ActionScript 3.0 :: GotoAnd Play Main Frame - Flash Error 1009
Oct 6, 2011
Error #1009 cannot access a property or method of a null object reference.
But the code I use doesnt have anything that is null..
Mol.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
function mouseDownHandler(event:MouseEvent):void {
gotoAndStop("Main");
}
This is the code I have reapeted 5 times on multiply frames. (I do have changed the names ect.)
the "Main" is a label on a frame. When I click on 1 button, it works fine. When I click on the button that leads me back to "Main" it works, BUT then it gives the error and I cant do a thing anymore..
How to solve this error as it will keep popping out whenever I click on the play button of the game I'm creating. TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_fla::MainTimeline/frame2() at flash.display::MovieClip/gotoAndStop() at index_fla::MainTimeline/clickPlay()
when all my script code is in the first frame everything working fine, but when I put some code in second frame, i've got the error:
Code:TypeError: Error #1009: Cannot access a property or method of a null object reference.at khekhe_fla::MainTimeline/frame1()[code]....
in the second frame i've receive the error i wrote about in the beginning. (i click btn_training, script sends me to the second frame, and when i click btn_back i receive the error).
I am getting a 1009 error using tweenlite. I have placed the COM folder of tweenlite in the same directory as the FLA. On the main stage I have imported the tweenlite class using: Code: import com.greensock.*; import com.greensock.easing.*;
On the main stage I have a MC called mainholdermc. When I click a button called mentions but on the main stage it basically tells mainholdermc to play. This works well. I have another movieclip called vosdes. At the same time that mainholdermc plays I want to use tweenlite to make the aplha of vosdes lower. If I put this actionscript on the main page it works fine: Code: mentionsbut.addEventListener(MouseEvent.CLICK, mainholder); function mainholder(event:MouseEvent):void { mainholdermc.gotoAndPlay(2); TweenLite.to(vosdes, 0.4, {alpha:0.1}); }
The problem is that I want to move the tweenlite command to within the the vosdes movieclip. So within the vosdes movieclip I have this written in the actionscript: Code: import com.greensock.*; import com.greensock.easing.* TweenLite.to(this.vosdes, 0.4, {alpha:0.1});
I found that by using Code: this.MC_NAME it is the equivalent of the _root in AS2.
However this is not working. When I compile the FLA no errors occur until I click on the mentionsbut and I get the following error: Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.greensock::TweenLite/init() at com.greensock::TweenLite/renderTime() at com.greensock.core::SimpleTimeline/renderTime() at com.greensock::TweenLite$/updateAll() [Code] .....
I am scripting in an Actionscript 3.0 file, not in the timeline itself. I'm creating a point and click adventure where player move through different scene by clicking on the environment like normal point and click adventure game. I currently have only 2 frames. I put different scenes on different frame where player click the environment to move to that frame. However, when I put interactable movieclips and buttons in addEventListener on frame 2, I get: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Puzzle1copy()
I ran debug and got this: Attempting to launch and connect to Player using URL D:UserskikilalazDesktopNew SemGameProjectStuffPuzzle1CopyPuzzle1copy.swf [SWF] D:UserskikilalazDesktopNew SemGameProjectStuffPuzzle1CopyPuzzle1copy.swf - 1183598 bytes after decompression TypeError: Error #1009: Cannot access a property or method of a null object reference. at Puzzle1copy()[D:UserskikilalazDesktopNew SemGameProjectStuffPuzzle1CopyPuzzle1copy.as:18]
Code: Header 1package { import flash.display.*; import flash.events.*; public class Puzzle1copy extends MovieClip { public function Puzzle1copy() { [Code] .....
Error #1009: Cannot access a property or method of a null object reference.
This is the error I cannot seem to understand. On the stage I have a movie clip, mcTree. It's keyframe is in frame 3143. There is no tween or anything. In frame 3144, I have the following actionscript:
mcTree.gotoAndStop(2);
I publish the movie and I get to frame 3144 then BAM TypeError: Error #1009: Cannot access a property or method of a null object reference.
at 2file_fla::MainTimeline/frame3144()
As you can tell, I'm more than 3000 frames into my animation here and have made it this far using this method, and it has worked.
Haven't had an Error 1009 issue in awhile but tonight I got one trying to play an external .mp3 track. Seems i got a null object somewhere but I can't seem to locate it. After debugging, it seems to be an error in my playBtn reference but it seems have all the proper instances. where the problem may lie?Here's the code:
Every time I get to frame 15 of my first scene, Error 1009 pops up in the output panel. TypeError: Error #1009: Cannot access a property or method of a null object reference. at shooter_fla::MainTimeline/frame15()
Here is my code for that scene: import flash.events.MouseEvent; stop(); combat.addEventListener(MouseEvent.CLICK, real); function real(e:MouseEvent):void{ gotoAndStop(1, "Combat")}training.addEventListener(MouseEvent.CLICK, GoT); function GoT(e:MouseEvent):void{ gotoAndStop(1, "Training")}
Clicking to go to the Combat scene works fine, but going to Training doesn't work.
I'm working on a game, and it was working fine until I added more frames. I have a menu (frame 1) and a separate (frame 2) for the main game. Once I added the menu with a play button I stated to get this error when going to frame 2. TypeError: Error #1009: Cannot access a property or method of a null object reference. at testgame1_fla::MainTimeline/checkHitTest()
I am a new Flash user (took the lynda.com Essentials training and building a website with Flash). As such, I followed pretty closely the directions I had written down to build a basic website with my bio, contact form, favorite links page. Until I can figure out how to make the pages in my book turn, I don't have any transition included. My website in html is [URL]..
the problem I am having seemed to happen when I added a pre-loader frame to my scene and now I can't get the error to go away even when I delete that slide and code.
I have problem with error 1009. I have put action on first frame for my firs animation and now I want on new layer to put some new tween animations from keyframe 50 to keyframe 150. I want to put animation without action script. What am I doing wrong? What I need to do? My action script on first frame and this is working:
In a game I'm creating, the only last part I have left is to create a timer. Or a countdown to be precise. But I get thrown an error when I go to the next frame when the timer is finished.
[Code]...
There must be a way that works so that flash will "gotoAndStop(2);" after 3 minutes?
I am publishing video content to FMS with my program to livepkgr application. After i start publishing the vidoe content, files like .bootstrap, .conrol, .f4f and .meta are gettign created inside the livepkgr folder's my stream folder. But when i try to playback via OSMF player, the player is throwing error 1009. This happens for some few minutes. After some 4-5 minutes, the player start playing the live video content properly (.f4f file size is not getting updated for those few 4-5 minutes)
When I try playing my movie, I get TypeError: Error #1009: Cannot access a property or method of a null object reference.at RhettMovie_fla::MainTimeline/showsmokescene() The error pops up when I click each of the four buttons, which are supposed to each start playing a different symbol.
I am not an expert in flash, but i do work with AS and tweak Flash projects , though not having deep expertise in it. Currently i need to revamp a flash website done by one another guy, and the code base given to me, upon execution is throwing the following error."--- TypeError: Error #1009: Cannot access a property or method of a null objectreference.atNewSite_fla::MainTimeline/__setProp_ContactOutP1_ContactOut_Contents_ 0() at NewSite_fla::MainTimeline/frame1() --"The structure of the project is like, it has theifferent sections split into different movie clips. There is no single main timeline, but click actions on different areas of seperate movie clips will take them between oneanother.All the AS logic of event handling are written inline in FLA , no seperate Document class exists.
Preloader Movie clip is the first one getting loaded. As i understood the error is getting thrown initially itself, and it is not happening due to any Action script logic written inline, because it is throwing error even before hitting the first inline AS code.I am not able to figure Out what exactly it causing the problem, or where to resolve it. I setup the stuff online, for reference if anybody want to take a look at it, and here is the link.You need to have flash debugger turned ON in your browser, if need to see the exception getting triggered.
I am not an expert in flash, but I do work with AS and tweak Flash projects, though not having deep expertise in it. Currently I need to revamp a flash website done by one another guy, and the code base given to me, upon execution is throwing the following error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at NewSite_fla::MainTimeline/__setProp_ContactOutP1_ContactOut_Contents_0() at NewSite_fla::MainTimeline/frame1()
sometimes I get this strange error during gameplay:
Code: TypeError: Error #1009: Cannot access a property or method of a null object reference.
[code]...
I still don't know what causes the error. The only thing I discovered is that sometimes an object is null inside of my SoundManager. But I don't know why. I already checked all appropriate arrays if something's missing there but all seems to be ok there.
I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.
What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.
Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)
on (press) { play(); } on (release){ gotoAndStop(27)}
So how do I make it explode and then take me to frame 27 on the main timeline?
I suspect I'm doing something silly here. Keep getting a #1009 error pointing towards the fadeOut function on frame 2. Here's the scoup, TIA! Frame 1: Clickable Logo that sends the playhead to frame 2
So my problem here is, I'm working on my Adobe Air project, so I decided to code some buttons to be able to navigate. The problem here is that I get a error for trying to do so. Here is my code.
[Code]...
I do not see what is wrong actually, I tried this on a blank non-AIR file, and it worked well.
Code: cnx.addEventListener(CNXConnection.DIGITAL, onDigital_10); function onDigital_10(e:DigitalEvent) {
[code]....
While debugging everything works properly if I'm testing that frame.But, pushing a button in another frame, I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference at "frame number:raw number"
I'm quite sure that the problem is that the variable e.Join changes its corresponding e.Value pushing a particular button in another frame (as must be). Any ideas how to link that information to the frame that create the error?
I'm having Error #1009: Cannot access a property or method of a null object reference. I'm not exactly sure how to solve this problem myself, I've traced to see if the object var enemySpawnTimer:Timer is actually null and it isn't. So I don't understand why I'm getting this error.
Anyway here is my code, it's a class I use to spawn blocks that fall from the top of the screen to the bottom and is removed from the stage once it reaches the bottom of the screen.
I'm pretty new to flash and I'm trying to create a website in Flash CS3 using AS3. I've googled some tutorials and came up with a website that auto sizes to fit the browser screen. A full-browser website. I will add my sourcefiles as well as my code.
keep getting the same error("TypeError: Error #1009: Cannot access a property or method of a null object reference.at FullFla$iinit()")-I gather that I am attempting to call an object that is not presently on the stage, BUT I am unclear exactly what steps to take to correct it?...Add a wrapper DisplayObject or do I change an the Event that I am listening for?