ActionScript 2.0 :: LoadMovieNum(); To A New SCENE?
May 29, 2003
i'm using the loadMovieNum(); to load external swf files into my main movie...is there any way that i could use that action and direct it to play a certain scene within the loaded movie...example... i have the main movie called main.swffrom main.swf i put a button and on the button i give the action:
on(release){
loadMovieNum("page.swf",2);
}
this will load the new movie onto level two inside main.swf, right?is there anything i could ad to that to make it load the 3rd scene of page.swf... or would i have to tear the whole project up and seperate all the scenes as seperate external files?
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Jan 27, 2011
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
[Code]...
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Sep 13, 2004
Check out this code:
[CODE]...
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
[CODE]...
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Apr 15, 2009
I'm a newbie at Flash...and have a main movie that I would like to load external movies into..for ease of modification of the different areas vice having one large swf.I'm using the loadMovieNum command to load the external swf's just fine. When I play the external swf's by themselves...they play once and stop. When they are loaded into the main movie...they loop.I've placed a "stop();" command at both the frame in the main movie...and also on the line directly after the loadMovideNum line.
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May 20, 2009
I have made a swf that loading another swf file,it works well alone. When i put it into a powerpoint file using shockwave flash object,it works only one time. When i close the ppt and reopen it, the swf cannot work.
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Jul 5, 2010
how to loadMovieNum in AS3?..I know the migration that we should use the Loader type
var lala:Loader = new Loader(new URLRequest("home.swf"));stage.addChild(lala);
something like that?..But my question is if we do LoadMovieNum("home.swf",0); ""lvl 0 > Stage right""its like replace the previous stage with the new stage..whereas the 2 swf have the difference size..when i did with the Loader, thats load covered the previous SWF and the window size didnt resize automatically..
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Aug 11, 2009
so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
[Code]....
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Dec 28, 2009
No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.
Main scene - (1) centro (banner which houses menu btn)
(2) foto_mc
- Main_boy_mc (<---works if menu btn houses in here)
[code].....
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Apr 17, 2004
I have a movie with 4 or 5 scenes. How can i make the movie jump from scene 1 to another scene by clicking on a button?
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Apr 1, 2010
ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]
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May 21, 2010
I'm trying break down a large Flash project into smaller swf's using a Loader :
stop();
var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader();
function imageLoadedA(event:Event):void { addChild(loaderA);} loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
Some of these swf files are animations which have code that states :
MovieClip(parent).gotoAndStop("frameThree");
The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
Instead I get this message
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]
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Sep 2, 2011
I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.
[Code]...
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Jun 22, 2010
the error is:
ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at Untitled_fla::MainTimeline/goLabel()
this is my code:
stop();
function goLabel(e:MouseEvent):void
{
[code]....
i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....
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Oct 10, 2005
I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:
Code:
var Ball1:ball = new ball(x,y);
How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls
currently after looking in help, google and forums this is all I could find
Code:
var ["Ball"+currentball]:ball = new ball(x,y);
but this doesn't seem to work and just causes
"**Error** Scene=Scene 1, layer=balls, frame=1:Line 15: Identifier expected"
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Mar 4, 2011
I have created a new Flash file using A3.It has a menu system which all works, I have included trace code that outputs button pressed.So the next step is when the right button is clicked it takes them to the next scene. Please note I have coded it in AS3. When I compile it returns no error however at run time when I click on the buttomit returns the following error:
Menu 1, button 1
ArgumentError: Error #2109: Frame label contact not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at menuformason_fla::MainTimeline/itemButtons()
[code]....
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Aug 23, 2009
For the past 7 years I have been creating a presentation in CS3 using Flash and ActionScript2. I am using a new plug-in that requires me to use AS3. I basically have about 20 different flash files, and to link all the swf files together I used to use:
stop();
loadMovieNum("gtradial.swf", "1");
When I use this now I receive this error:
1180: Call to a possibly undefined method loadMovieNum.
what I need to add/change to make this work with AS3?
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Mar 1, 2012
I'm setting up a multi-lesson game and using it also as an opportunity to make the switch from AS2 to AS3. It's been a bumpy road but I'm getting it but think I've hit a roadblock.Is there an equivalent to the "loadMovieNum()" parameter from AS2? I have been merrily building all the individual games assuming I'd just swap them in and out of the same level so they purge each other as we go.
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Apr 5, 2003
I have tried redoing this for the second time and I still can't get the LoadMovieNum script to work for me when any button is clicked.
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Sep 19, 2007
Does anyone know if its possible to load a AS2 swf into a AS3 swf, and then have the AS2 swf load other AS2 swfs onto different levels (e.g. _level1, _level2, ect...). I'm trying to wrap an preexisting AS2 swf that manages the loading of several other AS3 swfs onto levels, with a AS3 swf.
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May 19, 2008
MainMovie = level 0
Navbar = level 10
submovies = level 2
In MainMovie I load my navbar in level 10. Then from the navbar I load the submovies into level 2 (that way, the navigation is always on top)
My questions is, This works find locally, but when i upload the submovies won't appear when clicking the navbuttons.
I have tried relative paths, absolute paths, keeping it in the same folder, etc..
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Feb 7, 2002
Something as simple as
on (release) {
loadMovieNum ("puppy.swf", 1);
}
Will not work in Mozilla, Opera 6.0, or any of the versions of Netscape. But fine and dandy in Explorer.Sometimes Netscape displays part of the swf movie, other times it doesn't show anything.My testing seems to result in that if I placed the swf file in level0 it does remove the movie that is there, but shows nothing.
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Jun 21, 2004
Hi,
Ok, first ill explain what im trying to do; Im trying to load .swf files with the names "1.swf,2.swf, etc..." which will be loaded in to container movieclips with the names con1,con2 -> con5. They are randomly generated and there is some code to do a nice roll over effect. The problem is that it loads the .swf clip fine, but the rollover effects dont get attatched. Is this because ive mis-understood how loadMovie(); works ? or are you supposed to use loadMovieNum to load in to a specific level and then work it from there. I have tried both solutions, and i either get the containers with the effect, or just the images without the effect. Here is the code i have so far:
PHP Code:
var number_of_images = 9;
var speed = 5;
var alpha_standard = 50;
for (n=0; n<=5; n++) {
eval("con"+n).movienum = Math.ceil(Math.random()*number_of_images);
loadMovie("/images/portfolio/"+eval("con"+n).movienum+".swf", "con"+n);
eval("con"+n)._y = 44;
eval("con"+n)._alpha = alpha_standard;
eval("con"+n).onRollOut = function() {
this.rollover = false;
trace(this.rollover);
};
eval("con"+n).onRollOver = function() {
this.rollover = true;
trace(this.rollover);
};
con1.onEnterFrame = function() {
if (this.rollover == false) {
/*
-- alpha fading --
*/
this.alpdiff = (this._alpha-alpha_standard);
this.ualpdiff = this.alpdiff/speed;
this._alpha -= this.ualpdiff;
/*
-- width fading --
*/
this.normwidth = 76;
this.newwidth = this.normwidth+((this.normwidth/100)*20);
this.wdiff = (this._width-this.normwidth);
this.uwdiff = this.wdiff/speed;
this._width -= this.uwdiff;
/*
-- height Fading --
*/
this.normheight = 62;
this.newheight = this.normheight+((this.normheight/100)*20);
this.hdiff = (this._height-this.normheight);
this.uhdiff = this.hdiff/speed;
this._height -= this.uhdiff;
} else {
/*
-- alpha fading --
*/
this.alpdiff = (100-this._alpha);
this.ualpdiff = this.alpdiff/speed;
this._alpha += this.ualpdiff;
/*
-- width fading --
*/
this.normwidth = 76;
this.newwidth = this.normwidth+((this.normwidth/100)*20);
this.wdiff = (this.newwidth-this._width);
this.uwdiff = this.wdiff/speed;
this._width += this.uwdiff;
/*
-- height Fading --
*/
this.normheight = 62;
this.newheight = this.normheight+((this.normheight/100)*20);
this.hdiff = (this.newheight-this._height);
this.uhdiff = this.hdiff/speed;
this._height += this.uhdiff;
}
};
}
con1._x = 50;
con2._x = 181;
con3._x = 312;
con4._x = 443;
con5._x = 574;
Thanks in advance to anyone who replys
-Matt "Deviant" Lloyd
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Feb 22, 2009
The code below works fine in CS3. But I get the following code when I try to run it in CS4:
ArgumentError: Error #2108: Scene Scene 2 was not found.
at flash.display::MovieClip/gotoAndStop()
at
introActionscriptWorkFile_Scene1_fla::MainTimeline/gotoScene2()
Here is the code: (Note: "scene2Frame1" is a frame label).
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Jul 28, 2009
When I place a FLVPlayback Object on scene 3 I get the following errorTypeError: Error #1009: Cannot access a property or method of a null object reference.atUntitled_fla::MainTimeline/__setProp_flv_promo1_Scene3_Layer1_0()atUntitled_fla::MainTimeline/frame1()
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Aug 13, 2009
I have an eventListener on a particular movieClip that triggers the timeline to play when clicked. This should play through a short tween, then hit another piece of actionscript in the last frame of that scene, which should take you to the next scene. I also have an audio file loaded into a soundChannel, as well as a few timers that operate a click prompt over the movieClip already mentioned. My bug is that if you click on said movieClip before the soundChannel is finished playing, all functions properly. However, if you wait for the sound to finish, this initiates a few timers that cause a prompt to fade in, telling you to click on the movieClip. If you click on it, still, everything works fine. But once the timers complete their work, and the click prompt fades back out, the tweens do not operate properly. If you then click on the movieClip, the timeline seems to play doubletime until coming to a stop() action in the next scene.
[URL]
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Dec 10, 2009
jumping from from scene to scene once the play head reaches the end in AS3? Scenes do not play one after another like they used to. Below is some code I found that works with errors, however I'm not using a MC like the code displays "mc1". Not really sure on how the MC fits in? import flash.display.Scene; var scene:Scene = mc1.currentScene;trace(scene.name + ": " + scene.numFrames + " frames");
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Oct 22, 2010
I believe I'm not alone in this problem but I don't see any answers in any of the forums.I have a movie clip that has a button that I wish to take me and play my first scene at frame 1.I labeled my the 1st frame "startLabel" and my scene is named "mainScene", and that's where I want to go from my "button" that is placed in my "movie clip symbol scene".
[Code]...
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Jan 27, 2009
I made a scene with movement and everything, but when I convert it to a symbol I lose the movement frames. I want to be able to import it as an object so that the animation loops for as long as I need it to in the other project.
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Mar 5, 2004
is at all possible to load a movie at a particular scene rather than it launching into the first scene automatically? Or is this impossible?
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Sep 23, 2009
I have a flash website that was made to a specific size that allowed me to have my main swf centered in the browser the whole time not needing a scrolling option. I used this code:
Code:
Stage.align = "TL";
Stage.scaleMode = "noScale";
[Code].....
We need more length on the main file so that people have the option of scrolling down if need be. Adding in a footer that wasn't planned for (mainly the 800x600 crowd).
But when I do that, I can't use the 100% in the HTML code and I'm not able to have the loadMovieNum pop up video centered in the browser.
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