ActionScript 3.0 :: AIR3 IPhone Loading Screen?
Dec 20, 2011
I am currently newing everything on frame one, but the app is eating too much memory.So I want to "new" instances when enter to individual scenes, but if I do that there will be a lag due to FPS drop;Is there a way to show a loading icon and pause everything, then resume when the newings are done?
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Jun 29, 2011
I'm trying to create iphone apps using Flash CS5.5 and I have a doubt... I just created a simple app which plays a long sound (more than 5 min).
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Dec 30, 2011
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Nov 2, 2011
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Oct 11, 2009
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I'm interested in building a thick client application for my existing web services that will run on the IPhone. Flash finally seems to be an option, so I thought about using Flex for client side development.
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i'm following Christian Cantrell guide for packaging AS3 application for iPhone, but i can't find a way to use the packager for creating an app for testing on device. I've tried with -target ipa-test and -target ipa-app-store but when i try to upload my app on the iPad, iTunes throws an error sayng that i'm not allowed.I've done a simple test using the Packager bundled width CS5 (with the same certificates) and everything gone right.
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Here is a tutorial that tells you how to remove the gloss on an app in xcode. How can I do this in flash cs5? If I can't, can I do something to the image in photoshop so that it looks like it has no gloss when the gloss is applied?
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[Code]...
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Oct 4, 2011
i have build a small test app in Flash Pro 5.5 overlayed with the AIR 3 sdk.is has just 2 buttons to record and playback audio from the microphone. when i test this on my iPhone 3g - i record myself saying "1-2-3-4-5". but when i playback a half a second or so is missing from the beginning : "3-4-5-".
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[Code]...
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I need to port an existing game written for the iPhone to Flash. The iPhone game is mainly written in pure C rather than Objective C.
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Apr 11, 2012
I am building a book application in Flash Professional CS5.5 to be released on tablet devices and I am trying to understand the best structure for loading the application. For iOS devices I know I can include the default.png, but how can accomplish a similar task for Android? The book application is also going to be large as it includes a lot of assets and animations, is there a good way to show that this is loading on both platforms?
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