ActionScript 3.0 :: Passing Variables To And From Externally Loaded SWF?
Jul 13, 2011
Then there is an external SWF that is loaded by main.swf. I am trying to get this external SWF to check the value of "myVar" and depending on what the value is, send the playhead in the main.swf to a certain frame. have it almost working, but it is giving me problems. And I am not sure it is the best way to do it.On the timeline of main.swf is a movieClip called "BG". It has 6 frames. the first frame declares that variable, and each of the other 5 frames, set the value of it. I need the external swf to check the value of "myVar" to detemine where to send the playhead of the mian.swf. So on a frame in the external SWF, I have this code:
Code:
MovieClip(parent).addEventListener(Event.ENTER_FRA ME, fl_EnterFrameHandler); function fl_EnterFrameHandler(event:Event):void { dispatchEvent(new Event("myVar_value", true)); }
[code]......
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Jan 30, 2011
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[Code]....
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here's what I have (simplified to only show necessary code):
Main Timeline:
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[Code].....
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May 15, 2011
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Jun 26, 2007
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Code:
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[Code].....
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May 7, 2010
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Mar 2, 2007
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[Code]....
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Aug 23, 2009
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[code]....
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Nov 8, 2011
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[Code]....
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Dec 23, 2009
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Dec 2, 2009
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[code].....
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Dec 2, 2009
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[URL]
click on "Animalia - Verse from the Zoo" to load the VideoPlayer .swf which contains the .FLV
I will add more functionality when I've solved this. Now that I have a Video Player which closes, the next set of hurdles to overcome are these:
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var nc:NetConnection = new NetConnection();
[Code].....
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I was wondering if there was a way in Flash to preview externally loaded images in Flash while still working.I am loading images externally to keep the file size down on a piece of elearning but now I'm afraid maintenance will be a nightmare since you don't actually see the screens until you publish. I have interactions on the screens so I need to see them for their placement on screen.
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I have the action script that loads external SWFs on a button click, but I don't know how to make it so that the slides switch after a few seconds on their own as well as on a button click. I know it has to do with a timer - but I have no idea how to do that (i'm super new to AS) Can someone please either tell me what code I need there or direct me to atutorialHere's the code I'm using so far:
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var defaultSWF:URLRequest = new URLRequest("swfs/one_btn.swf");
[code]......
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Jan 7, 2010
I have a site that I'm working on that I am loading an external swf page into a main one. The main one is based on a totally liquid state and stretches the background to fill the browser and the components are relatively position based on browser window dimensions.
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So I have an SWF that I've made and I need to appened some instructions to the beginning of the project. I figured the easiest way to do this was to make the animation in a separate SWF then import it to the start of the first one. My problem is that I can't find a reliable way to tell when the first SWF is finished playing. I've googled the heck out of this but I can't seem to find anything that works. For some bizarre reason, no matter what I do the program seems to think that the external SWF only has 2 frames, if I put an ENTER_FRAME listener and trace externalSWF.currentFrame I get "1, 1, 2, 2, 2, 2, 2, 2..." My code looks something like this.
[Code]...
Also, for the record, the external SWF plays properly when I add it as a child. The problem is removing it from the stage when it's done playing. It's interactive so I can't just do a frame count.Edit: So I tried doing a getQualifiedClassName() call on extSwf and I got "Instructions_fla::MainTimeline_Preloader_" which could explain the frame discrepency. How can I have access to the actual timeline?
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