ActionScript 2.0 :: "Mute All Sounds" Script And Volume Bar?
Mar 25, 2006
getting the script that stops all running sounds in the flash movie?I want to make a button that when pressed all sounds will stop, and when pressed again all sounds play again.Also, I need to know how to make a volume bar to increase or decrease the sound volume. Can any one give me a simple way to do these 2 things?
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Sep 16, 2008
anybody knows the AS to mute all sounds?
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Mar 31, 2010
To stop all sounds in a swf, I'm using the following code.
var transform1:SoundTransform=new SoundTransform();transform1.volume=0;flash.media.SoundMixer.soundTransform=transform1;
This mutes all sounds. Now there is an issue, I want to stop all sounds but one (i.e. "music.mp3").
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Jun 8, 2009
I have some background music playing on my website and when I click to play one of my FLV on the site I want to background music to mute. Also when the FLV is finish (complete) the background music back on.
how to do this, I'm a little rustly on this but know it is easy to do, seen it done many many times?
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Mar 31, 2010
To stop all sounds in a swf, I'm using the following [code]...
This mutes all sounds. Now there is an issue, I want to stop all sounds but one (i.e. "music.mp3").
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May 24, 2011
i want to have the music always playing and the ability to mute different parts. It is for a project where you click on different people and they come to life to play music. a stop and play would not have them in snyc. I have not been using action script long
var my_sound:Sound = new Sound();
my_sound.load(new URLRequest("triumphant.mp3" ) );
function setMute(vol){
var sTransform:SoundTransform = new SoundTransform(0);
[code]....
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Jan 28, 2010
I am using the Sound class to play both music and sound in my game (.mp3). I am using the:
SoundMixer.soundTransform = new SoundTransform(0);
But, I will need something to mute only sound or only music, this would mute both.
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Jan 28, 2010
I am using the Sound class to play both music and sound in my game (.mp3). I am using the:
SoundMixer.soundTransform = new SoundTransform(0);
But, I will need something to mute only sound or only music, this would mute both...
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Oct 1, 2010
I'm creating a movie with an FLVPlayback component. I used the standard Play/Pause, Mute and Volume Bar components supplied with CS5.I have had no problem getting the individual components to work by themselves... the play/pause button plays or pauses, the mute button mutes, and the volume slider controls the volume. But how do I set the volume bar to 0 when the mute button is on, restore the original volume when the mute button is turned off, and turn on/off the mute button if the volume bar is dragged?
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Mar 10, 2010
I'm very new to flash and i've made a movie for a website [url]... and i want to set the sound to 0 on my mute button at the moment i've put [code]...
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Jan 26, 2010
I've produced an instructional animation for a client who now wants to add a mute button. There are several sound clips throughout the movie. How do I achieve this?
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Jun 24, 2010
We do not use the playbar for our projects.. we use independent buttons.I struggled making a widget /button for Captivate 4 that would Mute/Unmute all sounds... In case you are struggling too... here is the code that worked for me:(you will need to know how to make a widget)
var soundOn:Boolean = true;
var globalSound = new Sound(_level0);
muteOffOn_btn.onRelease = function(){[code]....
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Mar 5, 2009
My flash application plays and streams lots of sounds at different and random times.it also has some loaded swf with sound...is there any simple method to mute all the sounds using as3.
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Sep 27, 2002
Is there a way to mute all sounds in a whole scene? I want to have a button that turns off all sounds and stops all sounds from playing until i press the button again. The button is done and there's a "set(gallerysound,1) instruction in it when first pressed, and then it changes to zero the second time around. But now I'm stuck. How do i use this var to control the sounds in other keyframes? (preventing the sounds from playing until gallerysound changes again) ?
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Dec 7, 2009
I have an .mp3 file which is supposed to be embedded in the timeline. Since it is 6 minutes long, it not practical to run it streaming on to the 7,200 frame. Consequently, in order to get it to run I have set the property to Event rather than sound. Also I have set it to repeat 99 times. How can I put in a volune control, or mute button. Can anyone help as I am quite new to this.
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Mar 4, 2010
_root.createEmptyMovieClip("vsound",_root.getNextHighestDepth())vSound.attachAudio(ns);[code]....
Before i had the volume slider, the mute button was fine. but now, it doesn't work anymore.
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Dec 11, 2011
I have a volume slider and I want to implement a mute button to mute the sound no matter where the slider is and unmute again when clicked or the slider is moved. I've tried to do it but so far I've managed to mute it and unmute it using the above methods, but whenever I move the slider to another position and go to mute it again, it doesn't work.
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Nov 12, 2007
I have a swf that loads external swfs. I am trying to add a mute button to the container swf that controls the volume, so the user can mute and unmute the sound. However, I cannot figure out how to accomplish this. I cant get setVolume from AS2 to do the job. I have also tried SoundTransform.volume=0 and that didnt work.
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Oct 12, 2010
I'm making this small app in Flash CS5 using AS3. Sounds are being reproduced using flash.media.Sound and flash.media.SoundChannel. Locally , everything sound perfect, but when I run the game from a server it just goes mute.
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May 2, 2008
I'm creating a mute button for an audio player that I pieced together, and it seems to be working alright except when I advance to a new track. If the volume is NOT muted and I click a new track it's fine, but if the volume is muted (i.e. at "0") and click a new track it remains at 0 and won't un-mute when I click the button.. though if I click the button to un-mute it and then select a new track it's fine, so I think there's something in my playSong() function that's interfering, I just can't tell what it is.
Code:
stop();
Player Variables
volume = 100;
current_song = 1;
[Code] .....
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Mar 24, 2012
I have just done couple of banners for Dettol with BG sound, now the client wants the sound to be stopped when he navigates away to a different web pageThe issue is Mouse-over the banner and press alt-tab. The music keeps playing and you can't stop it!Without mouse-over (music is playing at thispoint), press alt-tab and go to another application. Press alt-tab and comeback to the browser and the music starts playing, even though the mouse is not over the animation for reference
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Mar 9, 2009
I need the code to mute/unmute the volume for an internal aif music file using a button.
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Aug 30, 2011
On a movieclip I have a sound that plays whenever the movieclip is dragged over the right object. It works but the problem is that it lowers the volume of the background music (which I don't want). I think that if it were possible to change the type of sound using ActionScript to an Event sound it would work.Here is the code:
ActionScript Code:
unlocking = new Sound(this);
unlocking.attachSound("unlock");
unlocking.start();
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Jan 22, 2009
I need to control the volume of all sounds in the movie even if they were in the timeline so they do not have an instance name,by AS3.0 code?
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Aug 20, 2009
Does anyone know of a way to adjust the volume of all the sounds in a swf? I'm looking to build a volume controller that changes the audio level of the swf.
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Mar 12, 2007
I'm working on a project in which sound plays an important part. I want to be able to adjust the volume of two sounds independently, �nd have access to the position in the soundfile. The code below plays 2 soundfiles ("L36 Bass.wav" & "L36 Perc.wav"). The sounds are declared as 'new Sound' with qualifiers("L36Bass" and "L36Perc" recpectively) in line 03 & 04 within empty movieclips, to allow individual volume-adjustments. The volume-mix between the 2 is then governed by the x-mouse position (line 10 - 16):
[Code]...
This works just fine (as long as the WAV-files are in the library and the option 'Export for Actionscript' is selected). However, when I try to access the position within a soundfile with the statement SndBass.position; this results in an 'undefined-error'. When I remove the qualifier in line 03, and go for 'SndBass = new Sound()' in stead of 'SndBass = new Sound("L36Bass")', the property SndBass.position is available, but, as expected, the individual volume-control is lost.
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May 17, 2007
how to change the volume on individual sounds. I have the sounds linked from the library but when I use the setVolume command in actionscript, it lowers the volume on ALL the sounds and not just the sound I'm trying to target.
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Nov 25, 2002
here is a more detailed version of my previous post. I have multiple buttons with random sounds being played on release through linkage of those sounds. Some buttons have 3 sounds, some have 2, which are played randomly. I know there are scripts for volume of each individual sounds, but that won't help here, I have many sounds that need to be controlled by volume buttons. I had 2 ideas: either tell me I can do them or tell me I'm stupid.
Give each sound the same instance name, and have a script increase the volume of that instance, therefore inceasing the volume of all the sounds -OR- Have the code that changes the volume of each sound, and have it do just that: increase the volume of each sound. In other words, have that script for each individual sound, over and over again for each sound (lots of scripting).
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Apr 22, 2010
I'm having an issue with setting the volume on my sounds.
I have a number of movieclips, that when clicked on, play a sound. I have created an Event Handler for the movieclip, that when it is clicked on, the sound plays, but the setVolume is higher.
I also have background music, set a bit lower than the rest. Here's the issue, when I click on the movieclip that makes it's specific sounds go higher, the background music goes higher also.
How do I set the volume of my movieclip without it changing the volume of the other sound/s?
Here's the code:
Quote:
gameMusic.setVolume(50);
gameMusic.start(0, 500);
[Code]....
I want gameMusic to stay at 50, but it goes to 300 when I click on shark. Why would that change it?
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Apr 13, 2003
I have seven loops in total. I imported them into the library. i've put each of them in a seperate movie clip with the names loop1,loop2,.In those movie clips, the first (key)frame contains the action stop(); . The second frame is a keyframe too and from here on the sound starts. And of course they loop.Okay, now the buttons to control the movie (Prev, Stop, Play, Next) work fine, but let me explain the system i used. I used a var loopnumber and everytime you click Next or Prev, it '+'es 1 or '-'es 1. I also set a variable number_to_play = "_root.loop"+loopnumber, so you would get _root.loop--number--, where --number-- is 1,2,3,4,5,6 or 7. To actually play the sound, i used tellTarget(number_to_play) {gotoAndPlay(2)}.That's why i added stop(); to the first frame of those clips.how can i make a volume slider for those sounds inside my movie clips ? I've checked this forum already for questions like this but they don't use the system I use.
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