I want to be able to reference the text of a text box within an MCThe MC is called "box1", the text field is called "field1"...I have many MCs (all with field1 in them)... box1, box2, box3 etc etcObviously I can set the text to being something by saying...box1.field1.text = "set_this_text"However, I'm using a variable to come up with the "box1" bit. (Using an array and a loop to figure out which box I want to update based on where the user clicked). So, let's say I have a variable... and I want to say..boxClickedon = box1 //will be defined by userSo I don't know in advance about box1... I can only access it through "boxClickedin" variable, but
boxClickedin.field1.text = "set_this_text" or [boxClickedin].field1.text = "set_this_text"
So i have an external text file organized like this:
/* $file: data.txt */ &title0=Sacrum &detail0=Detail text for Sacrum &title1=L5
[Code].....
There are 28 of these 'title' and 'detail' pairs. The 'title' text is to fill a dynamic text box and the 'detail' to fill another dynamic text box depending on which section the user is mousing over.
My issue is getting the text from the file stored into arrays. For my test loop I keep getting undefined as the stored value, and i know it has something to do with converting a string value to object..
var lv:LoadVars = new LoadVars(); lv.onLoad = handleDataLoad; lv.load('data.txt'); function handleDataLoad (success:Boolean) {
I'm trying to make something that will show up in a dynac text field something like this:"[variable1] text text text [varibale2] text text text"I've linked the dynamic text field to a variable "resu" and set it to:var resu = variable1 + "text text text text" + variable2 + "text text text"The only problem is that when I make the variables random, they don't change
i have a function that read a variable from a text file, yet i can only read the variable from within the function. How could i create a global variable or such that i can then read from outside of the function.
Code: var Make:LoadVars = new LoadVars(); Make.onLoad = function() { VARIABLE = Make.textVariable;
The scene is a number of movie clips, all already added to the stage (i.e. not dynamically) and when one is clicked, I need to call a property of that clip. [code]...
Primitive types in AS3 pass by value instead of reference. Is there a way to override that behavior and pass by reference for certain variables? [code]...
I'm writing a function which can take the names of different variables and use them to do some calculations. Long story short, I want to be able to call the function like this:
It probably seems like a really roundabout way to pass the variable through its name rather than just passing the variable itself. This is related to me using XML to get the variable names, so they come in as strings. Just bear with me here.
Inside the function, I want to be able to do something like this:
which should then trace the variable's value. Unfortunately, I just get an 'undefined'. How do I use 'this[]' to get the value of the variable from a string corresponding to the variable's name?
Is there, uh, a way to use the value of a string to reference a variable name?
I'm trying to dynamically assign XML node names and attributes using a string value, I tried something like this:
Code: var sItem:String = "book"; // to be dynamically assigned for (var i:uint; i < _xml.book.length(); i++) { aList.push(_xml.(this[sItem])[i].@title);
If I wanted to change the 'x' of a object, and a variable contained a the object's name, how would I change the 'x' by using the variable.Without variable:
Code: myObject.x = 123; With variable maybe?:[code]....
I'm writing a function which can take the names of different variables and use them to do some calculations. Long story short, I want to be able to call the function like this:
function caseConditionEvaluator( nameOfVariable:String )
It probably seems like a really roundabout way to pass the variable through its name rather than just passing the variable itself. This is related to me using XML to get the variable names, so they come in as strings. Just bear with me here.
Inside the function, I want to be able to do something like this:
trace( this[nameOfVariable] )
which should then trace the variable's value. Unfortunately, I just get an 'undefined'. How do I use 'this[]' to get the value of the variable from a string corresponding to the variable's name?
I desperately hoping someone can shed light on my problem. I am trying to reference a movieclip with a variable. I've done it before but in loops reading from xmlobjects but cannot get it to work in the most simplist way....??ar i = 0;_root.movie[i]._visible=0;
i have a variable take away another variable which makes answer1 variable i then want answer1 to be to the power of another variable how can i do this in flash