ActionScript 3.0 :: Retrieving Value Of Array Element?
Jul 20, 2009
I'm trying to retrieve the value of an array element in a trace statement...how do I go about this? I've had a look through the AS reference manual but can't work out what should follow the dot '.'?
ActionScript Code:
trace(currentBall.name + " is in " + zone[i]./* something here to retrieve array element value */);
I am curious if this is an okay implementation of the Array.filter() method.
[Code]...
I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?
I have an array variable called ball[#], which value starts at 0 and is incremented up to 8. I also have a corresponding array variable called _ballPlaced which returns true or false if a ball is placed in a target zone. What I would like to do is retrieve the array value variable from the ball[#] at any time. For instance, the ball[#] variable can be clicked and dragged, so when it's selected it becomes the event.target. E.g. How can I put the array value of the ball[0] in the ball _ballPlaced array.
ActionScript Code:event.target._ballPlaced[/* retrieve vale of ball[0] array i.e. 0 and put it in here */]
I have XML data that is loaded into a mulitdimensional array.
I would like to call that information later in my actionscript but it seems that the array has not populated before I want to use it.
I am using the onload() method of the XML object.
I can trace the contents of the array directly after it is loaded with my loop, but later in the code a trace returns "undefined". My array is globally scoped.
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
I have an array called dropTarg1 which stores dropped-in items.I want to loop through this array and in a textfield, display each array item on a new line of this text fieldI think I need to use something like Array.join("/n") but I can't get it working properly. I hope that the /n would create a new line of the text field called reviewBoxContentText.
If I have an associative array, say, cars = {make: "Honda", year: "1997", model: "civic"} is there an actionscript function to retrieve just the keys, (namely make, year, and model)? If not, how could it be efficiently done?
If I have an associative array, say,cars = {make: "Honda", year: "1997", model: "civic"}is there an actionscript function to retrieve just the keys, (namely make, year, and model) ? If not, how could it be efficiently done?
I have 4 buttons and an empty array. When a button is clicked,I'm adding a element to an array with array.push. However, I want to check the array 1st to see if that element exists. If so, then don't add it. Here's what I have thus far
[Code]...
Now I'm taking it I'd have a conditional statement to see if the element already exists. Unfortunatly I cannot just disable the button. I searched the AS dictionary but oddly enough it doesn't have an easy way to search an array. And IndexOf seems to only work for a string.
i have four buttons instances (of same object) on the stage first_btn,second_btn...fourth_btn). i created an array (btnArray) and stored buttons instance name in it. After this i created an timer event to cycle through all the button for certain interval.the code is:-
function timerListener(e:TimerEvent): void { while ( i <= (btnArray.length - 1)) { trace(btnArray[i]);
I want a random image from the xml to be loaded and displayed when gallery is opened, together with gallery thumbs. Then remaining images are to be loaded in the background.
I am having problems pushing and retrieving data from the array that I have set up. The trouble I am have relates to the following code (but I attach a zip with all code and assets).
How do i save an array of objects, like this: [{n:1,bb:4},{n:2,bb:4,r:1},{n:6,bb:7},...] to a database? I was thinking i would have to convert it to string, but if i do that, when i retrieve it from the database, how am i going to use it?
EDIT: forgot to mention that the objects can contain an array of objects as well, but there won't be any more arrays beyond that point.
I want another array which takes the values of the price from the 1st Array. Can we do something like this? private var another_price_array:Array = [all_array.price]; This second array will be used to populate a ComboBox, or can I populate the combo directly from the first array itself?
i need to split a large text file into an array at line breaks so one array element = one line.i have tried the using "" in both match() and in RegExp but it doesnt work.i had the g and m flags on. tried the $ sign too.
I know how to get one element from the array. But I don't know let's say how to take 3 elements ( position 0,1,2). I don't know how to trace all the three together. I am getting errors all the time.
var myArray:Array = [1,2,3,4,5]; trace(myArray[0]); trace(myArray[0], ?,?);
public var dataAL:Array=[ {Kiv:"cash", jan:26,janTarget:28,feb:27,febTarget:26,mar:30,marTarget:32,apr:31,aprTarget:32,may:28,mayTarget:29,jun:46,junTarget:32,jul:37,julTarget:39,aug:40,augTarget:42,sep:41,sepTarget:42,oct:48,octTarget:49,nov:40,novTarget:41,dec:38,decTarget:40},
[code]....
Now if i want to access febTarget for cash how will i do it?
I'm trying to make a memory like game. It might be called Simon or Simple Simon or something. Basically something is shown for a second and then gone, then the user clicks that something. Then two or three things are shown in order and then gone and the user clicks the order.
I'm stuck at the very beginning, just showing something from an array for half a second or so then stopping and then starting over and adding one more element.
This is for a small RTS prototype I'm working on for some fun, but I've hit a snag.
For examples sake, I've got two arrays, activeAgents and houseArray. A number of movieclips (player controled units/agents) are stored in activeAgents and houseArray is used to store any agent that is "inside" the house.
If an agent in activeAgents hitTests the house that houseArray belongs to and the agent ISN'T already in the houseArray, then I want to add the agent from activeAgents INTO the houseArray.[code]...
I have an array used to track shots fired from a cannon, and when they hit the ground they are removed.
I would like to know what is the most efficient way of finding and removing a certain element from an array. I heard that using pop() instead of splice() was faster, is it ?
Also, the big question I have is that the only way I see of actually finding the element in the array is using
Code: for(i=0;i<array.length;i++){ if(array[i] == movieClipToRemove){ //i == movieClip index in the array } }
Then I would use either splice() or pop() to remove it from the array before deleting the MC. Is there a better way than scanning through the whole array comparing each element to the triggering MC ?
I've got an array containing various sprites... I'm wanting to reference the sprite I want by its name rather than its index in the array, and was wondering if theres a simple way of doing this? I know I could do a for loop through all the array elements and see which one has a name that is equal to the name im looking for, but is something along the lines of myArray[elementName] possible?
I am trying to provide a "URL" to the "Loader" from an array element, if I trace the element I get the URL name within "",but when I run the loader I get "URL not Found". If I declare a variable=ArrayElement I get null or undefined. The array has been populated from a simple XML file.
I have an array of objects. Each object has a property called name. I want to efficiently remove an object with a particular name from the array. Is this the BEST way?
private function RemoveSpoke(Name:String):void { var Temp:Array=new Array; for each (var S:Object in Spokes) {
pretty much just saying there is 10 elements in it. I define each function as "land", for example. Then in the same function I redefine a random element as "water".
(It is a bit more complex, this is simplified!)
Upon executing this I get the error:
ActionScript Code: TypeError: Error #1010: A term is undefined and has no properties.
if I put the second bit in a new function (the random water part), there is no problems and it executes perfectly. Obviously I cant define an element twice in the same function.
How would I access the first element of this array first entering the frame. I want to get buttons[0], or brandingbtn, to be activated. Code: var currentButtonId:Number = 0; var buttons:Array = [brandingbtn, printbtn, packagingbtn, mltimda, typebtn, funbtn]; buttonCall(); function buttonRelease() { for(var i:Number = 0; i < buttons.length; i++) { [Code] .....