ActionScript 3.0 :: Custom Event To Loaded Swf?
Nov 8, 2009I use loader to load in a swf.How do I send a custom event to the loaded swf?
View 1 RepliesI use loader to load in a swf.How do I send a custom event to the loaded swf?
View 1 RepliesI have a main document class with an eventListener detecting a custom event.
The custom event exists in multiple swfs. Its task is to call a function which will remove a movieclip in the document class.
This is working in the loaded swf, but not in any loaded swf afterward.
Do I need to write the dispatchEvent differently if its trying to send an event that has been sent already?
I hope this isn't too vague without code examples. It would take me quite a while to extract the relevant code.
This is NOT duplicate of my earlier post (its is slightly different)But this is similar issue with similar error but its not the same error The error I am getting now is below while dispatching the custom event from my custom component
TypeError: Error #1034: Type Coercion failed: cannot convert events::MapEvent@a74ab51 to flash.events.MouseEvent.
dispatchEvent(new MapEvent(MapEvent.CLICKED_ON_MAP));
Note: The error in my earlier post is giving below error message
Type Coercion failed: cannot convert flash.events::Event@81ecb79 to com.events.ShopEvent
The difference here are two things, the earlier error is while converting flash event to custom event and now this one is while converting custom event to flash event and secondly, I have no clue why it is trying to convert to the mouseevent where I am just dispatching my custom event with proper listeners.
This is my custome event
package events
{
import flash.events.Event;
import ui.map.MapElement;
[code]...
Is there a point of creating custom event class if i dont need to pass custom property with that event?
View 3 RepliesI hava a custom component and it contains a child icon. If I add a mouse-click event listener to both component(click-listener1) and icon(click-listener2), the event dispatched sequence is click-listener2, then click-listener1. I can understand it. But if I add a custom event to component (listener1), and mouse-click event to icon(listener2), when icon is clicked, the component will dispatch the custom event. In my test, the event dispatched sequence is listener1, then listener2. It doesn't match with event-bubbles rule.
In my opinion The custom event is dispatched in listener2, which triggers listener1. Why event flow sequence is not listener2, listener1?
In component.
icon.addEventListener(MouseEvent.CLICK, iconClickHandler);
private function iconClickHandler(event:MouseEvent):void
{
[Code].....
I have the following situation:I have an event handler, that displays small messages in my application's statusbar.These messages get passes through by dispatching events from custom components.A simple message could be like "HTTP Error" or so.Now, the main event listener, in the main application file, listens to the event dispatched by any custom component,but seems to refuse listening to events dispatched by custom AS classes.Here is my code for the custom event:
package main.events
{
import flash.events.Event;[code]..
So to sum it all up:
- The event listener listens to the custom event dispatched by any custom component.
- The event listener does not listen to the custom event duspatched by an AS class.
Those who wonder, the event really gets dispatched, that's why I added a trace call.
i am a bit embarassed to ask this, but i do this so much i have to ask. Occasionally, i need to pass/handle custom events on the fly. Rather than creating a whole custom event class, i will just do something like
Code:
myObject.dispatchEvent(new Event('thisCustomEvent'));
//and then handle it later
[code]....
I have a custom Flex 4.5 component (to be used in a List) -
Game.mxml (represents a clickable playing table in a card game):
<?xml version="1.0" encoding="utf-8"?>
<s:ItemRenderer [code].......
But I never see the "game clicked: " trace. Does anybody please know why? I'm probably missing something minor, because I can see the "Clicked: 8946" trace.
This is similar to the question asked here. I am dispatching custom event "ShopEvent" but i am getting error "Type Coercion failed: cannot convert flash.events::Event@81ecb79 to com.events.ShopEvent"Note: Error is thrown from the parent custom component (3rd code snippet), I have added more details thereThis is my custom event. See the first constant, I copy pasted the event name in custom components.
package com.events
{
import flash.events.Event;
[code]......
I am having trouble using a custom event in flex. I need to dispatch an event from inside two nested components and receive it in the main application file. The basic set up is a main application file importing a custom "gallery" component.
[Code]..
In my AIR application, I try to dispatch a custom event from a class to main window.This class is use to call httpservice. My goal is to send a custom window when the httpservice result is send.[code]...
View 1 RepliesHow to trigger a custom jQuery event from Flash, passing some data through event object?
View 2 RepliesI am trying to understand event propagation in Flex framework and have a following doubt on it:
Scenario: I have a built-in component DropDownList on change of which I want to create a custom event refreshPreview and want to propagate it to a custom component PictureComponent.
In the custom component's mxml, I have added the Metadata directive as follows to register a refreshPreview event with the compiler
<fx:Metadata>
[Event(name="refreshPreview", type="flash.events.Event")]
</fx:Metadata>
Layout Details: In my main mxml application I have laid out DropDownList and the custom component such that both are siblings (i.e. have a common indirect parent)
e.g.
<s:Group id="contentGroup">
<s:Group id="formGroup">
<s:Form x="11"
[Code]....
I am seeing that the refreshPreview event is not getting propagated to the custom component.
I doubt this is because the built-in component is a sibling of the target (where the event got generated) and not a parent. how to make refreshPreview event propagate to custom component?
how to add an event listener to an event from a custom class. Here are the relevent lines of code (I think) from the class:
[Code]....
printableInvoice.addEventListener(batchGenerated, printableInvoice_batchGeneratedHandler);Results in this error: 1120: Access of undefined property batchGenerated. I have tried it as FlexEvent.batchGenerated and FlashEvent.batchGenerated.
The MetaData and function that dispatches the even in the component printableInvoice is all right. It I instantiate printableInvoice as an mxml component instead of via action-script it well let put a tag into the mxml line: batchGenerated="someFunction()
I'm using a Static EventDispatcher for all event handling in my application, and one of the issues with it is that the Static EventDispatcher becomes the target and currentTarget of the custom Event. Usually, I just pass the event to the custom event which it will carry as its own property. I usually call it "scope". So, instead of using "evt.target" or "evt.currentTarget" in the event handler, I use "evt.scope.target" or "evt.scope.currentTarget" instead. This works fine.
The issue is that I want to simplify this with custom events by overriding the target and currentTarget methods so that they return scope.target/scope.currentTarget. At run time, I get an error saying that I cannot convert Event to whatever I named the custom event. So, I tried not extending Event, and that produced an error stating that the class function is expecting exactly 0 parameters. I just want to make it so that people using Static EventDispatcher handling events as they normally would.
So, the question is there a way to override target and currentTarget while extending the Event class, or is there a way to create a custom event without extending Event?
I have a repeater component with custom event. My repeater components fires custom event holding data. My need is to dispatch event so other repeater components can access data from dispatching component.
Edit: Added whole stuff here.
<!-- AttributeMapping.mxml -->
<?xml version="1.0" encoding="utf-8"?>
<mx:Canvas xmlns:fx="http://ns.adobe.com/mxml/2009"
[Code].....
I am trying to pass custom event data from 1 class to another class...here is my codes..[code]
View 2 RepliesI'm just getting started with custom events in a custom component. And I don't quite have the hang of it, yet. I've got a component with a button in it. When it's clicked, I want to call a function in the main app.
Custom Component:
<mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml"
layout="absolute" >
[code].....
ActionScript 3, just learning AS3 but know a handful of other languages. What would cause an event that the listen call executes without throwing an error and was successfully dispatched, to not be listened to?
Dispatch call (this runs ):
private function HandleMouseClick( e:Event ):void{
if ( m_MouseState == MOUSE_STATE_SELECTED )
m_MouseState = MOUSE_STATE_NONE;
else {
m_MouseState = MOUSE_STATE_SELECTED;
[Code] .....
The "Squares" are childed to a checkerboard that is childed to my main app ( which extends sprite ). the checkerboard displays and has all the behaviour I want, but when I click a square, the click event fires and dispatches the custom event, but the custom event is never received. That should be all code needed, the rest of the code is just to create a grid and put random numbers in the squares, which works fine. According to every website that has a "custom event tutorial" it would appear that i have everything needed to listen to the event, its just not happening.
I've created an Event Handler/Listener like so[code]...
Access of possibly undefined property data through a reference with static type flash.events:Event.
how to dispatch custom event in flex in my main mxml file i have put this code to dispatch this function
[Code]....
i want to ask what i am missing why my customevents not working
I have created a Custom Event, that is fired from a custom component. It should be catched in the main application to change the selectedindex of the viewstack.[code]
View 1 RepliesIf you have a larger project, how do you manage your custom events, do you put all of them in a single class or make multiple classes?
View 2 RepliesI have a button (toggleBtn) when clicked dispatches the following custom event - dispatchEvent(new Event("togglePause"));
I have second object with a listener listening for this dispatch. Not sure what to attach this listener to to receive the dispatch. Attaching the listener to the stage does not work for me. It might be worth mentioning both the these objects are external objects instantiated in the document class.
I have made a very simple custom event class and have it imported to the main timeline and another class. The problem is I'm not getting an error but it's also not working. Below explains my setup main timeline:
ActionScript Code:
import Operator1;this.addEventListener(Operator1.CONNECT_ME, eventHandler);
function eventHandler(evt:Operator1):void {
trace(evt);
}
in another class I import the Operator1 class and dispatch the event using the following (from a button's press):
ActionScript Code:
dispatchEvent(new Operator1('hello'));
heres the operator class:
[Code]......
So, I have this ball that bounces around the stage. I need to have a textbox update each time the ball hits the side of the stage.I created a custom event to make this happen...but right now I'm just trying to make it trace so I can be sure the events are listening and responding to the ball bounce...but it's not working. I must be missing something.Main Class
PHP Code:
package com.chandelle{
import flash.display.MovieClip;
[code].....
I've been experimenting with writing my first custom event. So I have a MovieClip class in the library called "Curtains". It plays an animation and at the end of the animation I have the code:
ActionScript Code:
stop();
dispatchEvent(new Event("closed"));
Now I'm creating an instance of this Curtains MC in my class below. The custom event is not being detected. Did I put the event listener in the wrong place? What did I do wrong?
[Code]...
I am making a game and I am having problems getting a class to handle a custom event... I know the events are firing because I put some trace statements into my custom event class. Here is how it's set up: I wrote a Singleton class to handle all game controls:
[Code]....
I have a button which is an instance of a "button1" class. The button is instantiated by an instance of the"introScreen" class which is instantiated by the "screenHandler"class. I'm not sure how to attack getting an instance(the "button1" instance ) to dispatch an event heard by its grand parent(the "screenHandler"instance). My main confusion is getting an instance to transmit a specific event like the name of the screen to switch to. Can I specify a custom event in an instance?
View 2 Replies