ActionScript 2.0 :: Loading A Var And Converting It To A Number?
Aug 31, 2007
I can load a variable into Flash from a .asp page fine. However, when I try and convert it to a number flash gets mad and displays NAN.I have seriously spent hours trying to figure this out!!!! I'm so frustrated because my actionscript skills are terrible!
I am trying to get numbers from a string and have tried number(), int(), parseInt() BUT....it all works fine but they all seem to accept as a number which appears throughout the text which then messes up the calculations. Is there anyway to force it to only accept 0-9 digits?
I am working on an Flash application that reads data from XML files. I ran into an issue where when Actionscript converts strings to numbers, it returns values different from the initial numeric string. For example:
Original string: 90330135147081210 Number("90330135147081210") returns 90330135147081220
I cannot figure out why it does it. Does anyone have any idea. I tried compiling under both Flash CS3 and CS4, and it always
Here's what I'm trying to do. The user types a number, such as 12.011, in an input box. I want to check to see if the number they typed is between two numbers, such as 12 and 12.1.Therefore, I want to convert the string in the input box to a float number, not an integer, so I can check to see if it's in the correct range. How do I convert a string into a float number?
My input textfield is called Minutes. var pMinutes = Minutes.textvar sMinutes:Number = Number(pMinutes) I use it in a timer, and when i try to add a value to Minutes (ex. 5) in the swf the timer displays 59:59, if i add a value (ex. 5) in the .fla the timer goes well but i have to add a value before exporting... so the textinput is like a normal read-only text field.
All I want to do is convert a string into a number, I thought it would be easy:
Code:
var stringNum:String="00000000537112" var num:Number= parseInt(stringNum); trace(num); //Result: 179786
I have tried using Number(stringNum) aswell which does not work, all I want it to do i convert "00000000537112" into 537112.I have tried it by removing the 0s at the beginning of the string which works. Is there any way of solving this or will I have to build a function to shave off the preceding 0s?
I am working on an Flash application that reads data from XML files. I ran into an issue where when Actionscript converts strings to numbers, it returns values different from the initial numeric string. For example:Original string: 90330135147081210Number("90330135147081210") returns 90330135147081220I cannot figure out why it does it. Does anyone have any idea. I tried compiling under both Flash CS3 and CS4, and it always converts incorrectly
What I am trying to do is: part 1. Take the input number of Input1_txt and if RadioButton1 is selected then divide Input1_txt by 2.20462262 but if RadioButton2 is selected then just take the number in Input_txt. part 2. The outcome of part 1 to be multiplied by (100 minus Input2_txt) then divided by 100. part 3. When Submit_btn is pressed outputs: Output1_txt = The result of part 1 minus the answer of part 2, then multiplyed by 2.20462262 (and rounded to the closest whole number) Output2_txt = The answer of part 2 multiplyed by 2.20462262 (and rounded to the closest whole number) Output3_txt = The result of part 1 minus the answer of part 2 (and rounded to the closest whole number) Output4_txt = The answer of part 2 (and rounded to the closest whole number)
I am converting a number to string var myResult : Number = 12.6789345 var myString : String ; myString = String (myResult); I am trying to search . (decimal point) if ( myString.search("."){ } But I am unable to get Result or unable to find " DOT ".
Have not been here for year. Things have changed.I am strating a little research on a little project I am interested in doing.It seems like a totally easy task, and I am already finding a lot of info.I also hope I am posting in the right place... please direct me if I don't.Bottom line of my question:I need to load to flash a number from an external txt file that gets update every 20 seconds and show the change (in the swf). That's pretty much it.
I havnt played with actionscript in years, but since it seems as an easy task I though it won't hurt to ask for directions here while looking and searching.
i have a folder that include jpegs with numeric name start at 1 goes to n i want to count the number of them without loading them one by one and ( because there size is hight and it take time to load all of them )
I have this code which works fine when selecting a small number of images.
public var fileReferenceList:FileReferenceList; public function browseFiles(event:Event = null):void {
[Code]....
However, when selecting a large number of images (1000+), the fileList isn't initialized yet when the SELECT event is dispatched. Is there a way to wait for the fileList to be initialized?
I'm loading data from an xml file. Anything loaded from it is a string. Later, I want to be able to do some maths, say: aBetterNumber = xmlLoadedVar + aNumber; aBetterNumber just turns out to be the two variables concatinated together.
I need a AS that will load n number of variables from a txt file, which will have string values assign to them, and then in fla, it will fade in - wait - fade out in a dynamic textbox all of them one by one, and at the end it will loop it. I know how to do certain parts of this code, but I am not really good with array's yet.
I'm using Flash CS3 Actionscript 2. I'm loading an external file (it used to be an XML file but now it is an aspx file). Anyway, my actionscript for loading the file looks like this: xmlFile = "flash/info.aspx?id=1" Which works great with the aspx file I've created. But I need the "id=1" to append a dynamic number instead of the "1".
I wonder if there is a possibility to load external files to flash, when I know only their source catalog.Normally I'd use xml file with names or write some php script, but is there some way to load those files only with actionscript?
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
Inside my code i have some variables declared as Numbers, and i get some others from an external source; these variables can either be Numbers or String representation of Numbers. Now, i have to implement some equality controls on these variables, and since i don't know in that moment which type are them of, i'm converting all of them to Numbers (i don't need and neither want to compare strings) via the Number() function which accepts either Numbers or Strings as an input. These controls can compare 2 single variables or a variable and a sum (or subtraction) of other variables, for example:
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
SO, I want to do a very simple program, and I have no clue how to even get started. This is what I need to do. Several Different boxes to put something into. I Have Done That, I can type into them. Their instance names are
Box1 Box2 Box3
Heres what I have no clue on how to do though, completely lost. Box 1 needs to have the value psr.
I would like to know is there any limitations in flash textarea like the number of lines it can have or the number of bytes it can have. iam opening a text file using php in textarea, where all the contents of the files are not getting loaded in the textarea. If it is there then how to increase its size, is it same thing in flex?