My class is named lingua here the code: http:[url]....I've imported it in my main class but when i delcare a variable like this:
Code:
var a:String = lingua.getLang();
It gives me a 1061 error that says to me "call to a possibly undefinited method getLang();
Here the main: http:[url]....The problem stays in the function bottoniLingua at line 155. In fact i've commented the code. but i need those lines because i use them to check the language.
I've a 1061 problem with a custom class. My class is named lingua here the code: [URL] I've imported it in my main class but when i delcare a variable like this:
Code: var a:String = lingua.getLang(); It gives me a 1061 error that says to me "call to a possibly undefinited method getLang(); Here the main: [URL] The problem stays in the function bottoniLingua at line 155. In fact i've commented the code. but i need those lines because i use them to check the language.
Im getting an error whilst trying to add an event listener to a class of a Button on my stage.
1061: Call to a possibly undefined method addEventListener through a reference with static type Class.
On my stage i have a Button with the instance name stopBtn, this is also exported to an actionscript class called classes.stopBtn (stopBtn.as in a folder called 'classes'). The button is on the first keyframe in the main timeline, in a layer with other buttons on that layer
I've created a button under the SimpleButton class named button1 in Flash CS4. I've set button1 so it exports to AS3. I keep getting an Error 1061 at line 3 of which I have no clue what I'm doing wrong:
Code: 1 import flash.events.MouseEvent; 2 3 button1.addEventListener(MouseEvent.MOUSE_OUT, link1); 4 5 function link1(MouseEvent) 6 { 7var one:URLRequest = new URLRequest("[URL)"); 8navigateToURL(one, "_self"); 9 } Error 1061: call to a possibly undefined method addEventListener through a reference with static type Class.
how to make a dynamic unfilled and filled circle. that will take input from a slider to dertermine how much of the circle is drawn. I wanted to use this for a preloader. Unlike the author I would like to use it inside of a document class. I am getting 1061: Call to a possibly undefined method createEmptyMovieClip through a reference with static type document. and 1120: Access of undefined property circ1. The second is caused from the first. How would I get this to work in my document class?
//original code // x: circles center x, y: circles center y // a1: first angle, a2: angle to draw to, r: radius // dir: direction; 1 for clockwise -1 for counter clockwise
I got this Error : 1061: Call to a possibly undefined method addChild through a reference with static type Class.
what I'm trying to do :I have create a new class called Graph and make it extends Sprite and add a scroolpane to my stage and make an empty movie clip called content_mc and make the source of the scrollpane equals to content_mc
in the first frame i wrote this code
import Graph; var graph:Graph = new Graph();content_mc.addChild(graph);
I am using flex builder 3.2, Action Script 3 and develop for Flash Player 10 and am quite new to it. when I call a method of a self defined class, I get the 1061 error (not defined). But the class and the method exist and are public, so what the hell am I doing wrong? Flash Builder is even offering me this method in the auto-completion, so at least the builder knows it... I have already tried cleaning the project (as this is the common source of strange errors when working with java/eclipse),
edit: solved... The problem was that a package had the same name as the variable I used for the class. Very strange error message, thumbs down for this .
I am using AS 3 Flash CS4, WIndows XP SP3. I am unable to use the Mouse.hide(); method in many of my scripts. If I add Mouse.hide() to a preexisting script, I get the following error; line1 1061: Call to a possibly undefined method hide through a reference with static type Class. If I add Mouse.hide():void; to a preexisting script, I get the following error: line1 Label must be a simple identifier Once this has happened, if I then remove ALL lines of script from the file...but leave the Mouse.hide(); [or Mouse.hide():void;], and also remove all objects from the stage, when I run the file, I still get those same errors.
I am a newbie with Flash CS4 and via a tutorial of Lynda.com I am trying to make my first website. With the exercise files of Lynda I had no problem, but with my own .psd file I am getting error 1061 after I tried to make a mouseEvent.I noticed that in the actions script the word "eventListener" stays black instead of changing into blue.
This is the action script:
Actionscript Code: stop();//handle events for buttons...about.addEventlistener(MouseEvent.CLICK, clickSection);function clickSection(evtObj:MouseEvent){//trace shows what's happening... in the output window trace("The about button was clicked!")}
I am new to CS4 and coding. When I test my movie it keeps going through my pics as a slide show. I just want the large pic to stay still and change when i click on my thumbnail size pics. What I noticed is that addEventListner should be blue and is not. and here is my code:
Error 1061: Call to a possibly undefined method _initRemoteClassAlias through a reference with a static type ClassSo, that being said, here's what I think I know about that. It is tying to call a method named _initRemoteClassAlias but cannot find it. So here's my guess where my confusion/problem comes in. The method it is trying to call was created utomatically by FlashBuilder in the _Super Class of a PHP script I have written. (in this case the error is stemming from : services.cascobackend._Super_CASCOBackend.as) - Here's the first little bit of code from the _Super Class in question:
The following is the script for a button that is in my library (no instances onstage at start) which I need to be created from a for loop(courtesy of the excellent Henke37);
On my content layer, I have information that changes on frame 20, 40, and 60. I want three buttons that will take you to each frame, but even a simple task like that is giving me trouble.
I defined one button as "Seven_btn" and wrote the following code, which results in error 1061: Call to a possibly undefined method addEventListener through a reference with static type Class.
Seven_btn.addEventListener (MouseEvent.CLICK, Seven); function Seven(event:MouseEvent):void { gotoAndStop(20) }
I have extended a RadioButton into a custom class in order to store some extra info. I want to dynamically add these RadioButtons to the stage to create a dynamic menu box. So I started simple in order to make sure I knew how to do this.Here's the error (I love Flash IDE error reporting):
Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.controls::RadioButton/drawLayout() at fl.controls::LabelButton/draw()
Scenario: Click on button and timeline animation plays (the animation is a panel that rotates from the back to the front) Error: Scene 1, Layer 'actions', Frame 1, Line 11 1061: Call to a possibly undefined method play through a reference with static type Function. What does this error mean and what code needs to be added to fix it?
Code: Select allimport flash.events.MouseEvent; bullet_btn.addEventListener(MouseEvent.CLICK, bullet); function bullet(event:MouseEvent) :void { spinbul_pt_1.play(); } function spinbul_pt_1(){ bul_pt_1_MC.play(); }
The properties for the Microwave_btn has the class labeled as: Microwave_btn and the Base class as: flash.display.SimpleButton. When I test the movie I get this error:1061: Call to a possibly undefined method addEventListener through a reference with static type Class.
I'm attempting to create an XML image gallery complete with progress bar and combo box, from a tutorial in a textbook. The tutorial in the book calls for the use of simple buttons, but I wanted to use my own instead. I wasn't aware of the difference between using simple buttons in code and custom buttons, so when I debugged I received the good old 1061: Call to a possibly undefined method addEvenListener through a reference with static type flash.display:SimpleButton.Obviously my decision to use a custom button in it's place is to blame, but how do I modify the code so that it still does what I want only with a custom button?Here's my source code:
Code: import fl.data.DataProvider; Pull image information from XML var xml:XML = new XML();[code].....
i try to migrate from as2 to as3 and i have one problem When i attachMovie from library (addChild in as3) and i add custom property its work fine.Here is ex.
Code: var i:int; for (i=0; i<5; i++)[code]....
when i attach to that symbol custom class in the library.i got the error: #1056:Cannot create property...
I was following this tutorial [URL] and I recieved this error C:UsersDevDesktopcoursework flashClassesDocumentClass.as, Line 271061: Call to a possibly undefined method setFinalScore through a reference with static type GameOverScreen. I am not too sure what that is referring too, I am also using Flash CS5
If you have numerous methods in a class, can you just call them like so:
// in the .fla file var john:Person = new Person(63,150); // creates a new person named john 63" and 150lbs. john.weight(180); // changes johns weight to 180lbs.[code].....
I must be calling the method completely wrong? I get this error: 1061: Call to a possibly undefined method weight through a reference with static type Person.
When I use the following code inside a keyframe in a layer (Actions layer) it works fine. When I use it inside a custom class I get the following error: .../siteLoader.as, Line 19 1061: Call to a possibly undefined method load through a reference with static type Loader.
if(activeBtn != null) activeBtn.hideSubMenu(); here i check if the activeBtn is a different than "null" and than i want to call this method - who's existing and it's with "public" definition.
But no matter what i chaking there's always pop this Error "1061: Call to a possibly undefined method hideSubMenu through a reference with static type flash.display:Sprite."
I get the above error. I did actually change a little code because I put it in it's own class.I call the below ShuffleArray class in my main doc class as follows: