArray = eval(stringVar);
but had no success.
I'm not really good at figuring out how to do some things in Actionscript and I'm confused about looping throught functions with thins like eval. Here's my code :
[Code]...
I'm trying to loop to dynamically create functions. I have 5 boutons and I don't want to duplicate 5 times the same code. This code works but I don't seem to be able to use the same eval trick on the variable "blnBtn05". Anyone knows why and how can I be make it work?
stuck on a bit of code, trying to transition a program over from JS to AS2 flashlite 3.1.So here's the deal, I have a response coming in from a server that contains a ton of strings that I need to eval to have them replace arrays already set as globals. so program fetches response, evals string into an array, and then we do stuff with the array.I've played around with little tests and can't get it working. This is a dumbed down version of what I need to happen.[code]
View 3 RepliesI have an air application, in which the user types javascript in a textarea, and it is eval'd in an mx:HTML component, but even with try/catch around the eval, and around the code in the eval, and an HTMLUncaughtScriptExceptionEvent handler, it still throws an error. htmlWindow is html.htmlLoader.window.
[Code]...
I'm having problems in setting three variables using a for loop and then passing these variables to my function. I think it's something to do with the set function I'm using, because my colorFadeTo function claims it's being passed an undefined variable.
Code:
for (var i=0; i<circles.length; i++) {
var current = circles[i];
[code].....
I'm sick of writing long scripts or being locked in certain cases to not being able to use dynamic features because I don't know how to use things like eval on the left side of the equalsHere's an example
Code:
base.mitem1y = mitem1._y
base.mitem2y = mitem2._y
[code]....
why code snippet #1 works, but code snippet #2 doesn't? i thought the array operator would work in this case...
CODE SNIPPET #1:
Code:
for (i=0;i<products.length;i++)
{
// XML data code
for (j=0;j<prodItems.length;j++)
[code]....
I have a clip containing 8 MCs, named id1, id2 etc, each of which contain a dynamic text field with the variable thisNo. I want to run a loop that inserts each digit from a randomly generated number into each of these MCsPatID is the random number, IDLength is it's character length.
for (i=1; i<(IDLength+1); i++) {
thisNo = PatID.substr(-i,1);
eval("id"+i).iconNo = thisNo;
[code].....
I want to do a for loop that grabs values from different variables. This function works nicely without the eval() statement (using the commented line below it) but not with it.
function saveData ()
{
saveUrl = "savedata.php?";
for (count=1; count<=numberOfVariables; count++)
[Code].....
I'm trying to update an old flash 5 site I made years ago so that I can put video clips in it. I opened the file is flash cs3 and compiled just to see if it would work as is before modifying. It's hanging on a bunch of code, all which have eval() in them. It's been a loooong time since I coded actionscript so while I know that the bracket syntax is what I should be using, after trying various ways of writing it I just can't figure it out. Can someone tell me how the following should be written in Actionscript 2.0 and I can extrapolate from there?[code]...
View 1 RepliesI'm having problems with my usual eval methods of creating objects to read off dynamic values programmatically using concatenation. I've found the set command doesn't seem to work with objects that are dynamic....
Code:
function createobject(item){
//create it and store something in it
set ("_root.item"+item.stored, "data storage test for item "+item);
}function checkobjects(){
for (i=1;i<5;i++){
checkit=eval("_root.item"+i);
trace("_root.item"+i+".stored="+checkit);
[Code] .....
Running this produces the output of...
Code:
_root.item1.stored=undefined
_root.item2.stored=undefined
_root.item3.stored=undefined
_root.item4.stored=undefined
How to do this - basically I'm trying to load data, then use that to create dynamic objects and values within it, then I'm trying to work with those values by again using loops to read off the dynamic values during runtime. Obviously if these were "fixed" variables, then it would be easy, problem is that its impossible to use the new Object() command with dynamic names!
Previously I've used this:
Code:
checkit=eval("_root.item"+i+".stored);
trace("value is "+checkit);
Is it my imagination, or was this stuff a lot easier to do in AS1?
I'm trying to build an API in JS that will perform some operations and then execute the callback that's registered in AS when it's done. Because it's an API, I am just providing a JS method signature for another developer to call in Flash. Thus, the callback name that's registered in the AS part of the code should be a parameter that's passed in to the JS API in order for JS to communicate back to Flash.
For example:
[AS3 code]
ExternalInterface.addCallback("flashCallbackName", processRequest);
ExternalInterface.call("namespace.jsFnToCall", flashCallbackName);
function processRequest(data:String):void {
//do stuff
[Code] .....
Because the definition of the function is in AS, I can't use the window [function name] approach. The only way I can think of is to build the callback in a string and then use the eval() to execute it.
I have a variable call php_variable that loads from the php. It echos all the necessary variables. I have 2 array, Tel_start and Tel_area. The messages.text is just a text field I use to test if things are loading properly.
[Code]...
It display the correct string. But when I use Tel_start[0] like above, I got undefined. So here, the actual quesetion, what's the proper way of storing those variables and displaying it?
Is there any way to execute arbitrary code in Flash, like javascript's eval()? I'd like to take some code as a string and execute it, if possible
View 2 RepliesI have 15 sounds in my fla; I imported them to the library and exported all sounds with the name s1, s2, s3, ... s15 I created a function that recieve the number and then play the sound. In AS2 I could use eval like eval("s" + n), but in AS3 I can't!
[Code]....
Having a hard time trying to resolve this issue, done a bit a of digging but can't find what i'm after. I'm pretty new to AS3 but know that Eval() has gone and been replaced with [] syntax. However, i'm trying to access a dynamic path to a clip and it seems that the array syntax will not allow more than one variable in a path.
[Code]...
I'm a newbie at Flash...and have a main movie that I would like to load external movies into..for ease of modification of the different areas vice having one large swf.I'm using the loadMovieNum command to load the external swf's just fine. When I play the external swf's by themselves...they play once and stop. When they are loaded into the main movie...they loop.I've placed a "stop();" command at both the frame in the main movie...and also on the line directly after the loadMovideNum line.
View 3 RepliesI have made a swf that loading another swf fileļ¼it works well alone. When i put it into a powerpoint file using shockwave flash object,it works only one time. When i close the ppt and reopen it, the swf cannot work.
View 1 Replieshow to loadMovieNum in AS3?..I know the migration that we should use the Loader type
var lala:Loader = new Loader(new URLRequest("home.swf"));stage.addChild(lala);
something like that?..But my question is if we do LoadMovieNum("home.swf",0); ""lvl 0 > Stage right""its like replace the previous stage with the new stage..whereas the 2 swf have the difference size..when i did with the Loader, thats load covered the previous SWF and the window size didnt resize automatically..
I'm setting up a multi-lesson game and using it also as an opportunity to make the switch from AS2 to AS3. It's been a bumpy road but I'm getting it but think I've hit a roadblock.Is there an equivalent to the "loadMovieNum()" parameter from AS2? I have been merrily building all the individual games assuming I'd just swap them in and out of the same level so they purge each other as we go.
View 2 Repliesi'm using the loadMovieNum(); to load external swf files into my main movie...is there any way that i could use that action and direct it to play a certain scene within the loaded movie...example... i have the main movie called main.swffrom main.swf i put a button and on the button i give the action:
on(release){
loadMovieNum("page.swf",2);
}
this will load the new movie onto level two inside main.swf, right?is there anything i could ad to that to make it load the 3rd scene of page.swf... or would i have to tear the whole project up and seperate all the scenes as seperate external files?
Does anyone know if its possible to load a AS2 swf into a AS3 swf, and then have the AS2 swf load other AS2 swfs onto different levels (e.g. _level1, _level2, ect...). I'm trying to wrap an preexisting AS2 swf that manages the loading of several other AS3 swfs onto levels, with a AS3 swf.
View 5 Replies