ActionScript 3.0 :: Build A Multiple Drag And Drop Objects

Jan 29, 2011

I'm trying to build a drag and drop quiz where you have a list of countries, and have to drag the correct country into a blank spot in a paragraph to correctly fill out the sentence (see attached). I can get the first country to drag and drop properly. But when I tried to code the second country in the list, I get the following error message: "1021 duplicate function definition" Following is my code:

[Code]...

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ActionScript 3.0 :: Drag And Drop Multiple Objects To Multiple Target?

Sep 10, 2009

im creating a small drag and drop game in AS3-
 
I have 4 objects and 4 targets,
 
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I thought by calling all my target names by the same instance name eg target_mc that would work but only one target will ever work.

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[Code]...

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i have tried a lot of time to make my project into a success.this is the link to my swf...all objects are accepted when i drop it into the plastic bin

var startX:Number;
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[code]....

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Here is the code:

ActionScript Code:
cat_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
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[code]....

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how do you drag and drop separate multiple objects at once?

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[code].....

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[Code]...

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[URL]
  
INSTANCE NAMES
 
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[Code].....

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ActionScript 1/2 :: Multiple Drag And Drop, Multiple Targets?

Mar 25, 2012

I'm making a Multiple Drag and Drop in Multiple Targets educational puzzle for 6-7 y/o kids that tries to teach them a bit about which plants grow in which environments in the country. So, I have a map of Mexico divided in 3 diferent zones: desert, forest and tropic, and 6 different plants (of 3 different groups: cacti, pines and tropical flowers, 2 of each) scattered across the stage and around the map. The goal is for the kids to drop the plants in the right zone and then to click a "verify" button that triggers a validation process. Each of the plant's movie clip has 2 frames with a stop(); action on each: the plant graphic spans across both frames and the second frame has a red error sign over the graphic that indicates an error has occured (if that's the case). Then the validation process triggered by the "verify" button is supposed to move the playhead of each wrongly placed plant move clip to the second frame to show which plants are misplaced and move the main timeline's playhead to a frame that contains a "Please try again" text and a "Restart Puzzle" button. If all the answers are right, an animation plays saying that it was VERY WELL DONE! .
 
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I am trying to create a drag and drop tutorial by building a chemistry set.

The object of the tutorial is to drag and drop the appropriate instruments onto the target to build the kit.

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The whole drag and drop process works fine, the only issue is that when the user picks up the wrong instrument and it snaps back to original position, and the user then picks up the correct instrument and send the user to the next frame, the wrong instrument (only the one that was picked up) is behind all the other new objects.

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I have also included the actionscript for both the correct and and incorrect instrument.

Correct Instrument:

package Chem.DragDrop
{
import flash.display.MovieClip;
import flash.events.MouseEvent;

[Code]....

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Code:
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[Code] .....

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Note: Objects were masked because their border is very fussy and cropping them doesn't help with the quality of their image.

var startX:Number;
var startY:Number;
var counter:Number = 0;[code]...

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ActionScript 2.0 :: Drag And Drop Objects That Snap Into Place?

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I'm new around these parts (I literally signed up about 3 minutes ago!). I'm a high school student who just started using Flash about a month or two ago, so I'm far from advanced, though I have tackled some of the basics. In class I'm working on an art portfolio site but in my spare time I'm making a virtual dress-up doll (you know, the kind where you can pick up the clothes and drop them on the figure to mix and match outfits).Learning how to make drag-and-drop objects was very easy and there are lots of tutorials on it but what I can't figure out is how to get objects to "snap" into place. I want it so that the doll's hairdo's snap into position because they look kind of stupid when placed incorrectly.

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Code:
//record objects starting position
var startX:Number;
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square1mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
square1mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
[Code] .....

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i've created a sprite to drag and drop around the stage. the sprite is masked and has it's mask as it's child so that it too will drag along with the sprite. everything works fine until i add a drop shadow filter to the sprite. when the drop shadow is added, i can only mousedown to drag and mouseup to drop the sprite if the mouse events occur within the original location of the sprite when it was added to the stage.

var thumbMask:Sprite = new Sprite();
thumbMask.graphics.beginFill(0, 1);
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[Code]....

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I want to make an animation like this: when i drag "mc1" in the same time drag "mc2" what is the code for this?

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I have created a simple drag and drop game with 4 signs to be dragged onto 4 targets. As two of the answers are the same I need to be able to have the possibility of both signs to be dragged onto either target.

Quote:

stop();
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[Code]....

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Professional :: Drag And Drop To Multiple Targets?

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Im trying to create a simple drag and drop app where you can drap a movieclip into multiple areas.This is the code i have so far (taken from a tutorial i found) thats works perfectly for 1 target but not for multiples. I initially tried giving the targets the same instance name but that didnt work.
 
stop();var startX:Number;var startY:Number;
square_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);square_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
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[code]....

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