ActionScript 2.0 :: Load An External Movie When This Button Is Pressed?
Apr 26, 2009
I have a button with an instance name of sound_btn. I'd like to load an external movie when this button is pressed, and then make this movie slide from "out of the canvas" into the canvas.My problem is how to deal with an external movie...
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var revealTween:Tween;
I am looking for a way to fade in a white movie clip over my main movie when a button is pressed.
(i.e. When you press a button, a white rectangle will fade in over all other layers and then fade out after a couple of seconds. This is to make it look like the different pages are fading in and out without having to build the transition over and over again.)
I've been searching for a way to do this without using html. For some reason i can't have my enter site button load the main movie from the splash page and go full screen at the same time. here is my full screen code: (where do I put my loadMovie script to make both events happen at the same time)
Im trying to get a button when pressed to display text from an external .txt file (which I've done so far), but (1) I want it to only display certain paragraphs (the actual dialogue) of this text and (2) every time I click the button it should replace the old text with the new (like in any RPG). Now I asked a former lecturer for help and he gave me a link to a website and gave me a hint of what to do, but seeing as I was recently voted #48 on Forbes worst 100 programmers of all time (actually I haven used AS for 5 years) so I thought someone could explain it to me in a much clearer fashion? PS: My lecturer said: When you click the button to add text to the textfield but you ewant the previous text to be cleared the first thing you do is empty the box ( myText.text = "") then fill the box again with your new text..
1. For some reason, the first photo in the xml datebase (pic1.jpg) does not load when button#1 is pressed. The gallery starts with #2? I just don't understand why.
2. On load, the preload bar is presend even though i've got visible = 0.
3. The BIG one. Right now I've got an empty frame for my thumb buttons. What I really want to do is have a single button prototype that duplicates itself and externally loads a thumb*.jpg rather than placing each thumb*.jpg on each button manuelly. There was an example on the same thread, but I was unable to combine the two.
I have a dial that can be rotated and scrolls between 40 and 210. At the moment, this works all the time. Is there a way of getting this to work only when a button remains depressed?
I've set up a movie clip containing a button that jumps to frame two when pressed, and back to frame one when pressed again. SO the dial needs to work when the movie clip (containing the button) is stopped on frame two, but not on frame 1.
Soo this is a simple problem, i have a 60 frames movie in a Layer, and another layer with 2 buttons.I want the movie to play foward while one button keeps PRESSED, and to play backward when we keep pressing the other button.i tryed this simple code but it didnt work out.on (press) {nextFrame();}
I used this code in the button that plays foward but it only moves 1 frame. I am realy new a this,
i do flash at university and im pretty good with it. all im trying to do is push a movie clip when a button is pressed. pretty basic right? but it just doesnt appear the round in the movie clip plays just tha actual movie clip doesnt appear, its not hiding bejind the scene cos i have moved the whole scene and it still doesnt appear where it should. here is the code
So i am trying to use an OnRelease on a button in a nested movie but check if it's been pressed from the parent timeline..i have used the target path button and it got me this but it doesn't work..
_root.fadeBox_mc.onEnterFrame = function (){ if (fade){ this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){ _root.fade = true; }
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
I am just learning actionscript 3.0 and am hoping someone can help me with a little problem. My code seems correct but only works half the time when I preview it. All I am trying to do is when a button is pressed, the content movie moves down to the right and scales down to 50%. The code works perfectly for the first few times I push the buttons but then starts to move some of the way and stop and I have to press the button at least one more time to get it to complete! Sorry this is so long winded but I don't know how to phrase it!
I have a button, labeled "Main1," in a scene, "Main." When I click said button, I want an animation to start. Said animation is a movie clip named "ArrowAnim."Now, I have done something similar before in another project, using a code which I thought would have worked with this movie clip as well. The code I used before (and which worked flawlessly) was:
1. How to make a button that when pressed, creates a movie clip from the library? So let's say there's a movie clip called "Guy". When I press the button, it creates "Guy" at a certain position.
2. I have a shooterish game, and I want different enemies to affect the healthbar differently. So what I have for my healthbar is a 150 frame tween of a healthbar going down. On a basic enemy that deals 1 damage/frame, I have this:
[Code]...
"marine" is my character, and "bar" is the healthbar. So to make it go down multiple frames at one time, the only way I know of is:
I am trying to create a button that when pressed will make an movie clip visible and set it to a specific position on the screen. When this same button is pressed a second time the movie clip will become invisible.
What I'm trying to do - remove/delete a movie-clip once a button has been pressed (Selling a tower)My problem - Is that from my limited knowledge none of the following work.
removeChild(myTower); Turret.removeChild(myTower); - (trying to reference the class of the turret so that it can access the movieclip) Turret.parent.removeChild(Turret) Turret(root).removeChild(Turret)
This function is placed in the first frame of the source.fla where all main functions are.The turret has its own class defining its properties and such.Basically what i want to happen is when the button function is activated to remove the movieclip Turret and the class from running.
its a gambling game of chance and I want it to go to a random frame which will play a movie when the button "one" or the button "two" is pressed. so on each button, I have the code:
I am trying to get a nav button in one movie (main_nav.swf) to target a my main movie (index.swf) and load a sub nav movie (metals_subnav_infinite.swf) into it. The sub nav movie will do a similar task - loading a portfolio swf into main movie (index.swf). Here is the file breakdown of my working files:index.swf - main final movie which loads "main_nav_infinite3.swf" on startmain_nav_infinite3.swf - loads main nav "main_nav.swf" and scrolls it infinitely (infinite menu)main_nav.swf - main nav with buttons that trigger sub nav "metals_subnav_infinite.swf" to load into index.swfmetals_subnav_infinite.swf - loads sub nav "metals_subnav.swf" and scrolls it infinitelymetals_subnav.swf - sub nav with buttons that trigger "folio.swf" (have not created this file yet!) to load into "index.swf"The script I was focusing on is in main_nav.fla and it is:
I'm looking to create a flash based popup window when a button is pressed within the flash movie. Not a javascript based html window or html browser window, but a window that is in the flash movie that is entirely flash based. I looked all over the internet and can't seem to find anything on this, and can't find anything on this board either. I am new to flash and actionscripting in general. I would also like to use the Tweener external class, or the flash tween class would work too.
Does someone have a working fla to illustrate how to load an external movie and zoom and pan to specific location of this movie (with easing)? With actionscript, not necessarily with a control for the user. I am looking for it for some time and unfortunately my programming abilities are not yet sufficient to find it out from scratch (but I am working on it).
I created a button with some roll over effects added some load movie action to load external movie.swf file, everything works perfect except I need about 12 same buttons but with different loadMovie command I mean to load different swf files. so what I did to make it fast I copied the first button and pasted it 12 times so I made 12 nice buttons, but the problem I have is that when I change button 2 load movie settings it automatically changes every button, so I am a little frustrated,
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
I have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
I'm creating my first website. I've managed to create a homepage. On the homepage is a enter site button, which once it is pressed starts thetimeline... I have an actions/labels layer which I am writing my code in. On frame number 'one' is my code below.
stop (); enter_site_btn.addEventListener (MouseEvent.CLICK, buttonClicked) function buttonClicked (event:MouseEvent): void
I have just finished reading a few chapters of an AC3 tutorial book, and have tried a bit of code. Im trying to code something that loads movies, external swf files in to my main movie in a specific order. But after playing about a bit I realize that I cant even seem to load one movie, much less several in a specific order. how do I load an external swf movie with AC3?
I am building a flash website and on one of the pages you can play a shoot'em up game that I made using flash.
I am doing this by dragging the swf file into the flash website.This works but when the games is activated it does not work propably anymore in the new flash website..
I can't figure out why. The swf works fine on its own in a webpage and has been sitting on a website of mind for years with no probs.