Logos Are Shown In 3d Perspective And Keep Rotating?
Oct 12, 2010
Code:[URL].. they have a flash banner where a lot of logos are shown in 3d perspective and keep rotating.its a popular effect on net anybody know where can I find the code online. m no coder. i belive its an xml driven pic gallery widget.
I'm trying to build a banner that rotates (fade in, fade out) our clients logos on our company website. If you look at [URL] at the bottom of their site they have client logos fading in and out using some sort of Flash script. What needs to happen is anytime a logo is dragged into a folder on our website it will automatically go into the rotation of logos appearing on the website.
I have created an image gallery that has company logos loaded into a movieclip at the bottom and scrolls based on the user's mouse location. When the user clicks on one of the logos it should load the corresponding screenshot. The function for loading the screenshot is this:
[Code]...
I get an error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
I have a rotating menu that sets the selected button to the 3:00 position once clicked. I need the labels for the buttons to stay in the upright position as they rotate with the button. I have attached an image. Anyone know of an action script that would keep the labels upright?
navigation center left, the grey boxes.click it and the content area will flip 180.how is it possible to do such FX?is there any general methods to use perspective in flash?
I would like to have a MovieClip that has a bit of depth. I can't use rotationX, rotationY or rotationZ because I have to use Flash CS3. The first image is what I have now, a flat movieclip. The second is what I should have.
I already tried using a matrix, but that didn't work. I posed a question about it, and there somebody sugested that I should use a 3D engine to get the result I want.
I've tried in vein to understand displacement maps; I can find nothing on "The Internet" that teaches me what I need to learn. Now I'm looking to all you smart-types to solve my problem for me! All I want to is take an image (a rectangle) and make it look like it's going off into the distance (trapezoid-like), getting smaller from left to right. This doesn't even need to animate, I just need two states: straight-on and trapezoid-like -- think iTunes album art browser minus the bells & whistles. I know this can be accomplished with a displacement map, but I know not how to get 'er done.
So I am learning AS3 slowly.First project in it.I am having some troubles. (I know I need to learn to code class based, working on it, familiarizing myself with some of the basics before I change my style completely).I have set up my stage to have four instances of a movieclip named silverScreen0 - silverScreen3.Each of those has a content layer in it which I am dynamically loading an identical swf.I then have a mask I put over each clip so that it only show a specific area.
-First issue comes up that hte fourth mask seems to move/distort on load, as you'll see in the swf.
-Second issue comes up when the loaded swf comes in ... the mask seems to shift if the swf has a motion animation, click the second white circle above chapter1 to see this.
-Third issue comes up when I move the content layer inside of the silverScreen# clip ... the mask seems to move as well. No example of this but if you download the source files you can see it.[code]
I want to tween a movieclip so it changes from squared to trapezoid. Just imagine a text paragraph distorted like the scrolling text in the beginning of Star Wars movies.It would be easy to make the shape and then distort it, but what I want is to tween from undistorted to distorted and it seems that normal tweening only allows skewing, rotation and resizing.Since a picture is worth a thousand words, this is what I want to do (the dog is not the movieclip I want to distort, just an example):This is easy in Photoshop (CTRL+T and then pick a corner with SHIFT+CTRL+ALT) and also in edition time in Flash, but I want the distortion to happen in execution time so it looks like the movieclip is standing up and then falls back.
When I put some clips on different part of the scene, and modfify their rotationY I would like see them with the local global point of view. Unfortunately, if one clip on the left of scene and another on the right, the 2 clips won't have the same view. How to do to see them similar?
Okay, there are a few things I want to know how to draw in one-point perspective: a toilet, a shower, a bath; basically I want to know how to draw everything in a bathroom.
its possible to put a image or movieclip in perspective via actionscript? Im want to build some 3D stuff and would like to incorperate images in it, but i havent got a clue on how to do this.
I've noticed there is something in AS3 that allows "shearing or skewing" of an object, but I was wondering if it's possible to do the equivalent of what Photoshop refers to as "transform>>perspective"
This project I am working on needs a top view on a snowstorm. I was thinking I can use code similar to a starfield coming at you, and then modifying it so that the objects start from around you and fall towards the center. (opposite direction). However, when I change the code the way I believe I need to, I get the right thing to happen but not to regenerate. It happens only once, and once they reach the center, they don't recreate around the edges of the screen. Here is the code I am using from a simple starfield tutorial:
_global.ppDist = 700; _global.speed = 50; //update function to handle perspective projection and scaling
Is there such a thing as taking a screen, copying it to bitmapData and then angling it as if in 3D perspective... in AS2 ? I know AS3 in CS4 can do this, but I am stuck working in AS2. I've used Bitmapdata before, but only for 2D manipulations.
I've been seaching and even trying some motion prototypes on my own, but I can't figure it out: Does any one know how to make shapes appear to move in perspective with ActionScript?
I am trying to make displacement map for perspective correction, but so far my math goes wrong. Here's what I've got; as you see, some lines are not preserved.
Basically that method of fitting a bitmap texture onto a parallelogram, by splitting the parallelogram into two triangles and skew/shearing the two separate copies of the texture to be lined up with it's respective triangle.Senocular wrote a pretty good tutorial on it, but I'm stuck on some little details and or conceptual stuff, I'm not sure.First question, in the transform matrix, the b and c multipliers (skew and shear), what does it mean exactly? I played around with it and found that shearing by a factor of one, the angle formed by the slope (the slope of the two top or bottom 'points') of the shape was 45˚. So, 1 = 45; 0.5 = 22.5, etc. Am I on the right track or was the 45 angle observation just a coincidence? If so, how exactly do I find the skew factor?
I am wondering how to apply perspective to a dynamic/static text field in CS3? I have tried a few ways, but I can't get farther than skewing. This is the pane on which I would like to place the text. Could someone tell me if there is a way to get the same perspective?
The following is entirely a math question. As we know, PerspectiveProjection delivers perspective transformations in 3D represented by the interdependent values of fieldOfView and focalLength according to the following formula:
Q: How to get the visible on-screen size of the DisplayObject (Cube on the above-linked image) to which PerspectiveProjection has been applied? A more thorough description and illustrative code on the issue in ActionScript 3 lacks functionality for visible bounds of DisplayObject.
I'm in the planning and learning stages of building a facebook game. For the past year my foremost question has been, "Flash or HTML5?". Rather than try to decide the answer to that, I thought I would give the markets for both some more time to mature and learn how to design the game and how to manage the server element.
Over the last year I've devoured thousands of pages of text concerning game development and business development, along with getting a solid footing in AS3, python, php, C# and javascript. So, I'm most interested in picking a system that is best for the job rather than, for example, starting off assuming the game logic will be in python because that's what I enjoy most.
The game is at its core a strategy game and I plan to use many mobile phones extensively in addition to the standard facebook "invite all your friends" features. The graphics won't be flashy and will in most places be rather flat because of the thematic elements, rather than 3d isometric like farmville or other flash facebook games.
So from a technological perspective HTML5 doesn't have any real advantage that I can see over flash, and neither does flash have any real advantage over HTML5. If you see that one has a clear advantage over the other then I would be happy to hear that in your comments. I have five primary questions that I need your opinion on:
1) Which platform makes better sense for building a facebook game considering the future market trends?
2) Which platform has better inherent elements to help prevent cheating? (like flash being compiled into a .swf vs javascript being in plain text)
3) Which platform would be most attractive to the best game development talent for future hires?
4) Which platform is easiest to take technology from one game and use it for other future games? (like developing isometric graphics in flash)
5) Which platform is easiest to develop with a team?