Actionscript 3 :: CS5 Flash App Has Sounds When Run Locally But It's Mute When Run In A Server?
Oct 12, 2010
I'm making this small app in Flash CS5 using AS3. Sounds are being reproduced using flash.media.Sound and flash.media.SoundChannel. Locally , everything sound perfect, but when I run the game from a server it just goes mute.
i want to have the music always playing and the ability to mute different parts. It is for a project where you click on different people and they come to life to play music. a stop and play would not have them in snyc. I have not been using action script long
var my_sound:Sound = new Sound(); my_sound.load(new URLRequest("triumphant.mp3" ) ); function setMute(vol){ var sTransform:SoundTransform = new SoundTransform(0);
I have just done couple of banners for Dettol with BG sound, now the client wants the sound to be stopped when he navigates away to a different web pageThe issue is Mouse-over the banner and press alt-tab. The music keeps playing and you can't stop it!Without mouse-over (music is playing at thispoint), press alt-tab and go to another application. Press alt-tab and comeback to the browser and the music starts playing, even though the mouse is not over the animation for reference
I have some background music playing on my website and when I click to play one of my FLV on the site I want to background music to mute. Also when the FLV is finish (complete) the background music back on.
how to do this, I'm a little rustly on this but know it is easy to do, seen it done many many times?
I am using the Sound class to play both music and sound in my game (.mp3). I am using the: SoundMixer.soundTransform = new SoundTransform(0); But, I will need something to mute only sound or only music, this would mute both...
I've produced an instructional animation for a client who now wants to add a mute button. There are several sound clips throughout the movie. How do I achieve this?
We do not use the playbar for our projects.. we use independent buttons.I struggled making a widget /button for Captivate 4 that would Mute/Unmute all sounds... In case you are struggling too... here is the code that worked for me:(you will need to know how to make a widget)
var soundOn:Boolean = true; var globalSound = new Sound(_level0); muteOffOn_btn.onRelease = function(){[code]....
My flash application plays and streams lots of sounds at different and random times.it also has some loaded swf with sound...is there any simple method to mute all the sounds using as3.
Is there a way to mute all sounds in a whole scene? I want to have a button that turns off all sounds and stops all sounds from playing until i press the button again. The button is done and there's a "set(gallerysound,1) instruction in it when first pressed, and then it changes to zero the second time around. But now I'm stuck. How do i use this var to control the sounds in other keyframes? (preventing the sounds from playing until gallerysound changes again) ?
Is there a way to simulate streaming sounds locally? I mean even I check 'Simulate download' in the testing app inside Flash, I get only downloading swf simulated. Then I have all sounds accesible immediately. Would be nice to test buffering locally. BTW is the sound property 'isBuffering' responsible to let me know if actual sound is loading?I've got a feeling in my app, that clicking on multiply tracks to load (when one hasn't fully been loaded yet) doesn't stop them loading even sound is nulled and recreated. I tried to check that before nulling it by:
I'm converting a several-years-old all-Flash site for a friend. I can activate the site in any browser if all the files are stored on my local drive but when I FTP the files to a server and try to launch, I get an error indicating either that the server has timed out or that the process is taking too long. I suspect the problem is in the index.html file which refers to some very old locations where the Flash Player is probably no longer obtainable, but I'm not sure. [Code] .....
I have an issue with swf file on ubuntu web server. I built my whole site locally and everything was fine. When I upload my site on my Ubuntu server and tried to see my site from my local browser, the swf file not loaded properly. It just shows the main image and is like AS3 don't runs.
I created the movie in a new folder, so I owuld have all the files... fss.html, fss.swf and MinimaFlatCustomColorPlayBackSeekCounterVolMute.swf I uploaded all these to the server.....
I have tried numerous attempts at converting flash files to HTML5 with Swiffy -- and they all work great in a browser running locally, but when I put the HTML file that is exported on a server (I tried two separate ones, just in-case it was some server configuration) they do not run, it gives a blank white screen.
I tried saving the file down to Flash 5 export, and changed settings and they work locally but not when placed on a server. I tried converting several flash files all with different animations, and I get the same results -- it works locally but not on a server.
getting the script that stops all running sounds in the flash movie?I want to make a button that when pressed all sounds will stop, and when pressed again all sounds play again.Also, I need to know how to make a volume bar to increase or decrease the sound volume. Can any one give me a simple way to do these 2 things?
I want a user running a Flash game on his machine (not from a server) to be able to save some game data locally.From what I've read, there still isn't any way to do this, but I thought I'd throw it out there in case anyone knows a sneaky xml or php work around.
I'm creating a video chat app using Flash Media Server 4 and Flex, using RTMFP for peer-to-peer.
No matter what I try, I cannot mute a user's NetStream. I tried receiveAudio(false) and that does not work.
I tried capturing the stream SoundTransform and setting the volume of that to 0, that does not work.
I tried setting the mx VideoDisplay volume to 0 and that does not work.
I can set the alpha of the VideoDisplay, so its really strange that I cannot set the volume.
BTW, I am not trying to mute the mic of the user who launched the app, that I can do. I'm trying to mute one of the other users stream in the Flex app, that way the app makes it possible to not hear people who are perhaps being offensive.
i have a "swf" file which is picking url from xml & displaying the image, when i tested it locally it works fine, which means it picks up URL from XML & displaying corresponding image. After i uploaded it on server, it doesn't show anything.
I have a SWF (1.8mb) which I placed onto my HTML page using Dreamweaver, and set to autoplay. When I save the file and open it in Firefox/Safari, the movie plays as expected. But when I uploaded the files to my hosting server, the movie doen't appear (not even a box where it should be - just nothing but blank space where it should be). I've made sure that I uploaded the SWF, the HTML file, the expressInstall.swf, and the swfobject_ modified. js file. I also changed the permissions to allow executable scripts. I don't have a Flash blocker installed.[code]
I'm writing a simple application and at some point I want to load some XML. The problem is that I don't want to pull that XML from a server but define it locally. So far the only solution I have found is something like this:
[Code]...
The problem is that there are several XML variables that I need and each one is of noticeable size. Is there a way I can include an XML file in my swf witch I can access and get my data from at runtime?
I developed an app that ran fine locally and on the web. However, this morning I noticed that it will not play properly on my PC, but will on the web, or in a Director projector. It is an AS2 slide presentation, that loads xml content. Everything was working fine locally until today. It seems to load the content fine but won't call methods any longer... Again everything works fine on the web or in a projector.
I'm working on a website ([URL] - don't think the flash file can be seen in FF yet) and I want to load an swf-file with some illustrations and such. As this could get a little big, I have made another swf-file which shows a preloader and loads the first swf-file. The preloader works perfectly when tested in Flash CS3, but when uploaded to and tried on my webhost's server, the preloader doesn't load anything. Instead it of the load-percentage it just writes "NaN". You can find the as3-code down below. The preloader-swf and the swf to be loaded are located in the same folder. Both are as3.
This is the code from my as-class file: package classes{ // Imports necessary classes import flash.display.MovieClip; import flash.text.TextField; import flash.events.Event; [Code] .....