ActionScript 3.0 :: Object Not Shown On Which Filter Used
Aug 21, 2009
I have made a small game in flashdevelop. I have written a filter in pixelbender to do different stuff on a football in the game. Everything works fine on my home-computer where I have developed the game- but when I try it on other machines the object on which I use the filter, does not show. It seems like the filter does not work eventhough I use flash player 10.
I have some filters set up, and have assigned some global vars to them, which I then use in my Filters code to display the filters: myText:Filters [globals.data.glow1, globals.data.stroke1, globals.data.shad1] Works perfectly. Now I want to assign a global var to each global filter var to determine if it should be shown or not. So...
How do I clear a filter after having applied it to an object. In particular, I'm bluring an object while animating it but want to clear the blur once it's hit the destination mark.[code]
Problem 1: Flash crashes when a Blur filter is applied to a TextLine object. Correction: It was not the Blur filter but this line, which caused a crash: trace(tb.findNextWordBoundary(5)); whereby tb is a TextBlock element.
I have a complex graphics data on a sprite or a shape (no matter which is exactly). But I want to draw shadow (inner too) for one Rect ( [10, 10, 240, 25] for example) or another path.
What I want to do is link the blur filter with the coordinates of an object I have in a movie.Like as the x coordinate of an object gets larger the blur amount increases as well, and decreases as the x coordinate gets lower.
I have several Sprites that are all combined in one parent Sprite. The parent Sprite then gets a Glowfilter applied and should then be masked by a Textfield.
Everythings working fine but as soon as I apply the Filter to the Sprite nothing shows... However, if I apply the Filter to every single Object that the Sprite contains, it works...
I looked at the following example in the AS3 Reference: [URL] It is unclear to me looking at the package example how to apply this in standard ActionScript 3 without packages to a Movie Clip resident in my Library that gets called at RunTime. how I would push the DropShadow filter onto my Movie Clip at RunTime?
To achieve a zoom effect in our 2D flash game, we make the background of the game much bigger than the visible stage. This becomes a problem when the background is complex or when we apply a grayscale filter to the background. Is there a better way to do zoom? Or, is there a way to apply the filter to only a specific area of a movieclip?
I'm looking for an efficient way to filter a specific color from a bitmapData object in ActionScript 3. Currently I use a loop with readByte32(). This takes about a second to process which is unacceptable. I have been trying to get paletteMap() to work but so far haven't been able to grasp its API (any truly useful links? Google has failed me...). Here's my current logic, which I want to improve:
I have a a structure like this: e.item.fatturato_ac_s1 e.item.fatturato_ac_s2 e.item.fatturato_ac_s3 e.item.fatturato_ac_s4 [...] and so on...
In order to compute dynamically the string I wrote: e.item.(myStr.toString()) where myStr (type string) = "fatturato_ac_s" + Index (so I can have fatturato_ac_s1, fatturato_ac_s2, ...) I can correctly retrieve the value of e.item.(myStr.toString()) (a numeric value), but if I try to put it in a variable I get the error in the title: myVariable = e.item.(myStr.toString()) myVariable is a Number.
I also tried: myVariable = Number(e.item.(myStr.toString())) But doesn't work... the same if I try String to String....
I am curious if this is an okay implementation of the Array.filter() method.
[Code]...
I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?
What i wanna do is have 2 textinputs, one for your name, and the other one for the times you want the name will be shown in a textarea. And this should happen by pushing a button. So if you type in Jacob in the first textinput, and "3" in the second the textarea should display:
Code:[URL].. they have a flash banner where a lot of logos are shown in 3d perspective and keep rotating.its a popular effect on net anybody know where can I find the code online. m no coder. i belive its an xml driven pic gallery widget.
I created a comboBox(Using the one in Component/Flash). I am unable to make the texts in DropDown menu to be shown in MULTILINE. I have tried larger Row Heights and smaller texts so the issue is related to something else.
I found this piece of code searching in archive discussions "TextInput(aCb.getChildAt(1)).textField.multiline=true;"
I am posting this in both Flash and Javascript section.Can someone please point me to a tutorial or script that can show how to do the peel down type ad shown on this page in the top right corner:url...
I've got a DataGrid that shows a tooltip on each item.. but there are a few items where there shouldn't be a tooltip. So I thought I could prevent the being showed.
I'm trying to write my flex application so that it restores the user's settings when it starts up. The application has 3 data grids (only one is visible [on screen] at any time) and I simply save the state of the grids if the user ever does any resize events.Saving the state works perfectly, the problem comes when restoring. It seems that only the visible data grid gets restored properly. On all the other grids, the widths are all wrong and do not match the settings I restored from.
The problem is that, when the application starts, the data grids are not sized correctly. Each data grid takes up the full screen, but initially they are only given a very small size (ie. 200 width).Is there some way to force the data grid to resize properly when it is created? Or is it possible to know when the data grid is "maximized" I don't want to hook up to the resize event - if possible - because I would get that quite frequently, and I only want to restore the settings once.Here's the code I'm using to restore the column widths:
var grid:DataGrid = ...; for each column ... ... parse width into width (ie. width is now "320")[code]....
The settings are saved into a database (the flex proejct is connected to JBoss). I simply save a CSV type thing with the column's name and it's width. I know this works because the one data grid that is visible when the application starts gets sized correctly.Yes, the grids use relative sizes (ie. 100%) -- I can't really change that because I want the grid to take up all available space in its container -- and I want the user to be able to resize their browser and still have it look right.Each grid is contained in its own Hbox The data grids are created when the application starts -- you can only see one of them though.They are in a tab navigator type thing, but it's creation policy is set to "all" so they can be populated with data (the population takes some time, and typically the user sits on the front grid for a little while.)
I can't put my resize stuff in the creationComplete handler because I end up with the same problem. The grid's size is like 50 right after it's created (it should be like 1000, 100% of the page width) -- and then I go to set the sizes of the columns (which are obviously > 50) and the resize does nothing
I created a flash file using this to display my mcImageHolder to be 100% adjust to the width and height but it will not automic adjusted at the start of the mc?.. i have attached the file as reference.[code]...
I have a problem. Using loadMovie(); i load jpg file and this picture is not shown. but only if I test it using internet but if i run it from HDD everything is all right.
I have little and easy flash Only problem is - after the last frame of flashmovie should open new file/location (this time index2.html) but before that it dows the first frame is shown for a moment again. [URL]
Flash is built easily: 1st frame with action "stop();" 2nd - 34th with action "play();" 35th - with action getURL("index2.html", "_self");
I am hereby attaching 2 fla files (using them in CS4, but not sure if they were created as CS4 fla or CS3 since when saving getting a warning about converting to CS4 format...), one is the original and the second the way I want to do it (using loader). The first one works fine, but on IE the logo does not appear (movie is using dynamic width + height, defined in embed tag), while on Firefox it is ok...I wanted to use a loader to solve the problem but am getting new error on compile and logo is not shown at all when doing Ctrl+Enter...
I have 3 images... I created 3 movie clips for each one (a_mc, b_mc, c_mc). It shows up as one behind the other, but what I want is to: click on the movie clip that is shown as the last one (or the second one) and have it appear at the front (a swap with the first) with a nice transition.
var mcA:Array=[a_mc,b_mc,c_mc]; for(var i:uint=0;i<mcA.length;i++){ mcA[i].addEventListener(MouseEvent.CLICK,f);[code]....