ve came across with a problem.. two in fact. Im trying to set an external preloader to load external swfs to the main swf. The problems are:1 - Error 1009 when trying to load a new swf or unload the previous
I'm working on a small game in Flash to get the basics of AS3 down. However, I ran into some problem that I can't seem to figure out. I have my Player 'avatar', which is supposed to pick up small coins that appear from the right side of the screen. These coins move to the left where my player character can pick them up. I want to remove them from the screen and increase the score by 10 when the character picks up a coin.
However, there seems to be a couple of bugs: when I pick up a coin, I get these errors:
TypeError: Error #2007: Parameter child must be non-null ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
I push the coins to an array and then run a foreach loop on them to make them move and call hitTestObject() on them:
My movie publishes fine in FP9. When I try to publish in FP10 (so I can use unloadAndStop() ) I get a pile of 1009 errors and many of my Tweenlite instances won't work. Is there something obvious I'm missing here? Are there big differences between FP10 and 9?
I am new to flash. I am experiencing random (at least to me) errors (#1009) while navigating through my tested file. I can't reproduce them everytime. It only happens sometimes. Usually they occur after I have clicked back and forth between different pages (frames). Sometimes the error shows up once, and the file moves on as if nothing bad has happened. Sometimes the error continuosly displays, which really slows down the test. One example of such: TypeError: Error #1009: Cannot access a property or method of a null object reference. at About28_fla::MainTimeline/clickResumeFromAbout()
I'd like to remove a child (background) via another class. I can't seem to be able to target it! It always returns me null or error 2025 and stuff... hehe.I have the background in my class creationObjets:
package cem{ import flash.display.Sprite; public class creationBackground extends Sprite{
I know there are forums posts across the web with answers to this question, but I have yet to solve my issue with any of them. I've been looking for over a week trying to figure out what's wrong with my swf file.
I have the parent (europe.swf) loading swf files on Mouse Click which loads the loader and adds the child... (netherlands.swf). That all works fine, then there is a button within netherlands.swf that has a dispatchEvent, which the parent swf receives fine, I've checked with a trace. But then when I tell the function of that dispatchEvent to removeChild I get this.[code]...
Code: public function showGameButton(buttonLabel:String,Name:String,xcord:int,ycord:int) { gameButton = new GameButton(); gameButton.label.text = buttonLabel; gameButton.x = xcord;
I've got a problem in an ItemRenderer in Flex 3.5. I've looked at the other posts regarding this error but still can't figure it out. The ItemRenderer is part of an AdvancedDataGrid who's data provider is HierarchicalData. I'm getting the ArgumentError but the trace doesn't go to any of my code. I've gone through in debug mode tons of times but it looks like it doesn't happen until after my code runs. Quite strange.
The item renderer has a couple different parts. It figures out what row it should be drawing for based on the xml data and then adds labels and sprites appropriately.
Here is one of the methods that gets called if the itemrenderer is on a certain row.
private function addLabels(planList:ArrayCollection):void { height = 0; var sprite:Sprite = new Sprite(); var curX:Number = (width / planList.length);
I am encountering a problem with removeChild with MouseEvent that drives me nuts since two weeks. I would like to add a child ("d_li.swf" which is a slide) when one button "li_120" is pushed and remove the same child when other buttons like "values_121" and "profile_301" are pushed.
I have to arrays, they both hit detect against each other. When they detect a hit they each launch a method in the custom class as well as splice the entries out of the arrays. Now, I CAN NOT remove the child right their cause that causes them to immediately delete themselves from the stage, I need the death animation to play. I can't remove them in the class cause it says it can only be removed from the caller.
Code: for(var b=0; b<blastArray.length;b++){ for(var s=0; s<boxArray.length;s++){ if(blastArray[b].hitTestObject(boxArray[s])){ //test if they hit each other
[code]....
If I put removeChild(this) in the boxArray method .die, I get a 2025 error.
If I try parent.removeChild(this), I get, cannot access property of a null object. 1009 error.
1. I've created a menu which works almost what I want, but after I click a button and roll over to other buttons, it would show error. It show the error at the output panel but everything still working fine
Code: private function bgGlow(event:Object):void { //Disable menu below event.parent.button.visible=false;
I have a UILoader (called alleyLoader at the moment) on the stage that loads and scales an image. I want the user to be able to click on that image and have a pop up of the full scale image. Then, when they click on the full scale image, it disappears. I chose UILoaders because there will be quite a few images on scattered throughout the site and I don't want to have to call them all through code. Also, I figured it'd be easier to scale them. Most of the code is working, but I'm noticing a few odd things. [code]...
i try to program a little shooter game and right now i would like to implement a piece of code, which causes an enemy, as soon as it was killed, to explode. This explosion should then kill and remove all remaining enemies on the screen.
This code is embedded in a while loop, which checks bullets vs enemy collisions, which is on its part embedded in a timer function.
Of course i was looking this error up and it seems, as if i was trying to remove the displayobject enemy although it no longer exists, but unfortunately i can't really figure out what i did wrong.
I bolded the removeChild command which causes the error.
Code: var avatarHasBeenHit:Boolean = false; var enemyHasBeenHit:Boolean;var i:int = army.length - 1; while ((i > -1))
Error #1009: Cannot access a property or method of a null object reference.
This is the error I cannot seem to understand. On the stage I have a movie clip, mcTree. It's keyframe is in frame 3143. There is no tween or anything. In frame 3144, I have the following actionscript:
mcTree.gotoAndStop(2);
I publish the movie and I get to frame 3144 then BAM TypeError: Error #1009: Cannot access a property or method of a null object reference.
at 2file_fla::MainTimeline/frame3144()
As you can tell, I'm more than 3000 frames into my animation here and have made it this far using this method, and it has worked.
I have a video player and tilelist component.When you click an image in the tilelist, it changes the video.I get a argument error #2025 which happens at this line below: removeChild(pb).The other problem is I would like the progress bar to come back each time before the video is played so users can see the video load.
I have a portfolio page on my website (currently in-process) where I display flash samples. To avoid antiquated and uncontrollable pop-ups and js code etc that could be disabled, I went for a very clean/controlled approach by using flash's fullscreen capability. To achieve this, I am using indivdual swfs as thumbnails. Each thumbnail swf listens for a click. Once clicked it fires off its fullscreen mode, loads an external swf file, and positions my assets (the swf file and a custom exit button) perfectly on the screen according to your specific resolution settings. Everything unloads and goes back to normal via a fullscreen event listener, so it doesn't matter how you exit fullscreen mode (via button or escape or whatever). Everything works great in all browsers I've tested, except.In browsers other than Explorer I get the following error when returning to normal mode. Everything works fine, but the error window pops up.[code]
im making a cat and mouse game, when the mouse walks on a piece of cheese the cheese should disappear. So I tried removeChild(cheese);
I get this error
Code: Select allArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at Namnl_fla::MainTimeline/cheeseCake()
my script
Code: Select alladdEventListener(Event.ENTER_FRAME,cheeseCake); function cheeseCake(e:Event):void { if (rat.hitTestObject(cheese)) {
New to flash as3, cant seem to get past a 2025 error when remove child is used. My player hits of an object called present_mc2 and is removed but an error comes up on stage. ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display:isplayObjectContainer/removeChild() at VinnieBaggeB00033245_fla::MainTimeline/detecthit()
Here's my code: var present2_mc:MCpresent = new MCpresent(); stage.addChild(present2_mc); present2_mc.x=87; present2_mc.y=305; stage.addEventListener(Event.ENTER_FRAME, detecthit); function detecthit(event:Event):void {{ removeChild(present_mc); stage.removeEventListener(MouseEvent.MOUSE_MOVE, detecthit); }}
I have an error in my code. I know why it is, just not sure how to go about fixing it.
[Code]....
I have a swf file that is loaded via addChild on frame 11, once the animation of this swf file has finished playing, the main swf then goes back to frame 1. However, this is where this issue comes in. Even though I have removed the child once, it seems to keep on trying to remove it again and again, this goes in to a continuous loop.
I am damn pissed at removeChild, its always the same damn thing. I keep getting Error 2025: The supplied DisplayObject must be a child of the caller.
I have a class called StarBackground that creates several instances of the class Star every frame, the Star class creates a white circle with the normal flash graphics api.
I have a display() function for an object rotator(image based like a QT object movie). It first saves the current image in a helper variable and then allocates a new image, from the library, beneath the old one. To get a nice crossfade effect, the old image's alpha is looped down via enter_frame and then removed.
Which is where there seems to be an issue with the display list, maybe recognizing oldImg's value as being already added? (it's not a first pass error)
Btw, do i have to remove the old image or can i leave it, for when it's being called up via the mouse position again? (the image number can get fairly large)
function display(num:Number):void //num: image number { ... oldImg = newImg;
I am encountering the following error message whenever I compile my project in Adobe Flash CS4:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at stageRotation/spawnParticle()
I have inherited a FLEX 4 project that invokes web services to display data to the end user.
My default package has one .MXML file, that has the component references to the Login screen (another .MXML file) and the Main screen (yes, another .MXML file).
The login process works fine. I have 3 tabs, with a 4th tab I am adding now.
The tabs are created using elements within a TabNavigator. I have added a 4th VBOX, like so:
private var _hud:HUDc = new HUDc(); private function someMethod():void {[code]..........
Where HUDc extends MovieClip(along with the calling MovieClip) I'm not sure why Id be getting this error if I'm checking to see if the stage contains the movieclip?
I'm trying to add random movieclips to the stage, but I want it to remove the older MCs after the first tenI am getting this lovely error. How do I get this to work? ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
Code:
for (var i =0; i<20; i++) { this["snow" + i] = new Shit(); addChild(this["snow" + i]);[code]............