ActionScript 2.0 :: Control - Mute All Sounds In A Whole Scene?
Sep 27, 2002
Is there a way to mute all sounds in a whole scene? I want to have a button that turns off all sounds and stops all sounds from playing until i press the button again. The button is done and there's a "set(gallerysound,1) instruction in it when first pressed, and then it changes to zero the second time around. But now I'm stuck. How do i use this var to control the sounds in other keyframes? (preventing the sounds from playing until gallerysound changes again) ?
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Sep 16, 2008
anybody knows the AS to mute all sounds?
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Mar 31, 2010
To stop all sounds in a swf, I'm using the following code.
var transform1:SoundTransform=new SoundTransform();transform1.volume=0;flash.media.SoundMixer.soundTransform=transform1;
This mutes all sounds. Now there is an issue, I want to stop all sounds but one (i.e. "music.mp3").
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Jun 8, 2009
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Mar 31, 2010
To stop all sounds in a swf, I'm using the following [code]...
This mutes all sounds. Now there is an issue, I want to stop all sounds but one (i.e. "music.mp3").
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May 24, 2011
i want to have the music always playing and the ability to mute different parts. It is for a project where you click on different people and they come to life to play music. a stop and play would not have them in snyc. I have not been using action script long
var my_sound:Sound = new Sound();
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[code]....
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Jan 28, 2010
I am using the Sound class to play both music and sound in my game (.mp3). I am using the:
SoundMixer.soundTransform = new SoundTransform(0);
But, I will need something to mute only sound or only music, this would mute both.
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Jan 28, 2010
I am using the Sound class to play both music and sound in my game (.mp3). I am using the:
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var soundOn:Boolean = true;
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[Code]...
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[Code]...
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[Code].....
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[Code]....
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