ActionScript 3.0 :: Enter Key Not Firing Links?

Sep 30, 2010

I have set up the tab order of my movie clips and i can tab through them fine. When i get to a movieclip that has a mouse event to fire off a link it does not fire when i hit the enter key. I know in As2 you didn't have to do anything the enter key just worked. Does any one know how to resolve this?

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Actionscript 3 :: Stop On Enter Frame Firing Multiple Times?

Mar 8, 2012

I'm trying to do a simple url requestion on enter frame, but it seems to be executing multiple times?

I tried removing the event handler on handleLoadSuccessful, that seems to stop it firing infinitely, but its still executing about 10 times before it stops. How do I make it only fire once?

addEventListener(Event.ENTER_FRAME, onLoadHandler);
function onLoadHandler(event:Event) {
var scriptRequest:URLRequest = new URLRequest("http://ad.doubleclick.net/clk;254580535;19110122;t?http://www.gamespot.com.au/Ads/gswide/hp/1x1.gif");
var scriptLoader:URLLoader = new URLLoader();

[Code]...

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Actionscript 3 :: ENTER FRAME Event Still Firing When Frame Changed

Oct 26, 2010

Why won't this ENTER_FRAME event stop firing when I call view_stats_exit before going to view_start? public function view_start [code]

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Actionscript 3 :: Flash : ENTER Does Not Get Detected But CTRL+ENTER Works Fine

Jun 23, 2011

When my focus is inside the input text field, pressing CTRL+ENTER works but ENTER does not.Pressing Enter when my focus is anywhere BUT the input text field works just fine..My intention is to detect if ENTER key was pressed after the user fills out the field, but it seems to only work for CTRL+ENTER

ActionScript 3:

// works:
stage.addEventListener(KeyboardEvent.KEY_DOWN, enterHandler);
// ignored:
email.addEventListener(KeyboardEvent.KEY_DOWN, enterHandler);

[code]....

ENTER results in charCode == 0, whereas CTRL+ENTER is charCode == 13 email was created using the Text tool and set to "Editable"

Note: I am testing in Chrome and Firefox running Flash v10

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ActionScript 2.0 :: Ctrl+Enter Instead Of Enter In TextArea?

Aug 20, 2007

I'm creating a Flash instant messaging application (through XMPP protocol) and run into a problem. It isn't that important but I was quite upset that I wasn't able to solve it and I want to know if their is a solution =D

I have a TextArea chat input and a button to send the text, the TextArea is multiline and so captures the Enter key to jump one line... What I need is to send the message with the Enter key and jump with a Ctrl+Enter combination... My ideas were to disable the bubbling of the Enter key, trap it, and then manually assign the Ctrl+Enter combination to jumping the line in TextArea but couldn't find how to do all this...

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ActionScript 2.0 :: Can't Select The Links Which Animate Out A Menu That Holds A Couple Of Links?

Mar 23, 2004

I have a menu once clicked it animates out a menu that holds a couple of links, but with my code I can't select the links.

[code]...

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ActionScript 3.0 :: Slideshow With Links - Incorrect Links After 1 Replay?

Aug 17, 2011

i created a flash slideshow with pictures of events and link each picture with its own event (ie. each pictures has its own links to the website). I created the fade in and fade out effect using the class motion tween. With the link, I created a layer with a button that has alpha= 0 (so the user don't see it) and then I used code snippet to make another layer with the action script "click to go to url."

When the slideshow goes to the last picture I made it fade out and the first picture of the slideshow would show up and then the slideshow would replay itself (by default?). My goal is to make a continuous slideshow.

When I tested the swf file, the first time it runs, everything is right. The urls and the pictures are in correct order. However when the slideshow replays itself automatically, I notice that the links are incorrect. In the first play, when I click the picture of the event it would open the url of that event.However when the sldieshow replays, clicking the pictures would only open the url of the first event picture. When I click on the 2nd, 3rd, 4th, etc.pictures the browser opens only the link of the first picture of the slideshow.

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ActionScript 3.0 :: Disabling Links And/or Redirecting Links In HTMLLoader?

Oct 30, 2009

code for disabling and redirecting links in the HTMLLoader:

Code:
import flash.html.*;
import flash.net.URLRequest;

[code]....

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ActionScript 2.0 :: HTML Links From An XML Document - Links Not Working

Apr 21, 2011

I've got a PHP script that searches for links in a block of text and converts them to HTML values. The $message variable is then entered into my database using a simple INSERT. So far, so good. Then I have Flash parse the message using XML:

ActionScript Code:
function messStyling() {
messCSS = new TextField.StyleSheet();
var messCSSURL = "include/links.css";

[Code].....

The problem, however, is that my links don't work. The rollover works from the CSS styling, but the links don't actually go anywhere. When I rollover the links, the hand cursor doesn't appear, and clicking only serves to change the color back to the non-hover value.

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Coding - Links Linking To Wrong...links?

Sep 14, 2009

I'm writing some code in Flash MX 2004 and everything works fine except for the last button (4DSystemsProducts).According to the coding if none of the drop down buttons work it should go to products.php, but for some reason it goes to 4DSystemsProducts.php. All of the other menus are coded the same way and work fine, if I take out that button it works fine,or if I take out button 7 and switch 4DSystems to button 7 everything works.Here is the code to clear up this explanation. [code]....

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Actionscript 3.0 :: Trial Links To Html Links?

Apr 14, 2011

I want to add links to 3 different external html pages in the place of th 3 my trial links(which are on the timeline) Here is code, this creates the three buttons listed in var catBtmmenu_label Array:

Code: Select all// Catalogue Bottom Button
//stop();
//hide button on the stage[code]..........

I dont know how to assign links to dynamic created buttons.

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ActionScript 3.0 :: Multiple Links - Open The Second Link As Soon As You Open The Links Page

May 17, 2009

I am trying to have multiple links off site but have hit a brick wall. If I have the code listed below, it opens the second link as soon as you open the links page, If I have the"function onLinkClick (evt)", above btn6_btn I end up with the duplicate error message. Is there a way to have multiple link buttons on a page. I have played with this for hours.

[Code]...

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ActionScript 3.0 :: Why Isn't This Timer Firing

Oct 4, 2010

here's the code.
 
var zipTimer:Timer = new Timer(1000, zipArray.length-1);
zipTimer.addEventListener(TimerEvent.TIMER, onTick);
zipTimer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerComplete);

[code]....
 
Now, I can't see, for the life of me, why this isn't firing. It's almost exactly the code from Adobe's docs...zipArray.length is at least 32.

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ActionScript 3.0 :: HitTestObject Firing More Than Once

Dec 15, 2011

I'm working on a scene where the user can drag sugar, honey and syrup flavour to a cup of coffee and each time they collide, the coffee's happiness is increased by 1. I added a TweenLite so that sending any of the objects to their original positions is much more fluid. The problem is that the hitTestObject is now firing more than once (which makes sense and now happiness is increasing at more than one increment at a time) but how can I make it so happiness is increased just once?

Code:
public function hitsDecaf(e:Event):void{
if (myCounter.myHoney.hitTestObject(myCounter.decafSweetened)){
ifStartTimer = true;
stopDrag();
myCounter.steamHappy.gotoAndPlay(2);
[Code] .....

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ActionScript 3.0 :: FullscreenEvent Not Firing?

Jan 24, 2008

I have the following:A document class, extending from a custom class, extending from MovieClip. In my document class, I assign a handler to the FullScreenEvent like so:

Code:
addEventListener(FullScreenEvent.FULL_SCREEN, function(e) { toggle_fullscreen(); });

Also, I've set up a SimpleButton to call that same function, toggle_fullscreen, when clicked.Here's the catch:When I click the button, my app goes fullscreen. When I press Esc, the app goes back to normal but the FullScreenEvent doesn't get fired,so I can't catch it to re-align the elements on my stage.I've also tried to add the event listener to the stage object of my document class, but that doesn't work either.

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ActionScript 3.0 :: KEY_UP Not Always Firing?

Sep 20, 2010

The problem is that I've done a lot of work in my game, and there's too much code bound to shift and control keys. For example you need to hold shift key to select multiple soldiers or control key to shoot or sometimes pause the game or even call a map, a lot of stuff in GUI depends on those keys as well. Both KEY_UP and KEY_DOWN are added to the stage object. But, time after time, there happens a very annoying thing, KEY_UP event just doesn't fire for shift or control (in most cases it does, but not always). That is, I press shift, start selecting soldiers, then release shift but Flash Player keeps thinking it's still pressed, so I can still select multiple soldiers, which is not good.

I found the exact same problem here: [URL]

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ActionScript 3.0 :: Event.ID3 Firing Twice Instead Of Once?

Jan 19, 2010

I have some code where an event handler listening to Event.ID3 fires twice for an MP3 file. From searching the web, I found a few others asking a similar question, but I haven't seen any response.

Does anybody know what would cause the ID3 Event to fire twice for a single file? My only guess is that the MP3 file contains two versions of ID3 format.

The code looks like this:

Code:

var mySound:Sound;
function setup()
{

[Code]...

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ActionScript 3.0 :: URLLoader Only Firing At 100%??

Feb 14, 2010

I am having a problem with my ProgressEvent.PROGRESS handler. It looks like this:

Code:
function handleProgress( event:ProgressEvent ):void {
var percent:Number = Math.round( event.bytesLoaded / event.bytesTotal * 100 );
trace("Uploading %" + percent);
}

It just traces "Uploading %100" every time

I am using a big file so I know its taking several seconds between calling URLLoader.load and complete. There just doesn't seem to be a report in between 0-100..

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ActionScript 3.0 :: Events Firing Before Listener Is Set

Nov 18, 2009

I keep running into problems where I want to add an event listener onto a class instance RIGHT after it's instantiated, like this:
Code:
storiesXML = new XML(XMLdata);
storyBook = new vStories(XML(storiesXML.stories));
storyBook.addEventListener("storyBookLoaded", storyBookLoaded);
. . .

But by the time we arrive at the third line, the "storyBookLoaded" event has very often (inconsistent) already been dispatched from my class instance:
Code:
var evt:Event = new Event("storyBookLoaded", true, false);
dispatchEvent( evt );
...

(Even though quite a lot has happened in the class before that.) To be clear, I don't want to add storyBook as a display child, and even if I did, the addChild() method would have to be called after instantiation of storyBook, so we'd have the same problem. I know I could set a timer in the vStories class to artificially delay the dispatching of the event, but that seems really hack-ish, and would have a real compounding problem if I have to do it too often as everything builds up. How to make sure custom communication events happen after their listeners are set?

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ActionScript 3.0 :: Timer Event Not Firing?

Jul 13, 2010

I have a little flash app that I have running constantly on my server (I made it an exe). It runs great for a few days, but then eventually it just stops.

Code:
trace("test1");
var myTimer:Timer = new Timer(5000, 1);
myTimer.addEventListener(TimerEvent.TIMER, getData,false,0,true);

[Code].....

The code above should call the function getData once after 5 seconds have passed. This works 99.99% of the time, but for some reason (usually after a few days of it running) it doesn't call the getData function.

I have verified this through trace statements. When it eventually fails, it traces out test1, test2..... then nothing else. No test3.

I'm assuming I need to add an event listener for the timer object to check if it fails for whatever reason. How do I do this?

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ActionScript 3.0 :: Event.COMPLETE Isn't Firing

Sep 21, 2009

Can anyone see why my event.Complete isn't firing

[Code]...

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ActionScript 3.0 :: Event.COMPLETE Not Firing On PNG?

Dec 5, 2009

I'm sure some users on this forum will be aware that AddThis are dropping the Clearspring Launchpad, so I'm writing a new API to get ready for the changeover. Part of that is a base UI that will create buttons for social network sharing destinations. At the moment, AddThis contain all the icons in a single long strip that is 16x3520 pixels in size [URL]...
 
What I'm trying to do is load this into a utility class, but the Event.COMPLETE event never fires, and if the Loader class that loads it is added to the stage, the bitmap is never shown. I thought it was maybe a dimensions issue, but what is curious is that if I place the PNG on a Flash stage and export as a SWF, it loads no problem. If I dump it out as a JPEG, no problem. Its ONLY when the file is a PNG that there are problems trying to load it. I even tried dropping it out as a 24-bit PNG (the original is 8) but that had no effect.

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NavigateToURL Not Firing When Site Viewed On Mac

Oct 28, 2010

I am simply trying to link a button on my site to another webpage (an online store). The site is currently live at Higdon Florist (won't let me put the dot com address due to forum rules) The last 2 menu options (View Bouquets and Place Order) should link to (store dot higdon florist)

On PC, this works just fine every time.

However, I have reports that Mac users have trouble. The action never fires on the first 4 or 5 tries. Then, suddenly, it begins to work (and continues to work thereafter).

My AS3:

import flash.net.URLRequest;
import flash.net.navigateToURL;
navigateToURL(new URLRequest("(store address)"), "_self");

[Code]....

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Flash :: Why Are Event Listeners Firing More Than Once

Jun 14, 2010

In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each.

frame 1 - Landing
frame 2 - Game

The flow of the application is simple:

User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1

Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here.

I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem.

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ActionScript 3 :: Flash - KeyboardEvent Not Firing?

Nov 4, 2010

I'm new to ActionScript development and am using the FlashDevelop IDE. I've been playing around with some really simplistic things and have come across a problem I can't seem to solve.My application compiles and runs, and a function that watches click events fires perfectly and I can see the event in the console when I pass it to trace(), yet the same code watching for KeyboardEvent fails to fire at all.Here's my code:

package GameTesting
{
import flash.display.Bitmap;[code]............

The MouseEvent trace() fires every time as expected, but KeyboardEvent never fires, no matter what key I press.

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Actionscript :: Socket Events Not Firing

Sep 18, 2011

I'm writing a SWF that I'd like to communicate with a Java process via Sockets. This is usually quite easy with standard Sockets, but for some reason the events described in the Socket documentation aren't firing when all signs say they should be.

On the Java side, I've set up a ServerSocket that's listening on port 8080. Using netcat I've confirmed it works as designed.[code]...

When I run the resulting SWF, all I get is "Called connect!" on the stage, and none of the events ever fire. Even more strangely, when I investigate the communication from the ServerSocket on the Java end, it receives and accepts a connection. When I close the SWF the code calling my Server completes as normal -- meaning it was hanging on a connection made with my SWF.

I'm left with a few questions...

With the exception of the event handlers, this is the end of control for my code (after the connection is established, we just wait for events and render them appropriately). Could the entire program be "terminating," and I'm just misunderstood about the Runtime model?Are there visibilty/naming requirements for the callbacks for them to be called? They're all public, but could it be that the Runtime isn't seeing them?Are there any gotchas with AS3 Socket programming? I kept thinking this was an issue of sandboxing, etc., but the SECURITY_ERROR didn't fire either.

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Actionscript 3 :: Sound Complete Not Firing ?

Mar 30, 2012

I have a bit of a quandary. I need to call a function inside a MovieClip once a particular sound has finished playing. The sound is played via a sound channel in an external class which I have imported. Playback is working perfectly.Here is the relevent code from my external class, Sonus.

public var SFXPRChannel:SoundChannel = new SoundChannel;
var SFXPRfishbeg:Sound = new sfxpr_fishbeg();
var SFXPRfishmid:Sound = new sfxpr_fishmid();[code]....
osr.Sonus.PlayPrompt(...) and gui.Wait(...)

both work perfectly, as I use them in other contexts in this part of the project without error.Basically, after the sound finishes playing, I need Wait(false); to be called, but the event listener does not appear to be "hearing" the SOUND_COMPLETE event. Did I make a mistake somewhere? For the record, due to my project structure, I cannot call the appropriate Wait(...) function from within Sonus.

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ActionScript 2.0 :: OnPress That Keeps Firing A Function?

Feb 16, 2009

I was wondering for personal use how you would go about writing a function on a button that when the mouse click is down it would keep firing the function kinda like it does when using the onEnterFrame on key frame..

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ActionScript 3.0 :: ADDED_TO_STAGE Not Firing From Constructor?

Sep 14, 2009

I've got a class which attempts to call a method upon Event.ADDED_TO_STAGE firing. Instances of this class are obviously added to my stage (I can see them) yet my onAddedToStage method never gets called.

HTML Code:
package
{
import flash.display.MovieClip;
import flash.events.Event;

[Code].....

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ActionScript 3.0 :: Complete Event Not Firing?

Oct 13, 2009

I'm dynamically creating instances of a loader in a loop, adding a complete listener to it, and loading it. For some reason the complete function is not called. Is this syntax wrong?

[Code]...

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