ActionScript 3.0 :: How To Access Custom Dictionary Keys
Oct 28, 2009
I'm making a custom class which extends the Dictionary class. I want to access its key:value pairs like any regular Dictionary Object. i.e.:
for (var key:Object in myCustomDictionary) {
trace(key);
}
When I test the example though, trace() returns nothing.
Here is my code:
/*// TIMELINE EXAMPLE
import lachmanski.ui.LmKeys;
trace( LmKeys.keys );
*/
[Code] .....
whether using a String as the key in a Dictionary results in slower lookups than using an Object, Class or Custom Object (an instance of developer defined Type)?
When using a String as a key, does the literal String have to be parsed, or does the Dictionary key point to the String Object?
The dictionary use strict equals(===) for key comparison, how to change the comparison, so I can use my standard for comparison, for example, I have a class named Student:
class Student{ var id:int; var name:String;[code]....
I want Dictionary use id to compare if the two keys are equal, not use strict equal(===) to compare if the key is the same.
package components { public class templateSelection extends VBox { static public var tempSelectionBag:Dictionary;
[Code]....
I want to have a custom class tempSelection with a Dictionary as a public accessable property of that class. If I use this code, the compiler tells me:
1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- onstante:Dictionary
Which translates to:
Type was not found or was not a compile-time constant: Dictionary
I have figured out how to add tabs to text by makinginvisible buttons and using the accessibility panel, but haven'tbeen able to get access keys to work (there is a place to add theshortcut on this panel). I have read that I need to enter somethinglike "Control+I" in the field for shortcut, but I don't know whatcode to add to the frame to get it to work.
I'd like to put a given cursor design in the library, then make a call to it using the custom cursor script I'm working on (detailed in the other thread). This is more professional and attractive than keeping some thing on the stage.
I have a custom class which creates a new MC using a library MC. The library MC contains a dynamic textfield called productName.The custom class object gets created fine and is displaying on the stage. It's also holding custom properties I set as well.How do I control the dynamic textfield inside the MC, which is inside the custom class object?My Product.as:
I'm trying to write a custom class for a library object. for example i have a movieClip in my library and there is a textField in it instance name is textField .
i exported my clip for actionScript and i write class definition like "com.xxx.MyClipClass". it's ok, there is no problem. but when i want to access to textField in MyClipClass like this.textField.text ="abc" i got an error undefined property.
create a custom itemrenderer in Flex, whether there is some way to access the components that you place within the itemrenderer using actionscript? For instance, if I create a custom itemrenderer like this one:
Is there a way that I can access the "Group" container for each of the tiles that the program produces? So if I create a TileList, use the item renderer above, and have a dataprovider with 10 elements in it, is there a way that I can access or address the Group container for each of the 10 tiles that are created using actionscript?
How do I access Stage Class properties in Custom Class? Class: package { import Main; import flash.events.*; import flash.display.Sprite; import flash.display.Stage; public class Run extends Sprite { [Code] ....
Output: TypeError: Error #1009: Cannot access a property or method of a null object reference.
The code below sets up a List object in the main controller class that uses a custom cell renderer (CustomListCell class). the CustomListCell class creates a Button object for the cell that will be used to delete itself from the List's DataProvider. How can I properly access the parent List object from its custom cell renderer?
//Controller Class private function createList():void { provider = new DataProvider(data); list = new List(); list.width = 200; list.height = 400; [Code] .....
Given this:public namespace foo;foo var bar:String = "baz";We can access the property "bar" like so:[code]It gives me the following error: ReferenceError: Error #1069: Property foo::bar not found on MyClass and there is no default value.On further inspection of the foo namespace I can see (in the debugger) that the URI is in the format {package}:{type}/{name}. If I try to replicate this by doing the following:[code]Does anyone know if it is possible to get access to namespaced members like this? I don't have compile time access to the namespace, but I can look up it's uri (and prefix) dynamically at run time.
I am pretty new to flex, specially to mxml part. There are some confusing things for me.[code]...
So question is how do I access that button's properties. I want when something happens in Xyz file, button's (someId) visibility to become false. If Abc.mxml was AS class file then it would be easy, just make object etc., but how to get if it's mxml file.
I'm currently trying to add the resulting XML (xmlResult) to a textbox that is on the stage. I did try using MovieClip(root).[instancename].text = ..... however it didn't work - null object reference?
package { public class ChatHistory extends MovieClip { public function ChatHistory()
i wonder why i am unable to access the public properties of this custom class the public var w:Number; and the Public var h:Number; i am tracing them and on an instance of the PreLoader() Class.. and ia m getting NAN;
I have a datagrid and I need the user to enter data in one of the columns. I have gotten that far, but I havnt been able to get the data the user types in. I need the input from the user. How do I retrieve it
percentColumn = new DataGridColumn(); percentColumn = dg.getColumnAt(3); percentColumn.cellRenderer = LoaderCellRenderer;
My btns do not work, I think becuase I added this: import flash.display.Sprite; import flash.net.navigateToURL; import flash.net.URLRequest; import flash.net.URLVariables; to my time line code in an attempt to get four btns to funtion out correctly with a navigateToURL "_self". Now the IIS browser reads "custom filter or module, such as URLScan, restricts access to the file".
I have a custom component which contains many promptingTextInput controls. When i click a button, I want the text field of all the promptingTextInputs to become blank. (Note: I have around 60 promptingTextInputs) How do i access the controls dynamically ? I am looking for a flex equivalent of $('input[type=text]') (like in jquery).
I have a CustomSimpleButton class and a CustomSprite class which creates a bunch of CustomSimpleButtons and displays them at runtime. How can I access other objects on the stage in Flash inside of my two custom classes? If I want an object tween to occur when one of my custom buttons is clicked how do i reference the object that I want to tween if I'm inside of my custom class.
I have a custom class I am working on, one of the methods is:[code]Inside that function a dynamic TextField is created called txtLoaded, it is declared with [code]mcProg is added to the stage, I see the txtLoaded txt field drawn as well and I can trace properties of mcProg from elsewhere in the class but I cannot access mcProg.txtLoaded from anywhere else in the class.I imagine this must be a scoping issue, with txtLoaded only existing inside the createProgress method, but is there any way for me to be able to access txtLoaded from elsewhere in the class?
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I have a custom function that doesn't function correctly the first time the function executes it removes a textFiled from the display list without a problem but the second time that it executes it won't remove a diffrent textfield and I don't know why here is the code from the time the textField is added to the diplay list to where its deleted.Btw the function in question is being executed by a custom event listener.....the errors i receive are TypeError: Error #1009: Cannot access a property or method of a null object reference...Also note that i can remove the textField in question from any function other thatn the one the custom event executes.