What I am trying to do is:
part 1. Take the input number of Input1_txt and if RadioButton1 is selected then divide Input1_txt by 2.20462262 but if RadioButton2 is selected then just take the number in Input_txt.
part 2. The outcome of part 1 to be multiplied by (100 minus Input2_txt) then divided by 100.
part 3. When Submit_btn is pressed outputs:
Output1_txt = The result of part 1 minus the answer of part 2, then multiplyed by 2.20462262 (and rounded to the closest whole number)
Output2_txt = The answer of part 2 multiplyed by 2.20462262 (and rounded to the closest whole number)
Output3_txt = The result of part 1 minus the answer of part 2 (and rounded to the closest whole number)
Output4_txt = The answer of part 2 (and rounded to the closest whole number)
I have a number like this 22536325214589 and I want to separate it by 4 digits and show in separated input textfields like serial number input on applications and if user try to change it skip to next field while typing And also I can return number again into one variable.
I have a message and its visible property is false how can i make it so it becomes true when the user types anything but a number. So there input textfield and a send button if the user types hello when they click send i want the message to become true. How would you do it? restrict?
I've created a calculator and it works fine. The only problem I have is that I want to make it easier to use. How can I for example how can I have the calculator respond to my keyboard instead of having to click the number. Instead of having to get the mouse and clcik the 5 I rather just press the 5 on the keyboard.
I'm trying to make a basic flash calculator except it only has to be able to square the number provided by the user, I have followed many tutorials but I keep getting the NaN as the output. Here is the actionscript:
im trying to create a conversion utility that uses number input via calculator style buttons to generate conversion for the following distances:
-Miles to/from KM -cm to/from mm -binary to/from decimal
Now i was thinking of possibly having the options contained within an drop down and an input text field where the numbers are entered via the calculator buttons. The only thing im struggling with is how to perform the actual calculations on the different formats. Has anyone had to do anything similar in the past? Ive only found currency conversion examples and not sure how to apply that to these conversions.
I am trying to get numbers from a string and have tried number(), int(), parseInt() BUT....it all works fine but they all seem to accept as a number which appears throughout the text which then messes up the calculations. Is there anyway to force it to only accept 0-9 digits?
I can load a variable into Flash from a .asp page fine. However, when I try and convert it to a number flash gets mad and displays NAN.I have seriously spent hours trying to figure this out!!!! I'm so frustrated because my actionscript skills are terrible!
I am working on an Flash application that reads data from XML files. I ran into an issue where when Actionscript converts strings to numbers, it returns values different from the initial numeric string. For example:
Original string: 90330135147081210 Number("90330135147081210") returns 90330135147081220
I cannot figure out why it does it. Does anyone have any idea. I tried compiling under both Flash CS3 and CS4, and it always
Here's what I'm trying to do. The user types a number, such as 12.011, in an input box. I want to check to see if the number they typed is between two numbers, such as 12 and 12.1.Therefore, I want to convert the string in the input box to a float number, not an integer, so I can check to see if it's in the correct range. How do I convert a string into a float number?
My input textfield is called Minutes. var pMinutes = Minutes.textvar sMinutes:Number = Number(pMinutes) I use it in a timer, and when i try to add a value to Minutes (ex. 5) in the swf the timer displays 59:59, if i add a value (ex. 5) in the .fla the timer goes well but i have to add a value before exporting... so the textinput is like a normal read-only text field.
All I want to do is convert a string into a number, I thought it would be easy:
Code:
var stringNum:String="00000000537112" var num:Number= parseInt(stringNum); trace(num); //Result: 179786
I have tried using Number(stringNum) aswell which does not work, all I want it to do i convert "00000000537112" into 537112.I have tried it by removing the 0s at the beginning of the string which works. Is there any way of solving this or will I have to build a function to shave off the preceding 0s?
I am working on an Flash application that reads data from XML files. I ran into an issue where when Actionscript converts strings to numbers, it returns values different from the initial numeric string. For example:Original string: 90330135147081210Number("90330135147081210") returns 90330135147081220I cannot figure out why it does it. Does anyone have any idea. I tried compiling under both Flash CS3 and CS4, and it always converts incorrectly
I am converting a number to string var myResult : Number = 12.6789345 var myString : String ; myString = String (myResult); I am trying to search . (decimal point) if ( myString.search("."){ } But I am unable to get Result or unable to find " DOT ".
I`m trying to load different texts from one XML file into my pre-defined areas. It works with one text....I gt to my frame where the as below is and the text gets loaded. BUT how do I need to proceed if I want to go to another frame and have a different text loaded from the same XML file?
Code: function loadXML(loaded) { if (loaded) { _root.inventor = this.firstChild.childNodes[0].childNodes[0].firstChild.nodeValue;
I'm working on a web banner campaign, which as you probably know involves strict file size limits -- an extra 1 or 2k here or there can mean the difference between an ad being accepted or rejected by publishers. What I've been finding is that that files published from Flash CS4 are about 10% bigger than the exact same documents published via Flash CS3. Is this a documented bug with Flash CS4? Is it just not ready for primetime, as far as producing banners goes? I'm using AS 2.0, targeting Flash Player 8; I've deselected the option to include XMP metadata, and checked the Compress Movie checkbox. Using the new (slightly awkward) Motion Tweens or using the old-style Classic Tweens doesn't seem to make a difference.
One interesting tidbit: I'm using TweenLite and one easing class, which should add around 5k to my file. However, in CS4, the size report says that I've got 17k of ActionScript classes included. What's weird about that is that if I comment out the import statements, size report now says I have 5k of ActionScript 2.0 classes - but my file size doesn't drop by a corresponding amount (it only decreases by about 5k). Very odd.
I've scripted a connection to PHP that gets data from MYSQL and outputs that into a datagrid.When I encrypt the swf with Ameyata SWF Encrypt 5.0, and upload it to my webhost, it looks fine. I can click the header of the datagrid (that sorts the data), but when I click on a field of the datagrid, it just freezes and my datagrid is not usable. I'd have to reload the page in order to do something with the datagrid again. But the problem with the field remains.It works when I'm not encrypting the swf.URL...
I am trying to use POST in Flash (ActionScript 2), to POST values to PHP mail script.I tried the PHP mail script with HTML form, and it worked perfectly fine.But when I POST from flash and input non-English characters, I get "????" in the mail.I tried utf8_encode($_POST["name"])Edit:I also tried utf8_decode($_POST["name"]), it didn't work.Update: (So you wont have to go through all the comments)I checked the variables in Flash,the values are stored correctly.The HTML page where the Flash is embedded is UTF-8 encoded.I watched the POST headers with FireBug, the POST itself is already messed up, showing "????" instead of the real value.The the messed up "????" value, is currently url-encoded by flash, and decoded by PHP, resulting in $_POST["name"] == "???";I suspect its the sendAndLoad method that creates the mess.Update:Here is the flash code:
I've downloaded flex SDK from hen I call mxmlc or compc russian symbols are outputed, so it's impossible to work in command line. Is it possible somehow to switch language to English?
For example, on the previous scene i have 4 objects, you have to drag one of them into an area and will go to the next scene once dropped. Depending on which object was dropped, a specific number will show up for it. How do i assign these objects the numbers and how do i output these number into this text box?
this works in FF and outputs 600 like expected and it doesn't work in IE, instead it outputs 0??? why is this handled differently in different browsers?
I'm trying to create an interactive slider that the user will slide an icon left to right, in order to select a numeric value. This numeric value will then be output to a dynamic text box to capture the data. see the example on the link below...
I have two text boxes as outputs: "textDisplay1" & "textDisplay2".When I click the button "test" these outputs display a number between 0 and 1. That is what I want and I am happy with that.[code]The problem I am having is, I do not want the same number in both boxes. If textDisplay1 displays the number 0, I want textDisplay2 to display the number 1. I do not want both boxes to have either a 0 at the same time or a 1 at the same time.[code]But that just makes it randomly guess a number again which sometimes is the same number.Can I make it if textDisplay1 = 1, make 1 unpickable by textDisplay2? Which would only leave the 0.
I want to have 2 different youtube videos (instantiated using the js api) on a page and I want to route the sound from one of them to the regular speakers and the sound from the other one to the headphones.
According to the pixel bender specs a shader can have one or more outputs. The pixel bender toolkit, whose "export to flash" option tends to be preety strict about the flash specific do's and dont's, would even compile such a shader without complaints.
However actionscript's shader related classes seem to be geared toward single output shaders. Is there any way to have multiple shader outputs in flash?
i have a problem with the flash textFormat. I want to write an editor, which only outputs bold (<b>) and italic (<i>) tags and not the other information flash adds to an htmlText.
for example in this case the output trace (myTextField.htmlText) should be exactly the input.