I'm trying to get the same effect as thiI'm almost ready to complete it but I get this warning and my script crashes."Warning: 3D DisplayObject will not render. Its dimensions (4278, 3977) are too large to be drawn."To make this kind of effect I use the rotationX function and when I zoom in I tween the "z" property. I dynamically generate all thumbnails and show them as a grid using some XML data.
I'm getting this error: Error #2025: The supplied DisplayObject must be a child of the caller
I've read about it here and on other forums, but have not come across the same situation I am in, I fixed it but am just looking for clarity:I create 3 containers, one for a slideshow that gets masked by graphics, another that contains the navigation, and a 3rd that contains the content the navigation will load. I create the slideshow container and it's mask, then I create the nav container, then later I create the content container. I want to removeChild(contentContainer) after I choose a second navigation item or just want to clear the content. Simple, and it works fine, done it a million times.
THEN: I want the contentContainer to have an index number between the slideshow and the navigation containers. I set the slideshow container index to 0, then the content container index to 1, (and I've tried a number of other combinations) and I am no longer able to remove content container beacuse of the error that gets thrown above. In fact any combination of setting the content container to anything other then 0 will throw this error. Why would this be? The only answer was to set the content container index to 0, then set the slideshow index to 0
works: setChildIndex(contentContainer,0); setChildIndex(slideshowContainer,0); function mouseUP(e.Event){ removeChild(contentContainer)[code]....
i'm looping though a display object and trying to reset some button. the issue i'm having is i'm getting and error:1119: Access of possibly undefined property menuText through a reference with static type flash.displayisplayObject.on the line where i try and target obj.menuText below. the weird thing is that this same code works when the actionscript isn't in a document class. i think i'm importing all the classes i need. also in the document class i had to add the MovieClip(obj) as pointed out below or i'd get an error similar to the one about.why moving this into a package is causing this?
public function resetMenu() { //Loop through all of the menu itemsd for (var i:int=0; i<menuHolder.numChildren; i++) {
I am creating some action script to simulate 3 button states and load in movie clips accordingly.
I'm getting this error
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at Untitled_fla::MainTimeline/sack_btnMouseOut()
im making a cat and mouse game, when the mouse walks on a piece of cheese the cheese should disappear. So I tried removeChild(cheese);
I get this error
Code: Select allArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at Namnl_fla::MainTimeline/cheeseCake()
my script
Code: Select alladdEventListener(Event.ENTER_FRAME,cheeseCake); function cheeseCake(e:Event):void { if (rat.hitTestObject(cheese)) {
I am loading multiple swf files and I get an error. All files do load. Error #2025: The supplied DisplayObject must be a child of the caller
Below is a snippet of my code. var myRequest38:URLRequest = new URLRequest("sisil_website.swf"); sisilWebsite_btn.addEventListener(MouseEvent.MOUSE _UP, loadb38); function loadb38(event:MouseEvent):void { myloader.load(myRequest38); stage.addChild(myloader); [Code] ....
I have an error in my code. I know why it is, just not sure how to go about fixing it.
[Code]....
I have a swf file that is loaded via addChild on frame 11, once the animation of this swf file has finished playing, the main swf then goes back to frame 1. However, this is where this issue comes in. Even though I have removed the child once, it seems to keep on trying to remove it again and again, this goes in to a continuous loop.
I am damn pissed at removeChild, its always the same damn thing. I keep getting Error 2025: The supplied DisplayObject must be a child of the caller.
I have a class called StarBackground that creates several instances of the class Star every frame, the Star class creates a white circle with the normal flash graphics api.
I have a display() function for an object rotator(image based like a QT object movie). It first saves the current image in a helper variable and then allocates a new image, from the library, beneath the old one. To get a nice crossfade effect, the old image's alpha is looped down via enter_frame and then removed.
Which is where there seems to be an issue with the display list, maybe recognizing oldImg's value as being already added? (it's not a first pass error)
Btw, do i have to remove the old image or can i leave it, for when it's being called up via the mouse position again? (the image number can get fairly large)
function display(num:Number):void //num: image number { ... oldImg = newImg;
I am encountering the following error message whenever I compile my project in Adobe Flash CS4:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at stageRotation/spawnParticle()
I have inherited a FLEX 4 project that invokes web services to display data to the end user.
My default package has one .MXML file, that has the component references to the Login screen (another .MXML file) and the Main screen (yes, another .MXML file).
The login process works fine. I have 3 tabs, with a 4th tab I am adding now.
The tabs are created using elements within a TabNavigator. I have added a 4th VBOX, like so:
private var _hud:HUDc = new HUDc(); private function someMethod():void {[code]..........
Where HUDc extends MovieClip(along with the calling MovieClip) I'm not sure why Id be getting this error if I'm checking to see if the stage contains the movieclip?
I'm trying to add random movieclips to the stage, but I want it to remove the older MCs after the first tenI am getting this lovely error. How do I get this to work? ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
Code:
for (var i =0; i<20; i++) { this["snow" + i] = new Shit(); addChild(this["snow" + i]);[code]............
im aworking on a game. There are 6 tables in the game. when i click on a table, a box pops up(done by addChild).There is also a code that spawns people randomly to sit at the various tables. The code extends a mc that contains all the people(personholder). The when i play the mc, the menu appears to be behind the people and i cant click it.It also results in an argument error in the output. I fixed this by adding this line:
after this line: Root.addChildAt(guy1,Root.getChildIndex(Root.quizc ont)-1);
main is my table container.quizcont is my quiz container. these lines are to make the quiz and table/menu clickable. however, thay also appear in front of the people. how do i send them back? also, i get the arguement error after sometime, but it does not affect gameplay.
I am going through simple tutorial that adds children of a pages upon a button click. The program runs fine but I keep getting this error when one of the buttons are clicked. The buttons were duplicated and have individual names and instance names. But one button keeps throwing the error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display:isplayObjectContainer/removeChild() at Main/onLastButtonClick()
Following is the code, the library contains 3 pages named StartPage, MidPage, FinalPage and 3 Buttons called NextButton, LastButton, and ReturnButton: HTML Code: package { import flash.display.MovieClip; import flash.events.MouseEvent; public class Main extends MovieClip { [Code] .....
I am in the middle of creating a shooting game. I just have a plane which is controlled by arrow keys and bullets are fired when spacebar is pressed. Enemies come and are removed when bullet hits it. Everything else is working fine but when the bullets hit the enemy I am getting this error
"ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display:isplayObjectContainer/removeChild() at MethodInfo-17()"
Rest is working fine I think. Here are the two function where I am removing bullets and enemies
bullet function
Actionscript Code: stage.addEventListener(KeyboardEvent.KEY_DOWN, fireBullet);function fireBullet(event:KeyboardEvent):void{ if(event.keyCode==32) {//trace(score);score++; var bullets:Sprite = new bullet(); bullets.x=myPlane.x+myPlane.width/2;bullets.y=myPlane.y+8; bulletTrack.addChild(bullets); bulletTrack.addEventListener(Event.ENTER_FRAME,moveBullet); } function
I have a button that removes the Chlid of a couple things. I am getting and error if i click the same button more than 1 time.
Error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display:: DisplayObjectContainer/removeChild() at Main/select()
ActionScript Code: private var imgBtns:Sprite; private var contactTxtMc:ContactTxtMc;[code].....
i have an array of MovieClips that i'm checking in an enterFrame event to see if the scaleX has hit one... if it has remove the child from the display list. I keep getting an ArgumentError: Error #2025: The DisplayObject supplied must be a child of the caller. now... what i'm doing is adding a child on every frame (a mc)... pushing it into an array and then checking the whole array to see if nay have hit their target scaleX's as below
I have set up a series of buttons that show an image when rolled over and then the image disappears on roll out. A sample of the code I am using is below:
function loadCostume (e:MouseEvent):void { var newCos:feather = new feather (); this.addChild(newCos);[code]....
It works fine first time through but on roll out the second time you visit any button it gives me the following error message:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display:isplayObjectContainer/removeChild() at MethodInfo-12()
I have written this code to remove a movieclip calledspaceship once it reaches its 40th frame. The code actually worksfine and the spaceship is removed but after the spaceship isremoved i get this error -ArgumentError: Error #2025: The supplied DisplayObject mustbe a child of the caller.at flash.display::DisplayObjectContainer/removeChild()at SpaceGame_fla::MainTimeline/removeSpaceship()
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at MethodInfo-164()
Here is my code just a simple removeChild should work.. but it gives me an error.
PHP Code:
function homeScene2(event:MouseEvent) {trace("button clicked");removeChild(imageText);removeChild(thumbHolder_mc);thumbHolder_mc.removeChild(imageLoader);removeChild(imageLoader);gotoAndStop(1,"1");}
is there a simple way to remove all Children in one shot without so much code like this? Could a simple removeChildren work?
I'm putting together a project where I'm loading different images at different times. The first image loads when the app starts. After the user answers some questions, I load a different image, replacing the first. When I try to do that, I get an error:
I have tried to grasp this concept, but cannot believe the cluster F that as3 has done with loading a swf and then removing it.Whereas in As2, you would simply loadMovie into a movieClip's instance name. If you wanted it gone, you could simply replace it with something new, or unloadMovie. Simple.Now...to even load a movie in...you have to create variables, create a movie clip, create a loader, then create a url request, then load that url request into the loader, then addchild so that the loader is on the stage? And to remove it, is next to impossible.So here is my code..
function loadMovie (){ var my_mc:MovieClip = new MovieClip(); var my_Loader:Loader = new Loader();[code]....
That code when tested gives me....Error #2025: The supplied DisplayObject must be a child of the caller. When I try to run the removeMovie function.
having some trouble with hitTestObject and now Flash is telling me it can't convert my ip to a display object.. my problem is the ship class extends Sprite to begin with so I don't know what's going on:Compile error shows this:
TypeError: Error #1034: Type Coercion failed: cannot convert Ship$ to flash.display.DisplayObject. at Control/controlgame()
Im currently making a platform engine and i have built the player with a scrolling background. The player is on the stage. I have a enemy named redsquare and the enemy is contained in the background movieclip so that when the background scrolls the enemy scrolls too. The Problem: The big problem is that when the player hits the redsquare i get the following error ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. here is the document class