ActionScript 3.0 :: SendKey-like Function To Send KeyPress To OS?
Jan 16, 2010
I need to send a keypress to the operating system programatically. Can a KeyboardEvent be activated programmatically? And if it can, does it send the keypress to the OS, or is it contained within the application?
ive started a game in as3 and everything has been going smooth. got my character running around. have an array set up with all different types of variables inside for different things like floor, walls, doors, etc etc. theres only a couple things i want to clean up before adding npc's. im having a problem with my jump function. basically, i have my keypress' set up in booleans and its working A OK. But the problem is when u hold the jump key the function keeps running over and over. I tried the obvious by adding the function to an if statement to just the keypress and not the boolean but it makes the function only run partially and leaves the character floating in the air until you hold the key down long enough for the character to land again. so basically i need the function the run all the way through and stop and wait for another keypress so even if you hold the jump key, the character will only jump once.
i think i may have to create something other than a boolean. or maybe a class with a timer that is called on the keypress. am i even close?
I know this sounds really simple, but is there any way I can implement a key press to a function, I know this is wrong, but you've got an idea then:butmute.keyPress("m") = function {
I know how to make the mouse event work. I know how to make the keypress event work. Now what I can't figure out is how to make one button respond to both keypress and/or mousevent. In other words, a button that you can click or press "enter" for it to work.
This seems really basic but on googling all I can find is basic "how to do a keypress" stuff.
I want to be able to send a second (or 3rd) parameter to a function that is called by an event listener, but I can't seem to get it to recognize the parameter - it gives me an error 1067 (implicit coercion of value) when I try the below code.
Here I've got this bit of code that works alright, but I would prefer to have the parameters that are being sent through myTween.tweenMe(_text, 40, 300, 150, 100, 4000) originate instead with the call to tweenerIt. The problem seems to be that the tweenerIt function needs to receive the e:Event parameter, which is some sort of 'behind the scenes' type of thing that I don't fully understand. If I try putting ... _text.addEventListener(MouseEvent.MOUSE_DOWN, tweenerIt(_text, 40, 300, 150, 100, 4000) and then something like.. private function tweenerIt(param1, param2, param3, etc..., e:Event):void, it doesn't work.
Code: _text.addEventListener(MouseEvent.MOUSE_DOWN, tweenerIt); } private function tweenerIt(e:Event):void {
So I have a video that plays stream from a webcam,I will click a button and take a picture. I encode that picture using JPEGEncoder then I store it in a ByteArray.How do I send that data over to either a javascript function or a java class?I don't want to use the navigateToURL (URLRequest) method because that will redirect my page.Is there a way to send the data to a function while still staying on the same page?For example, make a asynchronous call to a javascript function or java method?
I have the class with builder and methods. Can i send function to a builder of class as a variable? I want to set individual functions for some samples of class.
I'm using setInterval and the issue is "how can i send data to function that are called from setInterval?". Now I have this: ActionScript Code: si = setInterval( startLoading(dir + "/" + f[i]) , t); If i send the function parameter in setInterval the function do all her job but the setInterval don't work. Wich are the best pratice to do this?
Say I have an object call "Mother". Inside this Mother object is a function called "Come back all my children" And all my Child Objects extends Mother.
Is there a way one of the Child could call the function "Come back all my children" and this function will be evoked in ALL Child objects ?
I tried creating a "Come back all my children" function as static in the Mother object but I am unable to use the "this" keyword for this.
I'm trying to build a class for objects in my prog that can by manipulated in various ways.. I want right clicking them to send them to back, and left clicking, bring them to the front.
When I run it, however, I get ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.So something's not lining up, but I'm not sure how to write it so it'll work.
I am trying to send some information to a javascript function on the same html page as the swf file is in. I used the tutorial here on Kirupa but for same way it doesnt work.
I am trying to send a value from one of my xml nodes (<marker>) by declaring it in a function 'showData' as a variable 'XMLMarker'. If I trace this value (XMLmarker) it returns the right data found in the node <marker> (which is 'myMarker_mc'). However, I need to tell the stage that myMarker_mc is a MovieClip...please see the 'PROBLEM' stated in the code below.
I'm looking to send a list of variables (say 6 in total) from php to flash and for flash to pick a random one and send it back to php when clicking a button.
I would like it to appear in a dynamic text box. That randomly selected variable needs to be sent back to php on pressing a button.
I'm looking to send a list of variables (say 6 in total) from php to flash and for flash to pick a random one and send it back to php when clicking a button. I would like it to appear in a dynamic text box. That randomly selected variable needs to be sent back to php on pressing a button.
I am trying to send a function to my SWF file via a HTML file, and every browser works fine except for Internet Explorer.The test file is supposed to animate the graph when you mouse over the word click, and come to a halt upon mousing off of it.Here is the example URL:[URL]
*** begin *** <script type="text/javascript"> function sendToActionScript(str) { document["accelachart"].sendToActionScript(str); }</script> <a href = "#" onmouseover="sendToActionScript('fast')" onmouseout="sendToActionScript('slow')">click</a>
[code]....
Like I said before, it works on all browsers I tested (Chrome, FireFox, Safari) except for IE (7 or 8).
I am actually discovering Classes.I try to make a class that reads out an XML file and than converts it into arrays.the array is well created in the class file, but I can't send it back to the swf correctly: it only duplicates the first item of the array in an infinite loop, but when I trace it into the class the output displays it right..
with this code I call the class:
Code: var myProduct:Product = new Product("gallery.xml"); this.onEnterFrame = function() { trace(myProduct.getArray());
What I'd like it to do is find out what key was last pressed and then based on which key it was, go to a specific frame of guy_mc. So basically if the left key was the last key press I want it to go to frame "Left", if right key was the last, go to frame "Right," etc. I'm completely lost on this one and every tutorial I come across is based in AS2 which has much simpler methods than AS3.
Code:
//listen for guy_mc to see if all keys are up guy_mc.addEventListener(Event.ENTER_FRAME, allKeys); //if all keys are up...