ActionScript 3.0 :: Spritesheet To Spritesheet Or Not To Spritesheet

Aug 10, 2010

I have about 100 images, on average, each 130KB (big and scary ). I don't want to bog down my program with huge images, and want the program to be max 5-7MB big. What is the best route? Should I throw them all on one large sprite sheet? Should I just load them externally (people would have to wait) What is the best route to take?

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If I have acomplex timeline animation with a series of shape and motion tweens, is it possible to export all the separate frames as a sequence of sprites in one huge PNG sheet?

There is a great jQuery plugin, called jBlitter which accepts such PNG spritesheets, and turns them into animated buttons or other UI elements.

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