ActionScript 3.0 :: Video FLV Seek Beyond Loaded Buffer Like YouTube

Oct 14, 2009

Does anyone know if it's possible to get your FLV to seek to a point beyond what's already been loaded into the buffer... just like how youTube does it?I want it to seek to the new point, drop all buffered data that it had before and then just start buffering from the new point.I'm NOT (and can't) use a media streaming server - is this possible without it? After a bit of research it's not looking good :sIf you can't do it then I'm thinking I'll have to preload the whole FLV before the user even sees anything!

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[code].....

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Ok, so I have tried and tried to figure this out. Of course in the test environment everything works beautifully, but when I test my swf on my site, thats when the sh*t hits the fan.

The problem is my buffer bar wont show up until the video is completly loaded. In flash however, it loads across as the video is downloaded, like it's supposed to.

Go to my site to see what I am talking about. The loader bar appears uder the progress bar, exactly like on youtube. www.blankensteincreations.com

Here is the code that controls it.

Code:
mcVideoControls.mcProgressFill.mcFillGrey.width = nsStream.bytesLoaded * 710 / nsStream.bytesTotal;

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FLA is attatched as well as the code below so you can see how it works in flash.

Here is my full code:

Code:
const BUFFER_TIME:Number = 8;
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[Code]....

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I'm working on development of a medical training app and have come across a stumbling block I can't work out. I'm using FlashCS5, and AS3.Basic setup is this:

- 1 flvplayback with an H.264 MP4 loaded into it, stock controller

- 1 standard UILoader with a jpeg put into it

The jpeg still image is a sideview of a medical image, and the idea is that the user can move their mouse over this image and move the corresponding movie to a certain timecode. The full width of the image maps directly to the length of the movie clip, i.e. if you put your mouse on the very left of the still image, you are at 0 seconds of the movie, all the way on the right will be 49 seconds.

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The movie has been rendered out using the CS5 Media Encoder and has a keyframe every 1 sec.Here is a link to a screen capture I did to show the problem. As you can see, using the standard controller is pretty responsive, but my other method is unusable. This happens locally as well, with the movie being fully loaded instantly.

h t t p://cl.ly/2gZY (1MB, quicktime)

Partial code, very basic:

ActionScript Code:
screenImageView.addEventListener(MouseEvent.MOUSE_MOVE, pullbackJump);
...
public function pullbackJump(e:MouseEvent):void {

[code].....

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I can fade the video in?

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I just made it clear of the differences between the progressive video and streaming video *^_^* But I do need a feature of allowing buffering the video when it's paused, which I cannot find how to do it directly... I followed an article ( url...) to manage the buffer strategy but it didn't solve my problem. My problem is: if the user has a very slow network condition, he/she might want to just pause the video manually, and wait it to be downloaded until it's 'pretty much', and he/she can watch it without interrupting. But I notice that, when I pause the video, the event "NetStream.Buffer.Flush" is triggered. And according to the language reference: "Data has finished streaming, and the remaining buffer will be emptied.", I have to re-buffer it, right? However, also according to the reference, it shouldn't stop buffering:Starting with Flash Player 9.0.115.0, Flash Player no longer clears the buffer when NetStream.pause() is called. This behavior is called "smart pause". Before Flash Player 9.0.115.0, Flash Player waited for the buffer to fill up before resuming playback, which often caused a delay. I'm using Flash Professional to do the debugging, and the traced version number is: MAC 10,0,22,91; and for the streaming server, I use red5.

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I don't care about sound. However I seem to not know how to implement this desired VideoBufferer class as I don't know how to play a video without adding it to stage and grabbing frames from it. How to implement the frame grabbing side of VideoBufferer?

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I have a video in my web background, and I was wondering could I buffer the next video (if the current has finished downloading) while the current one is playing?

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I'm using NetStream to show my videos, everything works fine except the annoying lagging that I get after the video has buffered. The video simply skips/ jumps to the point that it had buffered to, stops and waits again for the same amount of it to buffer then plays normally.Me changing the seconds that it takes to buffer doesn't effect it. The action script is as follows:

stop();
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[code]........

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ActionScript 3.0 :: Buffer Stream When The Video Is Paused?

Nov 28, 2010

just made it clear of the differences between the progressive video and streaming video *^.^*

But I do need a feature of allowing buffering the video when it's paused, which I cannot find how to do it directly...

I followed an article (I'm not able to post the url) to manage the buffer strategy but it didn't solve my problem.

My problem is: if the user has a very slow network condition, he/she might want to just pause the video manually, and wait it to be downloaded until it's 'pretty much', and he/she can watch it without interrupting.

But I notice that, when I pause the video, the event "NetStream.Buffer.Flush" is triggered. And according to the language reference: "Data has finished streaming, and the remaining buffer will be emptied.", I have to re-buffer it, right?

I really expect the "buffer when paused" functionality, is it possible to do?

p.s. I'm using red5, not fms, although I haven't touched the difference part of them.

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ActionScript 3.0 :: Implement Buffer In Video Recording App?

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I am developing an webcam recorder and would like to implement the buffer concept in order to avoid the dropping of video frames.[code]...

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I have an issue that i'd like some help with I'm a beginner to actionscript 3.0 so i'm sorry if there is any "Obvious" mistake. Oh well, here goes nothing:For my school project, i've done a flash video project which works perfectly fine EXCEPT, which is an issue i did not foresaw which was that when i put my project on an FTP, the video would need time to buffer before it would play. Since i worked with the flash video locally, this was not an issue.

On flash, i have a video that plays and stop with a button. This video is being simultaneously played with a MovieClip. My problem is that, when a video is being buffered, the MovieClip would start without it. The Video and the MovieClip is on different layers and on KeyFrame2. Keyframe1 is a start button.

[Code]...

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Jan 12, 2009

In my CS4 flash document I have created a media gallery. It's a very simple interface that has mouse overs on thumbnail pictures, and then the larger picture will fadeUP in the center of the document. (With use of framelabels in the timeline).

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Flash :: Getting Error While Trying To Seek In My Streaming Video Player

Jan 28, 2010

I'm building a video player here[url]...

It's streaming RTMP, and I'm trying to get my video to seek correctly if the user clicks on the groove bar (gray bar under the green progress bar) Currently it does not seek and gives me a NaN on my duration variable and an error on my progress bar width variable, which is puzzling me.

For some reason my videoDuration variable is coming up as NaN when used inside of my seeker function, also I'm getting a null object reference error when trying to trace out playerCntrls.progressTotalW which is the total width of the groove bar[code]...

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ActionScript 2.0 :: Seek To Specific Point In Video Before It Buffered

May 22, 2010

I'd like to start playing a web-based video at a specific time, say 2 minutes in, even if the video hasn't been downloaded that far. I thought I could just "seek" to that time but that apparently only works when the video is buffered first.

So for example, this:
Code:
nc = new NetConnection();
nc.connect(null);
ns = new NetStream(nc);
ns.play("[URL]");
ns.seek(123);
video.attachVideo(ns);

Seems to work if you have the video cached or buffered or whatever, but if you don't it gives the "NetStream.Seek.InvalidTime" error, which makes sense. I want to know if it's possible to start playing a video at a specific time, even if the video hasn't loaded up to that point.

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