The client requested a simple slideshow with 8 images. I was able to piece that together, but only issue left is how to add a fade-in fade-out effect. The images I'm using on not embedded in the flash file but are ref from an xml file so the basic method is out of the question.
[]---XML FILE -----------------------------[] <xml> <images> <a title = "_0000_shiny_wristlets.jpg" /> <b title = "_0001_LSSRT.jpg" />
I'm trying to analyze the sample file load_images.fla which is delivered with flash mx... and here's my problem:there's a line in the first frame in the actions layer which is as follows:if (whichPic<5 && !fadeIn && !fadeOut) {.........}now what is "fadeIn" or "fadeOut"? I thought it might be a method of the MovieClip-Object, but it's not listed in the actionscript-reference. then I thought, it could be a method defined within the flash-movie itself, but it isn't (at least i couldn't find it). so what is it?
I like to think i have a decent knowledge of AS, but this silly little problem has evaded me... Check out my FLA. I'm trying to make a very simple function that will fadein/fadeout a MC whenever run.. you should understand from the FLA.
I'm building a website with fadein/fadeout transitions between sections. On button click, a white rectangle on the very top layer (filling all the screen) is faded in. Once ended, the section changes and the rectangle fadeout is started.
It technically works, but I've noticed that the first transition is not fluid, while the next are fluid. Does exist an efficient technique to achieve the goal?
I want to do the same effect of time line like the link below, did any one know how to do that! [URL]I know the script for changing photo when you slide the bar in the slidebar!But can I add a fade in fade out effect between photos? Below are the script
I'm making a banner for a personal site that cycles through a set of images loaded from XML (makes it easier to add/remove images whenever I need to) and I have used the slidshow script located here:how.htm for the base.What I have so far is working as expected, my images load with a fade in effect pause for a moment then cut off and the next image loads with the fade in effect (loop).My problem is that I would like the images to fade out (quicker than the fade in) after the short pause but I cant work out where in the script I need to execute this.Here is the script so far:
I have the following file which creates a really simple slideshow... At the moment you currently have to click to fade out and then fade back in to the next image... I just want it to run and play 10 images continuosly fading in and out...
I'd like to build a fairly simple website where the pages fade between each other, after looking around and remembering what I could from having Flash MX (can't remember which release) all those years ago I figured the best way would be something like this:
Pages as movieclips, these would be placed inside the stage, i.e. with space around them, and buttons along on side which, when clicked will fade in one 'page', and fade out any others where the alpha is at 1.
That way, using only one frame in the main timeline and not having to create fading tweens in each movieclip I can navigate freely between the pages in any order.
I managed to get to the point where I have two buttons and to movieclips, when the first button is pressed a 'page' fades in, and when the next is pressed the first 'page' fades out as the second fades in. However the fade out is delayed and much slower than the fade in, rather than faster as it should be.
Here's the AS page2btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_4); function fl_MouseClickHandler_4(event:MouseEvent):void {
[code]....
how I might restructure this to get a the visual results I want in the most efficient manner?
I have an XML file that is updated every three minutes. The amount of records in the file can and will change. What I want is to load the XML, fade in 6 records, pause 5 seconds, fade out then in the next 6 records until the end of the file is reached. At that point, reload the XML file and repeat the process till infinity.
I have the XML file loading. I am able to count the records, parse the XML, and manually place XML data into dynamic text fields. I cannot get my FOR loop to function properly or get the script to pause between pages. I have not even attempted the fade in/out yet. I think I should have it parsing data properly before I add the cosmetics.
MY CODE:I do not get any compiler errors, but I do get an ouput error:
TypeError: Error #1010: A term is undefined and has no properties. at xml_data_fla::MainTimeline/processXML() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete()
I think it is throwing this error as soon as it tries to display an empty record, if that makes since. Say there are 17 records. 17 / 6 = 2 with 5 remaining. When it tries to display the 3rd incomplete page the error is thrown (I think). When I test the file, it only displays the last page before an incomplete page. Here is what I have so far:
ActionScript Code: // *** XML LOADER *** // var xmlLoader:URLLoader = new URLLoader(); var xml:XML;
I am dynamically loading images into a blank movie file. I would like if the images fade in as they load. Remark, I am not using a slide show effect. All i would like to do is load image and make it fade in. When the user clicks to go to the next frame the image should fade out. How to do this?
I have found some code on the web that loads a picture from a folder into a movie clip, and cyle with fadeOut and fadeIn to the next picture by using left and right arrow. I have made some changes to this code by having the pictures cycle with a timer and I also added a group of 6 movie clips for a total of 7 with their own set of picture arrays. So far so good however I am trying to get the fadeOut and FadeIn with a small delay from each other but always in the same order. In other words I want to have clips 1 to 7 fadeOut with a small delay of maybe .5 sec. between each and same thing when the next picture fades in.
I need to produce a photo review show (basically, a photo slide show), which incorporates still photography, and numerous video clips. We will have music playing in the background (not on the timeline - in the actionscript). The full presentation will run automatically - no user interaction, and therefore, I need the background music to automatically fade out when the video starts, and then fade back in when the video ends.
1. Is Flash CS5 the correct software to do this in?
2. code to tell the sound to fade out when the video starts, and fade back in when the video ends?
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
I'm sure this question has been answered but I have been looking everywhere and all I can find is how to load an external SWF but not how to unload it. I come from a basic knowledge of AS2 and it was easy for me to load using levels but I have run into a wall. I have a main swf and to keep the initial filesize small I would like to split some image intensive sections out and load them when needed.
I'm creating my portfolio in Flash CS3. I have five buttons in website.swf. I also have five external swf files.If you click a button, it loads an external swf. If you click another button, it unloads the first swf and loads the next one. Is there anyway to unload it and load the next?
stop(); function loadMain(e:MouseEvent):void{ var loadMain:Loader = new Loader();
OK this should be the last of the coding to complete my AS2 to AS3 conversion of a site. The AS2 site had an external photogallery .swf that loaded from a navigation button on the main timeline. It used the loadMovie function so it loaded a photogallery on top of the main .swf in level one.
I also had unloadMovie,1 in all the navigation buttons so if a user was in the gallery and they clicked anywhere else in the main .swf which is all in level 0 the gallery in level 1 would be deleted.
In this situation the gallery that will be loaded on top of the main.swf needs to be a little smaller than the main ,swf so the navigation on the top of the main shows through. If the main.swf is 900 x 600 I would need to load the photogallery on top which would be 900 x 450 and need to use x and y coordinates so when the swf loads it loads in the right spot.
I have a Flash project where I need to load and unload external SWF' files. I have it working, but it seems that after the second time it attempts to unload and load, it has strange results. have 4 SWF's. The Main.swf and the other external 3 that will need to load. n the main SWF I have create the loader this this code:
[Code].....
This seems to work and load the other two SWF's the second one (M-2_WIB.swf) works fine. It successfully unloads the first SWF, and loads the second. But when it get's to the third, it chokes. It does successfully load that third swf (M-3_HOACS.swf), but once it loads it seems to freeze on the first frame, and no action script continues to work. The strange thing is, if I just run the third SWF (M-3_HOACS.swf) independently, it works fine. SO there is something in the loading that is causing it to freeze. Is this a problem in the way I have the loader scripted, or maybe the way I am using addChild?
I have been trying to put together a file that has a few buttons that when clicked begins a preloader animation (with the current swf still on stage and visiable) that once the preloader is completed it will play an exit animation of the current swf then plays the intro animation of the selected swf. An example link of exactly how im wanting the swfs/preloader to interact together is here....costumize.me...Im attaching the file I have so far.
and when i click another button to go frame 1 from the same page at 10,, placed beside the loading external swf ,, it goes,, but the loaded external swf file is not going ,, or the external file not cleaning,, not removing. here is the CS3 flash sources,, and outputs [URL]
What I have is one swf with buttons, pressing one loads another swf containing several thumbnails (all thumbnails should be images loaded externally). Pressing one of the thumbnails should load yet another swf containing a large image of that thumbnail.This is what I have done so far (this is for the swf containing all the thumbnails):[code]This ActionScript automatically loads the 1.swf containing the larger image of the first thumbnails without waiting for the user to click the mouse.
I am an uber n00b to flash AS3. And it is not my intention to sound like a complete moron, but honestly, I have had a hard enough time figuring out just how to load an external .swf into my main file! add a button within the external .swf which will unload itself and load a new on in its place.
I have a main swf (call it Main1). Main1 calls an external swf (call it swf1). Swf1 loads on top of Main1 like it should. Swf1 has a button that calls another swf on top of Main1(call this Swf2). Well the problem is, the button on Swf1 calls Swf2 on top of itself, instead of removing Swf1 first. I cannot figure this out for s*** how to make this work. How can I unloading Swf1 from the loader, and at the same time load Swf2 into the loader from a single button residing on Swf1? My code is below.
Main1 has a button (click_btn) that loads Swf1 (click_btn is in a Movie Clip, not on main timeline)
ActionScript Code: stop(); click_btn.addEventListener(MouseEvent.MOUSE_DOWN, loadMC) function loadMC(ev:MouseEvent){
[Code].....
How can I incorporate something like the close button (closer) into done_click to close Swf1 when I call Swf2 from this button (done_click)
So the ext SWF loads on top of my main SWF, but i have other buttons that will load other ext SWF's. What i would like to do is when an ext SWF is loaded and the user choses to click another link from the main SWF, i would like to have the already loaded one "unload" so that the new one can load in place of it