ActionScript 3.0 :: Proper Syntax - Properties From Construct

Aug 25, 2009

How do you properly set a public variable or property in a construct? I'm pretty sure this is the wrong way of going about it:
Code:
private var subNavLoader:Loader = new Loader();
public var type:String;
public var w:Number;
public var h:Number;
public var path:String;
[Code] .....

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ActionScript 3.0 :: Proper Syntax To Use Two Different Loaders To Load In Two Different Swfs

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I'm newly migrating over from AS2 so I'm hoping someone can possibly help me here. I have created a main swf that cycles through two arrays loading in external swfs into two MC containers on the stage. All seems to work well; however, I believe there's an issue with using content LoaderInfo twice here, because my swf files behave inconsistently when I do so. I basically just use the same code to load into my two different containers and swap out the loader, array and MC container name. I cast the swfs as MCs to enable pause/play functionality.Can anyone see what's going on here? What is the proper syntax to use two different loaders to load in two different swfs simultaneously, yet only use contentLoaderInfo once?[code]

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ActionScript 3.0 :: Proper Syntax When Dispatching A Custom Event

Jul 7, 2009

i have a class where I'm setting a simple custom event name as a static const such as:

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public static const ON_OVER:String = "HotSpot_ON_OVER";

When an instance is created in parent container object, I'm simply using:

Code:
theInstance.addEventListener(HotSpot.ON_OVER, hsOverHandler);

Within the HotSpot class, when I dispatch that event - both of the following work, but is one preferred or more proper than the other?

Code:
dispatchEvent(new Event(HotSpot.ON_OVER));
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ActionScript 2.0 :: Proper Syntax For Passing Flashvars Through Shadowbox To JWPlayer?

Jul 3, 2009

what the proper syntax is for passing flashvars thru Shadowbox to the JWPlayer (wanting to reskin it).

I have no problem doing this in conjunction with swfObject or via an embed.

Unfortuanitly my posts on the Shadowbox forums have gone unanswered. Their docs discuss this only in principle - no details provided for this specific need.

There are multiple posts on their forums and the developer mentions the ability to do this but provides no practical example showing how it's done with multiple variables and multiple parameters.

If using js to embed it would look like:

Code:
<script type="text/javascript">
var s1 = new SWFObject("/scripts/shadowbox-build-3.0b/libraries/mediaplayer/player.swf","ply", "580","326", "9","#F3F3F3");
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[Code]......

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Professional :: Syntax Errors 1093 And 1084 In Properties File

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I'm starting to write an app, using localized strings. But I'm getting errors in a properties file, 5 errors, in lines 8 to 12, although there's only one single line in the property file. [URL].

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Flex :: MXML Syntax To Assign Properties Of Subcomponents In Custom MXML Components?

Jun 4, 2011

I am working on a custom Flex 4 component which is an aggregation of two existing flex components. I would like to be able to specify my own custom properties for the component as well as access the existing public subcomponent properties via MXML. For instance I might want to adjust the font color or style for the label and text input. toy component which aggregates both a label and a text input:

<?xml version="1.0" encoding="utf-8"?>
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[code]....

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ActionScript 3.0 :: Movie Looping After Starting Syntax With Stop Command, No Compiler And Syntax Errors?

Jul 14, 2011

using action script...
 
stop();btn001_btn.addEventListener(MouseEvent.CLICK,showimage1);function showimage1(event:MouseEvent):void { gotoAndPlay(10);}btn002_btn.addEventListener(MouseEvent.CLICK,showimage2);function showimage2(event:MouseEvent):void { gotoAndPlay(20);}
 
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This code is straight out of Classroom in a Book CS4.

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Actionscript 3 :: Construct Xml Data In As3?

Dec 31, 2011

I am playing around with saving .xml files from data in my game. I know how to convert an xml object to a ByteArray and write that to a FileReference. What I need to know now is how to go from an empty xml object (using var xml:XML = new XML()) to a fully populated xml object.

Can someone show me what functions to use to add nodes and values? Specifically I need to know how to make several of the same type of node. Here's a sample of what the final xml should look like[code]...

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I have an idea for a web site image in which a 3d object moves across a background, turning as it moves and thereby demonstrating its 3d nature.  Obviously, Flash supports design of the static background and the motion of the object.  But can Flash construct that 3d object with the complexity of say for example Autodesk?  If not, and I have to construct the object with a 3d design application, what 3d file formats does Flash support?

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ActionScript 3.0 :: Construct A Timed Loop?

Feb 21, 2009

I am trying to construct a timed loop... so far without success.What I need is a loop where iteration 0 + i + 1 starts a few seconds after iteration 0 + i. I tried putting a timer inside the loop but the loop seems to simple skip the timer instead of executing it sequentially before starting the next iteration. Here is the code snippet:

Code:
var iTimer : Timer;
for( var i:int = 0; i < 2; i++ )
{
trace( i + " i iterations" );

[code]....

The loop does not seem to wait for jLoop() to be executed. It speeds ahead onto the next iteration, instantiating a new timer and thus screwing up the timing of the iterations. I have tried different things like putting break and continue statements in there but to no avail.

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ActionScript 3.0 :: Construct A Movie Clip Name On The Fly?

Mar 12, 2010

how I can avoid this type of ridiculous code I am having to use:

function resetText():void {
pathText_textField_1.text = "";
pathText_textField_2.text = "";

[Code].....

In lingo I would run a repeat loop using the base "pathText_textField_" and adding the number as a string for each one. Is this possible in as3? I mean can I construct the mc reference using code somehow? I can of course make the names as a string in a loop but you cannot use a string as a mc name right? If not then how else can you send the same instruction to multiple mcs?

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Php :: Pass Values By Reference Inside A For Each Construct?

Jan 12, 2011

How do I pass values by reference inside a for each construct in AS3? Basically, I want something equivalent to the following code in PHP:

foreach ($array as &$v) {
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This would allow me to change all elements of the collection $array through a single loop.

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ActionScript 3.0 :: Construct Library Items And Put On Stage?

Aug 10, 2010

So what will be faster:a) From actionscript construct library items and put on stage and Tween;b) Or keep those library items on stage, but not on visible zone and then with actionscript make them appear with a Tweener?

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ActionScript 2.0 :: Pass Parameters When You Construct Classes?

Dec 25, 2010

I declare this class which has a value x (In it's own document)[code]...

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ActionScript 2.0 :: How To Construct Preloader For Thumbnails In XML Gallery

Oct 30, 2005

How to construct a preloader for the thumbnails in the xml gallery.

So far, I've got Code:
this.onEnterFrame = function() {
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}};

I'm having 2 problems (that I know of)... I'm not sure that "tscroller" is the movieclip I want to preload for the thumbnails, and I can't get my movieclip entitled "thumbpreload" (which is set _visible = true; here) to show up. This preload function seems to conflict with the main image preloader and cause it to stop working. The file I'm using can be found here: [URL]

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ActionScript 2.0 :: Classes Of Nested MCs Not Construct Immediately?

Mar 19, 2006

I'm an intermediate AS2 coder starting to use better OOP practices. I have searched for the answer to this but have not found anything, perhaps because everyone else learned it a long time ago.It appears that classes which extend an MC which is contained inside a different MC do not run their constructor immediately after the containing MC is instantiated. Also this MC's methods are not immediately available. As a result I need to wait a bit, by using onLoad or another frame.Here is an illustration which I have made as slim as possible:

LIBRARY:

--Symbol with ID "ball", linked to AS2 class "Ball".

--Symbol with ID "box", linked to AS2 class "Box". This symbol contains an instance of "ball" which I dragged in there and gave an instance name "ball_0".

--Symbol with ID "launcher", linked to AS2 class "Launcher".[code].....

QUESTIONS: How can I fix this so that setB would work in the above example? I have found two workarounds but I wonder if there is another which feels less kludgy.

Solution A): As seen in the example, put into Ball an onLoad function (or maybe just its constructor) which then runs any initialization functions. As a result I need to store in the object some properties which the object can find in itself and use for initialization.

Solution B): Put the method call on a timeline frame after the frame in which the attachMovie is done.

At the heart of this question is, why can I set the ball's properties (as seen with setA) but not be able to call its methods successfully? On one hand, I can see that the thread is busy with the box's initialization and can't be expected to run ball's constructor right away, even though ball has been instanced. But on the other hand, I am actually calling a method of an instance which is obviously there, so shouldn't it have the common decency to do as I ask?

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ActionScript 3.0 :: Use Time Server To Construct A Clock In Flash?

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I'm seeing lots of cool clocks made in flash, but they load the time based on your machine's date and time. I want to construct a clock which takes the time from an official time server so it will always be up to date.

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Actionscript 3 :: Construct An Vertical Sliding Thumbnails Of Images?

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Is it possible to construct an vertical sliding thumbnails of images. The example is shown at following path: [URL]

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ActionScript 2.0 :: Learn And Construct A For Loop In A Practical - Useful Manner

Jan 22, 2009

I'm really trying to learn and construct a for loop in a practical, useful manner. I'm familiar with for loops, but I've never used one in a practical application. I understand the syntax.

[Code]...

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ActionScript 3.0 :: Sound Channel Won't Construct If Speakers Are Not Present

Sep 1, 2009

I built an application on Windows XP and Vista. And it seems that the sound channel constructor decides not to run with no speakers attached. Runs fine when headphones are plugged in, but when no speaker device is present the Sound object is constructed, but the Sound Channel never seems to make it.

I did some testing and even the most basic Sound Constructor fails to create the default sound channel if there are no speakers connected.

In the following example channel turns up as null if no speakers are present on a Windows machine. I/O Error doesn't throw anything for me either.

This is a modified version of the example from the Adobe Docs:

Code:
private var channel:SoundChannel;
public function sound_test(){
var request:URLRequest = new URLRequest("audio.mp3");

[Code]...

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Actionscript 3.0 :: Sound Channel Won't Construct When Speakers Are Not Present

Aug 26, 2009

I built an application on Windows XP and Vista. And it seems that the sound channel constructor decides not to run with no speakers attached. Runs fine when headphones are plugged in, but when no speaker device is present the Sound object is constructed, but the Sound Channel never seems to make it.

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ActionScript 3.0 :: Construct The Custom Contact Form And The Php File In The Event?

Jun 13, 2011

I have been searching for a tutorial to teach me how to create a custom form. Unfortunately there are none. I've tried taking a few free forms I have found and customizing them but to no avail. Therefore, I have come to this fountain of knowledge to see if I can find what I am looking for. I want to fully understand how to construct the forms and the php file in the event I need to create different types of custom forms successfully. I need a form that has the name, email, phone number and of course the send button.

[Code]...

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Actionscript 3 :: Flex In Construct When Modifying Loop Source Values?

Dec 9, 2009

DISCLAIMER: relatively new to Flex/AS3, I might be missing something obvious. After doing some research it appears that using the for(var property:String in object) does not guarantee the enumeration order of properties, however it doesn't say anything about modifying the VALUE that property points to as changing the for...in loop.

[Code]...

As a solution I can create a temp object to store the data while doing the loop on the original object, and then replace the original object with the modified data, but I'd like to know what exactly is going on.

So my question is, does the value of object property modify the looping order of the for...in construct? And if so, should it or is this a bug?

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Flash :: UIComponent In Swc - New Instance Doesn't Seem To Construct The Children Arranged On The Layers

Jun 7, 2010

In Flash, if i create a custom Movieclip, and compile it to a SWC, i can use it in .fla files (by linking to the .swc)..

[Code]...

All the arrangement of graphics on the custom movieClip's layers is preserved. If i subclass UIComponent and compile to a swc, I can use the custom Class in my .fla file, but the new instance doesn't seem to construct the children arranged on the layers.

I know that the correct way to make a custom component is to have the two frames, first to specify bounding box, second frame for assets, and that the first graphic in frame 1 is removed at runtime. But i'm not really trying to make a reusable component - i just want to use the UIComponent class (It seems to have some nice extensions to Sprite). As i really want some hand-positioned layers inside the component i figured i could have the bounding box as the first element on frame 1 (knowing that it would be removed), but any other items i put on frame 1 would be preserved - buttons, images, lines, etc.

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I see plenty of AS3 examples of loading 1 image file into a 1 frame movieclip, but how can you take a folder full of images, load them and treat each image as an individual frame of a single movieclip?

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ActionScript 3.0 :: Construct A Command To Rewind And Stop A Movie Clip From Playing Whenever A Mouse Is Clicked?

Sep 21, 2010

I have a movie clip that runs in its own timeline. I want to stop the movie clip from playing whenever the mouse is clicked (in this application I am actually using a touch screen and I want the movie clip to stop playing whenever the screen is touched). In addition, I want the movie to rewind back to frame one so that none of the movie clip images are left on the screen.

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ActionScript 2.0 :: Set Properties - Get Properties - Change An Mc Name Dynamically?

Sep 14, 2005

Just been playing around with the tutorials, on the Set properties/Get properties. Everything is all cool, except the "instance name" aspect. I dnt really understand that too well. Is it possible to change an Mc Name dynamically? If you look at my FLA when you hit the top left red button you will get a trace of the mcName as "square". Now if you input a new mc Name on the right hand side, you will see it change on the left hand side. But i want to know why it doesnt remain as the new mc Name, it still goes back to square.

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ActionScript 2.0 :: Trace The Properties Of An Object's Properties?

Jan 30, 2008

I forgot to put it in the title so I'll just place it here; I am using AS 2.0. I know that there are other ways to accomplish the goal that am after, but I was wondering if anyone knows of a way to access the properties of an object's properties?

Here is the code that I thought of, even though it doesn't work

var a:Object = new Object();
a.bproperty = 0; //lowerlevel properties
a.cproperty = 1; // lowerlevel properties

[Code].....

This really just boils down to how I am organizing the code(I have ideas on what do next, and i am 99% sure that I can get them to work), and if there is a way to dynamically access the properties of the objects properties, It will save me from creating yet another large block of code for my project. If you want to see the unfinished project, go to [URL]

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Proper Way To Export An Animation?

Jun 9, 2010

I'm having difficulties doing an animation here, all I'd like to do is create 30sec animation for a big screen (without sound). It needs to have an aspect ratio of 16:9 and be exported in the file format of either mov or wmv. Any recommends for settings to do this the best way?

So far I've made my flash document as large as possible at that ratio (36" x 20" ), created the timeline to 30 seconds and started importing my graphics and such. My biggest problem I've had is when I export to mov, the animations are slow and the video time is longer than what I've set. (whereas exported as avi, the animation is normal) Any ideas on how to counter this problem?

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IDE :: CS4 Proper Way To Design A Button With Mc In It?

Aug 3, 2010

s there a possible issue in the way the button is made not coded?I am using Flash CS4. My buttons seem not to work. I do not think issue is in the action script (I am scripting in 3.0).Here is the way I make the button. I add a movie clip on the stage on the over state ( so if you were to double click on that movie clip a new time line would open), at the end of that movie clip there is a simple stop(); code on its own line. I do not add extra frame on the over state.Then I assign the code to the button and of course cross reference its name in the properties and everything is matching up. Just in case here is my code:

floralyte_btn.addEventListener(MouseEvent.CLICK, onClickFloraLytePopUp);
function onClickFloraLytePopUp(event:MouseEvent) :void {
gotoAndStop("61");
}

All of my buttons work fine through the Up, Over, Down, HIt stages without the problem. The functionality works fussy, some of them I have to click twice to go to the specified frame with the UILoader, some do not work at all and some work.I double checked and all of them seem to be done identical.

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