ActionScript 3.0 :: Volume Control Not Working
Nov 3, 2009
I am trying to write a very simple mp3 player with a volume control slider. My trace statements show that the value of the mp3 volume changes when the slider is moved but the actual volume does not change. I have attached my fla and here is my code:
ActionScript Code:
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
[Code]...
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Jan 3, 2012
I have a video chat application where there can be 6 participants. What I would like to do is give the option to each publisher to control their own stream's volume. The code I have looks like this.
[global]
private var volumeTransform:SoundTransform;
[In the init method where ]
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[Code]....
A possible solution can be this : Calibrate the slider and set the microphone gain, a gain of zero effectively is mute and a gain of 100 is full volume.
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Jan 13, 2009
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May 22, 2009
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Oct 29, 2009
I got a code for a flash player but it only has a start and stop button . I would like to know how to add a volume control and a pause button.
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var nc:NetConnection = null;
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[Code].....
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Dec 23, 2008
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I was wondering if there is a way to control the volume of a movieclip directly without using the sound class?
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How to make the slider component into a volume control in ActionScript 3.0.
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Mar 30, 2004
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I'm creating a flash presentation that contains some externally loaded video's (flv), voiceovers and a background music. I would like to be able to control all these audio streams with one control. So basically I'd like to change the volume of the entire movie. Is this possible?
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I'm super stuck on this (getting into the days catagory!) before i start, here's the link to what my XML MP3Player functions like atm;[URL]..The foundations of the AS for this player are from the gotoAndplay.com tutorials, I'm having two problems with adding this volume slider control,
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[Code]...
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May 3, 2010
I'm having issues with controlling multiple sound volumes in flash. What I need to have happen is a Background music softly playing while a voice over is also playing.
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Code:
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[Code]...
but when it starts to play the voice sound the volume jumps up to 100. I need the first sound to stay at 10 and the voice sound to be at 100.
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Jun 8, 2011
I'm trying to control the volume of an flv in a video player I'm making. I want it's volume control to be independent of any other content on the page. The Video object is in a Component if that makes any difference.
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Code:
_videoDisplay = new Video();
_videoVolume = new SoundTransform(0); // just using 0 so I can tell when it works
this.soundTransform = _videoVolume; // *this refering to the component
[Code].....
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Mar 30, 2004
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Sep 9, 2009
i have something like this
private var video:Video;
...
private function init():void {
[Code]....
which property should i change or bind a slider to in order to be able to change the sound volume ?
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Jul 20, 2009
However, is there a way to control the volume of a timeline sound?
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adding an equalizer and volume control for the following code.
Code:
//number that is redefined when the pause button is hit
var stopPoint:Number = 1;
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var isPlaying:Boolean;
[code]....
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Sep 20, 2005
On frame 1 from the root I've the following script:
[Code]...
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May 12, 2009
I have to buttons that control the volume. They work fine just that I want to stop when the volume hit 100 and also when you go down to stop at 0. Right now it will go up and down then start the opposite way. I am not quite sure how to stop that(with a if statement).
[Code]...
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May 11, 2010
I am working on a Flash Player for my radio station and I am now trying to add a push + and - for the volume and I cannot figure out how to do it. Everything I have run across in my search has been a slider and that is not what I am looking for. Below is the action script from the player.
Code:
// Setup sound object
var s:Sound = new Sound();
[code].....
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Dec 18, 2003
I have some sounds in movie clips, this is because that is the only way to be able to select SYNC Stream mode (to keep the movie in sync with the narration). Thus I don't want to use Sound Objects because they can get out of sync... Is there any way to control volume (so I can mute) without using Sound Objects?
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