ActionScript 3.0 :: Control The Volume Of All Sounds In The Movie?
Jan 22, 2009I need to control the volume of all sounds in the movie even if they were in the timeline so they do not have an instance name,by AS3.0 code?
View 5 RepliesI need to control the volume of all sounds in the movie even if they were in the timeline so they do not have an instance name,by AS3.0 code?
View 5 RepliesDoes anyone know of a way to adjust the volume of all the sounds in a swf? I'm looking to build a volume controller that changes the audio level of the swf.
View 1 RepliesI have seven loops in total. I imported them into the library. i've put each of them in a seperate movie clip with the names loop1,loop2,.In those movie clips, the first (key)frame contains the action stop(); . The second frame is a keyframe too and from here on the sound starts. And of course they loop.Okay, now the buttons to control the movie (Prev, Stop, Play, Next) work fine, but let me explain the system i used. I used a var loopnumber and everytime you click Next or Prev, it '+'es 1 or '-'es 1. I also set a variable number_to_play = "_root.loop"+loopnumber, so you would get _root.loop--number--, where --number-- is 1,2,3,4,5,6 or 7. To actually play the sound, i used tellTarget(number_to_play) {gotoAndPlay(2)}.That's why i added stop(); to the first frame of those clips.how can i make a volume slider for those sounds inside my movie clips ? I've checked this forum already for questions like this but they don't use the system I use.
View 4 RepliesI have five audio clips that need to be played when their corresponding button is clicked, but need to be stopped when the same button is clicked or when another one is clicked and when the user clicks out of the movie clip to get back to the main interface.
So far I've been trying to tinker with this:
var sound1:Sound = new Yield();
var mySoundChannel:SoundChannel;
numberThree.addEventListener(MouseEvent.CLICK, clickThis);
[Code].....
What is the script to control the volume of multiple audio tracks embedded within a movie clip?
View 1 RepliesOn a movieclip I have a sound that plays whenever the movieclip is dragged over the right object. It works but the problem is that it lowers the volume of the background music (which I don't want). I think that if it were possible to change the type of sound using ActionScript to an Event sound it would work.Here is the code:
ActionScript Code:
unlocking = new Sound(this);
unlocking.attachSound("unlock");
unlocking.start();
im trying to make a music/sound control and FX sounds control,so i have my FX volume level as a variable(FX_vol) and also the Music/sound volume level as a diffrent variable(M_vol),so i set them as sounds that i can use trough coding:
[Code]...
I'm working on a project in which sound plays an important part. I want to be able to adjust the volume of two sounds independently, �nd have access to the position in the soundfile. The code below plays 2 soundfiles ("L36 Bass.wav" & "L36 Perc.wav"). The sounds are declared as 'new Sound' with qualifiers("L36Bass" and "L36Perc" recpectively) in line 03 & 04 within empty movieclips, to allow individual volume-adjustments. The volume-mix between the 2 is then governed by the x-mouse position (line 10 - 16):
[Code]...
This works just fine (as long as the WAV-files are in the library and the option 'Export for Actionscript' is selected). However, when I try to access the position within a soundfile with the statement SndBass.position; this results in an 'undefined-error'. When I remove the qualifier in line 03, and go for 'SndBass = new Sound()' in stead of 'SndBass = new Sound("L36Bass")', the property SndBass.position is available, but, as expected, the individual volume-control is lost.
how to change the volume on individual sounds. I have the sounds linked from the library but when I use the setVolume command in actionscript, it lowers the volume on ALL the sounds and not just the sound I'm trying to target.
View 1 Replieshere is a more detailed version of my previous post. I have multiple buttons with random sounds being played on release through linkage of those sounds. Some buttons have 3 sounds, some have 2, which are played randomly. I know there are scripts for volume of each individual sounds, but that won't help here, I have many sounds that need to be controlled by volume buttons. I had 2 ideas: either tell me I can do them or tell me I'm stupid.
Give each sound the same instance name, and have a script increase the volume of that instance, therefore inceasing the volume of all the sounds -OR- Have the code that changes the volume of each sound, and have it do just that: increase the volume of each sound. In other words, have that script for each individual sound, over and over again for each sound (lots of scripting).
I'm having an issue with setting the volume on my sounds.
I have a number of movieclips, that when clicked on, play a sound. I have created an Event Handler for the movieclip, that when it is clicked on, the sound plays, but the setVolume is higher.
I also have background music, set a bit lower than the rest. Here's the issue, when I click on the movieclip that makes it's specific sounds go higher, the background music goes higher also.
How do I set the volume of my movieclip without it changing the volume of the other sound/s?
Here's the code:
Quote:
gameMusic.setVolume(50);
gameMusic.start(0, 500);
[Code]....
I want gameMusic to stay at 50, but it goes to 300 when I click on shark. Why would that change it?
using action script2 flash cs3, and i need more than one volume slider/control and each control needs to be assigned to one sound, atm i have more than one volume slider but they all control the same sound!
View 1 RepliesI have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.
View 1 RepliesI got a code for a flash player but it only has a start and stop button . I would like to know how to add a volume control and a pause button.
Here is the code;
var nc:NetConnection = null;
var nsPlay:NetStream = null;
var metaDataValues:Array = new Array();
[Code].....
If I have library song playing using a simple code like: var mySong:Song = new Song();mySong.play(); How do I use a button to control its volume so that each time it is clicked the volume goes up or down by a little.
View 14 RepliesIs there a way to configure/control the volume level of an mp3 that automatically plays in your flash segment? In other words I'd like for the volume to play at a 30 or 50% level.
View 6 RepliesI was wondering if there is a way to control the volume of a movieclip directly without using the sound class?
Or is there a way to control the volume of the entire swf?
How to make the slider component into a volume control in ActionScript 3.0.
View 3 RepliesI am doing a elearning project in flex and it consist in a secuence of swf files and a player that load it based in a xml file, the problem is all swf files contents narrations and I need to control the volume of narrations from the player interface, anybody know how I can control the volume of a swf file from flex??
View 1 RepliesI am trying to write a very simple mp3 player with a volume control slider. My trace statements show that the value of the mp3 volume changes when the slider is moved but the actual volume does not change. I have attached my fla and here is my code:
ActionScript Code:
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
[Code]...
I'm doing a game. sounds are too hard. how i make volume control
View 1 Replieshow to control sound volume via AS3?[code]
View 4 Repliesi'm triying to do a slider bar for control volume but all scripts are for vertical or horizontal movement, but i need do it with a light inclination i have been thinking to give to the limits line a value of x an y for upper possition and other value for x and y for lower position but i don't know to do it.
View 3 RepliesI'm creating a flash presentation that contains some externally loaded video's (flv), voiceovers and a background music. I would like to be able to control all these audio streams with one control. So basically I'd like to change the volume of the entire movie. Is this possible?
I know there's something like the Sound object with a setVolume() method, but that's only to control one stream as far as I know.
Is it possible to control the volume of a swf which has been loaded using loadmovie ?
I have several loadmovie swfs on the same page so want to only have one animation play sound at the same time.
I'm super stuck on this (getting into the days catagory!) before i start, here's the link to what my XML MP3Player functions like atm;[URL]..The foundations of the AS for this player are from the gotoAndplay.com tutorials, I'm having two problems with adding this volume slider control,
Firstly the SliderBar onload position, it is positioned on the far left of the screen, you can drag it towards the player, once you get it with'in the player it functions correctly moving between the designatd left and right x values correctly, but how can i get it to load into the player rather than out to the left?
And Secondly, by this stage you may have noticed no sound, i've tried alot of different things but to no avail?
[Code]...
I'm having issues with controlling multiple sound volumes in flash. What I need to have happen is a Background music softly playing while a voice over is also playing.
This is what i have in the first frame of my main timeline
Code:
firstSound = new Sound(BGMusic_mc);
firstSound.attachSound("LatinRockMusic");
firstSound.setVolume(10);
[Code]...
but when it starts to play the voice sound the volume jumps up to 100. I need the first sound to stay at 10 and the voice sound to be at 100.
I'm trying to control the volume of an flv in a video player I'm making. I want it's volume control to be independent of any other content on the page. The Video object is in a Component if that makes any difference.
I am able to adjust the volume of the root (aka MovieClip(this.parent).soundTransform ) but I cannot do it to the component itself.
I have tried applying the SoundTransform to the component itself (which is not a MovieClip I know), I have tried placing the Video object in a MovieClip inside the component and attempted to adjust the volume that way with no success...(obviously there's a lot more code than this)
Code:
_videoDisplay = new Video();
_videoVolume = new SoundTransform(0); // just using 0 so I can tell when it works
this.soundTransform = _videoVolume; // *this refering to the component
[Code].....
i'm triying to do a slider bar for control volume but all scripts are for vertical or horizontal movement, but i need do it with a light inclination i have been thinking to give to the limits line a value of x an y for upper possition and other value for x and y for lower position
View 2 Repliesgetting the script that stops all running sounds in the flash movie?I want to make a button that when pressed all sounds will stop, and when pressed again all sounds play again.Also, I need to know how to make a volume bar to increase or decrease the sound volume. Can any one give me a simple way to do these 2 things?
View 5 Replies