ActionScript 3.0 :: Passing Variables To And From Externally Loaded SWF?
Jul 13, 2011
Then there is an external SWF that is loaded by main.swf. I am trying to get this external SWF to check the value of "myVar" and depending on what the value is, send the playhead in the main.swf to a certain frame. have it almost working, but it is giving me problems. And I am not sure it is the best way to do it.On the timeline of main.swf is a movieClip called "BG". It has 6 frames. the first frame declares that variable, and each of the other 5 frames, set the value of it. I need the external swf to check the value of "myVar" to detemine where to send the playhead of the mian.swf. So on a frame in the external SWF, I have this code:
I'm loading external swf's in a main swf, which are contained into a container "thisMC" which is a movieClip.
Now I've got various variables in these external swf's and I want to access these variables into my main swf.
eg - var myString:Variable = thisMC.myNumber; trace("Whats the value "+myString);
o/p Whats the value undefined.so if myString is a variable that i've defined in the main swf and myNumber is a variable defined in the external swf, if I try accessing it like this , this is what I'm getting.
I'm tryin to do catalog on CD using flash. There will be 15 pages of items w/ the selections. The coding I'm using for their options is from this: [URL] Now my question is, since I can't use a DB because it's on a CD, I have to pass the variables through flash. But when they are done making all their selections how do I make an externally loaded SWF using this command:
[Code]....
read the final values that were selected on the specified pages? I've read lots of the threads concering passing variables and none of them. Also if anyone knows of any way to hold a DB on a CD and be able to write to it as well as read from it lemme know
I've built a dynamic scrolling textbox that loads external text and formats it via css. Everything works as it should except I need to add some links in the text file that contain variables (i.e., something like this: [URL]
Flash will not interpret this properly as a normal html link in the loaed text file.
How would you go about accessing a function or variable from a parent clip if the clip accessing has been loaded using the Loader() constructor in AS3?
i have a swf file that i am loading into a parent movie and i need to pass some variables to the loaded movie, unfortunately i do not have the original fla file of the movie being loaded in so i cannot use _root or _global ect..the swf that is being loaded in works fine and originally intended to have the variables passed though flashvars, is there any way i can pass these variables though the parent without having to change the fla of the loaded in swf
I'm working in a modular app and I'm having trouble passing variables between a Parent and it's loaded Child SWF file. The Child SWF has a single object called hotSpot_mc. The Parent has a frame called frame_mc to load the Child. I'm trying to pass the value of bHotSpot, which is turned on and off when the user mouses over the MovieClip. Testing shows that the value is being set in the Child but not in the Parent, where it remains undefined. Should I be using shared objects or do I just have to use better targeting?
Here is the parent SWF
Code: // Load the child SWF into frame_mc loadBackground("Room_1.swf"); function loadBackground(backgroundName:String):Void {
I have a movie clip where I store a value in a variable called "yourname" and then load a different .swf file in level 1. I display the value of "yourname" in a dynamic text box, that works fine. I then move on to a frame where the user has an input text box and can re-enter a value for the "yourname" variable, and then clicks a button symbol to reassign the value. Bear in mind, "yourname" was not originally stored on this level and this movie clip, it is stored on level 0 on the first (main) movie clip. Here is my code in the button:
on (release) { _level0.yourname = String (inpt_newName.text); }
inpt_newName is the input text box. My intent here is to have a "main" timeline where variables are stored, and then load and unload various .swf movie clips as needed, storing and variables (i.e. decisions) that the user makes.
I can't seem to load a movie clip, and then pass some variables from that loaded movie clip back to through stage_mc it is loading into - to the SubClip.
The structure is as follows:
Main >SubClip >>Stage_mc
Where the new movie clip is loading into stage.
I need to pass two variables from the loaded clip into the SubClip. Simple vars to fill some dynamic text in SubClip.
I've done the whole _root.myvar thing, _parent, and _global.
I am in the process of building a site for an Architect... Jamie Fobert Architects (projects) I am useing transitions between the projects and am loading details/text and images externally through flashvars, php and a mySQL database. Within my transitions I have a a preloader on the forst 2 frames the code is as follows (taken from a Voetsjoeba tutorial):
[Code]....
This works pretty well if the content is within the .swf, but when it is loaded externally it doesnt preload it at all. Does anyone know how I can adapt/improve this preloader? or somehow ensure that all the content being loaded externally is loaded before the transition plays?
I am loading an externally loaded swf that uses a mask to transition in. When the user clicks a different button I am doing a gotoAndPlay that goes to a mask that "unloads" the content (it doesnt actually unload the info is just outside of the mask area. As soon As I jump to that section the movie is no longer loaded and just shows the container clip that I had created for it. The Container Clip is never changed and is the same throughout the whole process. The only thing that changes is the mask animation.I have tried both loadClip and loadMovie but no luck on keeping the clip loaded.
EDIT - I have narrowed it down. When I change the mask movieclip the movie unloads for some reason. Is there a way I can keep it loaded?
an external file on my website that I can edit with a text editor.I am making a flash intro to a website that has a pull-down panelthat displays information on new content on the website. It has twovariables in the main actionscript 3 code:
var gotoUrl:URLRequest = new URLRequest(" http://www.website.tld/newcontenturl") var whatsnewText:String = "There is something new on this
The problem which i have is about using variables (specifically "myVar") defined in one as3 class file, in a separate class file. After searching for this via google and on this forum i have not (maybe because i have been searching for the wrong thing), so here is my situation which i think should be simple to solve:Inside a fla called "Main" i have 2 MovieClips. The first is called Main and has a class linking to the com/Main.as file which has this code:
Here is the problem:I have 2 external as3 files in a "com" folder next to the FLA within which i am working. The first of these ( "Main.as") is the document class. The second ("events.as") contains variable definition "myVar:Number = 0" which i want to be able to access and change inside Main.as. I am sure that this is possible, but i can't get it working (flash very keeps pointing out that I have made an error. Specifically that old classic: "1046: Type was not found or was not a compile-time constant: myVar." which has puzzled me since the dawn of time.
I have a homepage with five "links" to each swf. Now the first swf I have a custom cursor that hides the mouse. When I click on that link it plays and when I quickly go to the homepage again it hides the mouse there when it's not supposed to do it.
Same with every other link. When I was busy with the first swf and want to go to the last swf of the five, my mouse just disappears! It is almost as if it keeps on "playing" without seeing the swf...
Here is the code that I have so far!
var currentpage:uint = 0; //one loader object per project: var loadingobject1:Loader = new Loader(); loadingobject1.x = 445;
(If i'm understanding the above code correctly...its loading the SWF into a blank MC i created called dropZone) This part seems to work correctly when tested.
I've got 4 different SWF's that need to be loaded seperatley when its coresponding button is clicked. The issue arises when I import the external SWF file...it resizes itself to the size of the flash stage. I need all the SWFs to be loaded and remain there original size (1257x847) or be scaled to the correct size. Then if I click another button it should load the new SWF and "unload" the old SWF.
I'm loading swf's via an XML file. I'm wanting them to be added onto the stage in the same order that they appear in the XML. The problem that I'm having is that they are added to the stage only when they are fully loaded.
I have a fairly chunky swf that I am loading through the loadMovie function. Just wondering if a loader can be added to let the user know the video is being loaded rather than a blank 20-30 seconds...
With the assistance of a very kind member of this forum, I have got as far as getting an .FLV to load into my API via its own .SWF.
[URL]
click on "Animalia - Verse from the Zoo" to load the VideoPlayer .swf which contains the .FLV
I will add more functionality when I've solved this. Now that I have a Video Player which closes, the next set of hurdles to overcome are these:
Click "Close" with the .FLV playing and the sound keeps playing because the .FLV is still playing. Click "Close" with the .FLV paused and when you call the player back, it plays from the same spot. So, my tiny brain says it's an "add/removeChild" issue. Obviously when happy user clicks "Close" and then re-loads by clicking "Animalia", happy user wants the video to play from scratch. That's what I want, anyway. Not from where it left off after clicking "Close". I've made several attempts at adding a "remove FLV" object to the function and Event Dispatch method, but what I did is wrong because the code I put in removed the .FLV permanently and when you call the player back by clicking on "Animalia", the .FLV does not play at all. I'm going round in circles looking for the correct NetStream/removeChild/unload.nsplay/etc/etc .. AS3 coding and where to put it.
My .FLV video load object on "NewPlayer.swf" is:
var myVideo:Video = new Video(360, 264); addChild(myVideo); var nc:NetConnection = new NetConnection();
[Code].....
My questions is:- What is the correct coding to get the VideoPlayer .swf to unload its .FLV completely, SO THAT when a user clicks "Close". Either with or without the .FLV playing, everything closes completely and when re-loaded, the video plays from scratch?
I am externally loading an flv into an empty movie clip container using loadMovie into a main swf. The flv is in a standard flv playback component and works fine on its own. But what I'd like to be able to do is pause the flv when any of the buttons in the main swf are pressed.
I'm working on an flash movie and the interface is a small town (simiar to "doritos.com" and "comcasttown.com") if you reference both the doritos and comcast sites their little movie runs smoothly. I have several elements in the town. For example, one of the elements is an airplane hangar. When you rollover the hanger, I created a movie, the doors open and an airplane flies out of the hangar. I have several little movies throughout the interactive such as this. I created the hangar animation as a seperate swf file. In my main movie I created a button, on rollover it loads the hangar swf into an empty movieclip. When I publish and view the swf it plays slow and choppy. First, is it possible to write actionscript to load the external swf ,but it stops on the first frame of the animation and when you rollover it continues to play.To put it all in a nutshell, I want to create several buttons throughout the movie with loadmovie functions, once the swf movies are loaded I want them to stop on the first frame of the animation and when you rollover loaded swf movie I want it to continue to play the animation. Should actionscript be applied to the swf movies first and preloaded into the main movie. And what will make the movies run smoothly once it's published and viewed in a browser.Also if this makes a difference, I created the animations in after effects, exported them as FLVs imported them into flash and exported them as swf. Again it runs really slow and choppy
I was wondering if there was a way in Flash to preview externally loaded images in Flash while still working.I am loading images externally to keep the file size down on a piece of elearning but now I'm afraid maintenance will be a nightmare since you don't actually see the screens until you publish. I have interactions on the screens so I need to see them for their placement on screen.
I have the action script that loads external SWFs on a button click, but I don't know how to make it so that the slides switch after a few seconds on their own as well as on a button click. I know it has to do with a timer - but I have no idea how to do that (i'm super new to AS) Can someone please either tell me what code I need there or direct me to atutorialHere's the code I'm using so far:
var Xpos:Number = 0;var Ypos:Number = 0;var swf:MovieClip;var loader:Loader = new Loader(); var defaultSWF:URLRequest = new URLRequest("swfs/one_btn.swf");
I have a site that I'm working on that I am loading an external swf page into a main one. The main one is based on a totally liquid state and stretches the background to fill the browser and the components are relatively position based on browser window dimensions.
Now inside of the main swf I load an external swf through the loader command. This swf has a set dimension and stays centered in the stage.
I am trying to make a button in this swf that loads yet another swf that is stretches the full browser. However I do not know how to access the properties of a main swf from this external one, or if this is even possible.
So I have an SWF that I've made and I need to appened some instructions to the beginning of the project. I figured the easiest way to do this was to make the animation in a separate SWF then import it to the start of the first one. My problem is that I can't find a reliable way to tell when the first SWF is finished playing. I've googled the heck out of this but I can't seem to find anything that works. For some bizarre reason, no matter what I do the program seems to think that the external SWF only has 2 frames, if I put an ENTER_FRAME listener and trace externalSWF.currentFrame I get "1, 1, 2, 2, 2, 2, 2, 2..." My code looks something like this.
[Code]...
Also, for the record, the external SWF plays properly when I add it as a child. The problem is removing it from the stage when it's done playing. It's interactive so I can't just do a frame count.Edit: So I tried doing a getQualifiedClassName() call on extSwf and I got "Instructions_fla::MainTimeline_Preloader_" which could explain the frame discrepency. How can I have access to the actual timeline?