ActionScript 3.0 :: Accessing Another Loaded SWF?
Oct 13, 2010So I want to access another loaded SWF. How can I have ChildA talk to Child B? All are external SWFs.
[Code]...
So I want to access another loaded SWF. How can I have ChildA talk to Child B? All are external SWFs.
[Code]...
I'm using this code to bring in another swf into a movieClip called "movieLoader":
var myLoader:Loader = new Loader();
movieLoader.addChild(myLoader);
var urlMovie:URLRequest = new URLRequest("movie1.swf");
myLoader.load(urlMovie);
The movie loads just fine, but how do I access it?
I tried:trace(movieLoader.totalFrames);
and it just gave me "1". I know the movieclip has more than 1 frame.What do I do to access the swf called "movie1.swf" I just brought into that movieClip?
I'm loading an external AS3 SWF using the Loader class but i need to access a method inside the loaded SWF. how can i do this?
View 1 RepliesI am using a zoom component which i purchased recently to load different external swfs on different button clicks. But instead of loading separate external swfs I would like to load a single swf and go to frame labels - "one", "two", etc. - I've been reading about casting the external swf as a movie clip, but I am confused how this would work with the code I have at the moment.
var image:String="introlocal.swf";
function loadContent () {
var myLoader:Loader = new Loader();
[code].....
finding the url of the swf filefrom which it has been loaded? The purpose of the url is, I amloading some flv files using relative path. I just want to achievethe same by appending the relative path to the parent swf url fromwhere the parent was loaded. I am a newbie to AS3
View 5 RepliesI have a problem accessing a variable loaded from another swf. Actually the variable is a singeltone class, which needs to be initialized.It has structure presented in the last part of the message.The project has the following structure:
- main.swf - this loads all the other swf files and is their holder.
- assets.swf - contains some common elements and initializes the SingleTone class
- interface.swf - contains some interface elements and needs to use the SingleTone class
- all the three swf files have access to a common class structure, where the SingleTone class is defined.
Now, the problem I have is accessing the SingleTone class from the interface.swf file. If I try to send the SingleTone.singleTone. property parameter to the class I get "Type coercion failed: cannot convert from ClassName@.. to ClassName". If I try to access the SingleTone class directly from the interface.swf file i get "Cannot access a property or reference of a null object...". Both errors I get seem logical:
- if I send a parameter, I send the reference to that object, but the interface.swf file does not have access to the assets.swf domain;
- if I try to access the SingleTone class directly from the interface.swf file, I get the null error because the class is not initialized over the interface.swf domain.
Is there any work arround? I know a simple solution may be to initialize the variable over the interface.swf domain, but what if there is a variable that can only be instantiated in the assets.swf? Can I access that variable from another swf, or can I change the ApplicationDomain?
I am trying to load swf file with Loader class into AIR application. The broblem is that the loaded swf can not access web cam (it can when I run it standalone). Is there any security settings I have missed.
AIR loader code:
loader = new Loader(); loader.name = "moduleLoader";loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
[Code]....
In Flash Professional, I drew a shape, converted it to symbol, linked it to class Symbol1 (extends MovieClip) which is generated at run-time, and saved the SWF file as shape.swf.
Now my main application wants to load shape.swf and create multiple instances of Symbol1 but I get ReferenceError when trying to access the class Symbol1.
Below is my main application's code. Errors thrown are mentioned in comments.
public class MovieClipTest extends Sprite
{
public function MovieClipTest()
{
[Code]...
I have a SWf application built in flex 4. One part of the application relies on accessing a public variable ("step1") set at the application root, and is accessed with
var app:Object = FlexGlobals.topLevelApplication;
trace("step one is "+app.step1);
This, while not optimal, has worked fine. Now, hoever, I need to load this entire application into another application, and I can't figure out how to access my step1 variable any longer.I have been loading the swf into the new parent application like so:
public var myLoader:Loader = new Loader();
public var pizzaContainer:UIComponent = new UIComponent();
private var myUrl:URLRequest = new URLRequest("chickensoup.swf");
[code]......
I am creating a flash program to open other flash programs (load swf files), and change their textfields to my own extended textfield class. This is to capture all text written to screen using a textfield object. Here is what I am doing:
1. If a textfield has been created, the event is captured
2. I want to replace the textfield with my own class extending textfield
*3. Any further access to the original textfield for value changes can be captured, and would update the replaced extended textfield object
The problem is if in their original code, at sometime, the text value of textfield is changed (mainly through textFieldObj.text = some_value) , I don't know how to capture this event.
This cannot be captured by event.CHANGE which requires the user input (ie: keyboard strokes) into the actual text field and changing the text through the code: textFieldObj.text = some_value does not trigger the event.
Here is a simplified example:
// FlashMovie.fla START -------------------------------------------
// any DisplayObjects (such as a created textfield) created will be captured
// by ChildAdded()
this.addEventListener(Event.ADDED, ChildAdded);
[Code]....
I have a movie called crime_scene.swf that is loaded onto another swf.
Code:
this.createEmptyMovieClip("myContainer", 1);
var mclListener:Object = new Object();
mclListener.onLoadInit = function(target_mc:MovieClip)
[Code]....
It seems like it's not working. I tried just myContainer.evi_1.onRelease and _level1.evi_1 but nothing seems to work.
I have a file which loads a series of SWFs. It loads one, allows it to play to completion, then stops. Right now, it will just wait for the user to press a button and select the next one. However, I need it to play them sequentially. Is there any way for the SWFs which get loaded to access the functions which control the SWF loading?
View 4 RepliesIm loading SWFs into my AS3 application. My SWFS are all the same and contain this structure:
root
-item
--color
--overlay
When i load up a SWF file into AS3, This is analogous to the root. So i can say:
[Code]....
I have tried everything i can think of to access this second depth by instance name. Whats wierd is that MovieClip(loadedSWF.item).numChildren returns 2. So Flash knows that theres 2 MovieClips inside of item.... But it just cant reference them by instance name. Since loadedSWF.item works, i assumed that loadedSwf.item.color would work too.
EDIT: I seem to be able to access the MC via getChildAtIndex(0); However this isnt ideal because it create a rule for the designer that he must follow a layering order. Id prefer to do it by name.
In Flash Professional,I drew a shape, converted it to symbol, linked it to class Symbol1 (extends MovieClip) which is generated at run-time, and saved the SWF file as shape.swf.Now my main application wants to load shape.swf and create multiple instances of Symbol1 but I get ReferenceError when trying to access the class Symbol1.Below is my main application's code. Errors thrown are mentioned in comments.
ActionScript Code:
public class MovieClipTest extends Sprite[code].............
I'm having a SWF call functions from another SWF loaded in the first one with the Loader class. There are no problems as long as the target SWF does not contain any TLF TextFields created on stage by authoring time interface. As soon as I place a dynamic textfield on the stage of the loaded SWF, the main SWF (the loader) fails to call any of the functions within the SWF that is being loaded.Static text does not seem to present problems and neither do TextFields created via ActionScript.Also, is it possible to access variables of the parent SWF?
View 2 RepliesI am having a problem accessing variables in a loaded flash movie.
As my understanding goes (someone please correct me if I am wrong), if I load a flash movie into a parent movie (i.e. 'loadMovie("myMovie", emptyClip);'), I should be able to access the loaded movie's variables using dot-syntax.
As an example, say I have two movies: MainMovie.swf, and SubMovie.swf. SubMovie.swf contains a (global) variable called someText. After loading SubMovie into an empty movie clip called "emptyClip", MainMovie.swf should be able to access the aforementioned variable by saying "emptyClip.someText", right....? Well, when I try this I keep getting an undefined value for the variable.
I loaded an external swf into flash using loadMovie. The loaded movie has a hidden button which does some actions. How can I, by clicking on a button on flash execute the actions of the button which exists on the loaded swf?
View 1 RepliesI'm sorry if this has been answered 1,000 times, but I am so confused with everything!! In the main timeline of my movie, I have a container movieclip called "content". I want to load an external swf into content, and then access the functions in that swf. I can load it no problem, but I can't for the life of me figure out how to access the functions, I can't seem to find it anywhere!
View 3 RepliesI have 2 swfs, one is main and it loads other file "skin.swf". skin contains object of custom class SkinClass. I can access it from main swf, but when I try to cast that object, the result is null. This happens when I use absolute url, when I load skin from relative url, everything is ok.
View 3 RepliesI have successfully loaded an external swf inside my main swf. Now, I'm unable to try to trace a variable of the loaded swf from my main swf....
Code:
// Create site request
var siteRequest:URLRequest = new URLRequest('site.swf'); // 'site-' + siteAmbiance + '.swf'
[Code]....
I have a swf file which contains in its library couple pictures. After it is loaded using preloader I would like to be able to create couple instances of them and add them to the stage
If I use swc approach and import it in library path I can not preload it but instancing is very simple i.e
Code:
public var pic:Pic1 = new Pic1();
and that's it, I can add it then to stage then.
How to access them when doing it with swf and loader class?
I'm loading swf file from a server. For some reason i can't access movieclips that are not instantiated on the first frame, more than this - all movieclips that are not instantiated on the first frame and have some animation inside of them, won't stop looping, like there is no stop() action inside, but it is there. And even more than this - everything works fine when i'm using other server. Both servers have crossdomain.xml file that looks the sameI don't get no crossdomain errors and no other warnings.
View 2 RepliesWell, I know how to access the loaded swf variables from its parent, but how do I access the parent SWF variables from a loaded SWF?! I'm trying it.. But get no results.
View 6 RepliesI'm loading swf externally. I need to access it's methods and variables. This is the code I'm using:
import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.Event;
[code]....
if I load a flash movie into a parent movie (i.e. 'loadMovie("myMovie", emptyClip);'), I should be able to access the loaded movie's variables using dot-syntax.As an example, say I have two movies: MainMovie.swf, and SubMovie.swf. SubMovie.swf contains a (global) variable called someText. After loading SubMovie into an empty movie clip called "emptyClip", MainMovie.swf should be able to access the aforementioned variable by saying "emptyClip.someText", right....? Well, when I try this I keep getting an undefined value for the variable.
View 7 RepliesIf I load an SWF file, is it possible for the pre-loader to access and change a string variable inside the loaded swf? Is there any special way to do this or would it be a simple case of loadedMC.variable = "new value"
View 3 RepliesI'm trying to load data from an external textfile, called "config_flash.txt". It works perfectly if applying the fetched data is done within the same function where the loading is done. However, I would like to use the fetched variables in other parts of the script.
Here's what works:
Actionscript Code:
var varLoader:URLLoader = new URLLoader(new URLRequest("config_flash.txt"));varLoader.addEventListener(Event.COMPLETE,
[code]...
So, basically I want the variables/values defined inside the function to be available anywhere in the script. The error that the second code snippet causes is as follows: "1120: Access of undefined property text1/text2".
If I load an SWF file, is it possible for the pre-loader to access and change a string variable inside the loaded swf? Is there any special way to do this or would it be a simple case of loadedMC.variable = "new value"
View 2 Repliesthis is the scenario:main class loads a lot of SWF, each with a timeline streaming sound (need this way for sync with animation) I need to access swf-sound peaks to control volume of a main class dynamic loaded mp3.
all loaded swf are added to main swf as "Page" class that extends MovieClip
How can i access sound channel of loaded swf ?
I am loading a swf file(As2.0) into my As3.0 application. The loading rocess works fine. I want to know how i can acces a button in the loaded swf through my as3.0 program. For example: i have a movie clip in my loaded swf called submit. In my as3 program i want to be able to wrie functionality foe the submit button.
this is my AS3.0 code
//------------Load swf into the application-------------//var mLoader:Loader = new Loader();var mRequest:URLRequest = new URLRequest("test.swf");mLoader.load(mRequest);gameLoader.addChild(mLoader);
In test .swf i have a movie clip called pressBtn. I want to be able to access this movieclip in my AS3.0 code. gameLoader is a movieclip on the stge of my as3.0 fla.