ActionScript 3.0 :: Filereference.upload ... Works On Localserver But Not On Webserver
Feb 6, 2011
I'm uploading images via filereference.upload ... works fine when testing on local machine with apache. once I port everything to my web-based server ( shared server with a webhosting company ), the upload fails. - do not get any errors such as SECURITY_ERROR , HTTP_STATUS , IO_ERROR - do get 1 PROGRESS event - only 1 - but it already shows 100% - do get COMPLETE event after a couple of seconds - do not get UPLOAD_COMPLETE_DATA, but do get it on localhost - do not get the image on the remote server - my local php is 5.2 ... webserver php is 4.4 ... - I have tried setting 757 as file permissions for image directory - all php, swf, image directories are in the same domain, though in different directories. - I have tried uploading the image to the same directory as php directory itself .
Can you use the FileReference.upload() function to upload files to Sharepoint or do I have to use the SP web services? This is without adding your own ASP.NET Web Services, just using the built in SP Web Services.
I am creating flash uploader and want to start 10 uploadings at time.But flash upload only 2 files on domain at time, other references wait for something.In IE with ActiveX Player limitation is about 6 files at time.Is there any ideas how to change this limitation? For uploading I need to use FileReference.upload without creating URLRequest object from file data.
I recently used Flash to create the header for my website. However, when I tried to upload my .fla file along with the .swf (which had no problem), I couldn't because the file format isn't supported. Is there any way I can get around this?
Also, I heard that you have to upload some .js file or something.
Okay, so I am calling my scripts from the folder "php/" Thus, my FileReference calls "php/upload.php" to upload. However, my uploads are in "uploads/" and not in "php/uploads". When the PHP script is called, it apparently ignores the caller (the SWF file) and looks for uploads in its own directory (the "php/" folder). It may be a PHP question, but how do I reference the uploads folder as being in the parent directory of the php files in my PHP script?
I want people to be able to upload images so should I have them upload it into a db using BLOB or should I have them upload it to the web server? I've been reading people say that the web server is probably better to use, but I don't know about that using AS.
I have followed the tutorial here by obiAdmin (raymond) [URL] on how to connect flash to a php socketserver. The problem is in the development environment it works like a charm but when I put the swf on my local server (wamp) it fails to connect to the socketserver.
I've got a thumbnail button slideshow of some images and to keep the file size down I placed all the images in separate .swf files and linked the buttons so the images will appear in a space on stage (level 1) as follows:
on (release) { loadMovieNum("mov-1.swf", 1); }
I've got 15 images linked this way and it all works fine when viewed in the html page on my computer. But when I upload to my webserver, the images on level 1 don�t appear.
I finally finished my game and now whenever my game communicates with my php file/mysql database it fails when the file is being run off the server, but somehow it works fine when played locally.
Here is some sample code:
(This works locally, hence the full url for the load function. But it does not work on the server which I thought was strange.)
Code: startupvars = new LoadVars(); startupvars.load("http://alexville.com/alexvillenetwork/startup.php"); startupvars.onLoad = function(success){ if(success){
I really want to finish this project that I'm working on, but this stupid problem keeps holding me back.
When I try to Load variables from my PHP file on my webserver from my local computer everything goes fine. But when the swf file is actually on the webserver the Load function fails to return any result with no error.
Here is my code:
Code: Stage.scaleMode = "exactFit"; startupvars = new LoadVars(); startupvars.load("startup.php");
[Code]....
What happens after this code runs is that the text boxes dont get filled with ANY text, not even the Logged In As before the variable. So I guess the "startupvars.onLoad = function(success){" code is not being run.
I got a FileRefrence instance for a simple upload and it did work for some time in the past, but now I just can't discover what made it stop woking. Can anyone help me find it out? To simplify, I took only the necessary code (not working as the full version). Here are some details:
1. I'm using Flash Player 9 (this can't change because it is a part of a bigger project). My current host machine is a Windows Vista one. The sandbox is set to network access.
2. The FileReference calls a simple php script hosted at an Apache server (Linux). The script permissions are set to 644 (it works for file uploads coming from plain html pages) and I set the folder permission to 777 just to avoid any other source of errors. Here is the simple code for the php script:
<?php// receiving variables$uid = trim($_POST['uid']); // just to check for a post variable that I must send while uploading (won't work even if I revome it) // a file to check if the script is really called $myfile = fopen("upload.txt", "wb");fputs($myfile, "file upload for uid $uid ");
[code]....
Just for checking I add a Loader instance and used its "load" method with the same "urlSend" variable. It worked and the php script generated the output file...
Is there anyway of upload a file in flex 3.5 without using fileReference? Or even with fileReference, but without browsing, for example, I'm trying to take a printscreen and send it to my java web server
I'm having an issue with a file uploader i'm working on. Certain files, it seems files over 7mb will not upload, nor give an error, it just silently freezes when it starts.
This is on a MediaTemple [dv] with the php.ini modified so that max_file_upload = 100M, same issue.
Here some ActionScript for yashortned a lil)
Code: var listener:Object = new Object(); listener.onSelect = function(selectedFile:FileReference):Void { browse_mc.filename_txt.text = selectedFile.name;
I need to let people upload a .pdf document there are other places on my site that allow people to upload .jpg which are usualy a fairly small file size.Well I need them to be able to upload a .pdf which is considerably larger.The problem is that every time I atempt an upload, it gets to about 65000 bytes and then results in an IOError.
there is a way to call two times filereference.upload on the same filereference object ?It's seem something is not call the second time..I need to re upload an images when this one is truncated after upload on web server.
here my code : public function uploadImages():void {/** @function uploadImages()
I'm deploying a small application with Adobe Air. My application will do batch upload from filepath which stored in a text file. For example, in a text file name "list.txt", there is a string "C:myfilesIMG_0001.JPG". Now I want to upload this image file, keep tracking of upload progress :-< I want to use FileReference to get the upload progress, but I don't know how to import from file's path. I also wonder how to use FileReference to upload this file without prompting a dialog for user to select file.
I'm trying to perform a file upload using a FileReference from a Flex app running in Firefox 4. However when I attempt to call the upload() method, the Filereference throws an IOError with the following Error #2038: File I/O Error. URL: [URL] If I don't explicitly add a listener for the IOErrorEvent, then I get a Flash player popup stating SecurityError: Error #2000: No active security context.
The request doens't even hit my server (I can verify by placing breakpoints in the Java code and watching the HTTP Requests that go out using HTTPFox), so it seems to me that this is a client side issue (right?). I've done some searching for the problem on google and the suggestions included wrapping the upload() call in a timeout/callLater, and attempting to attach the sessionId to the request (since Firefox creates a new thread for the upload and doesn't attach the proper cookies). Neither of these approaches has worked for me. I don't experience this problem with Internet Explorer, only Firefox.
After moving a web site to another server flash upload stopped working. After some debuging and isolating the problem I found out that in SWF file (used for multiple upload) FileReference.upload() method doesn't work. URL called by item.upload(_root.uploadScript) isn't called.
Here is the code:
flash:
listener.onSelect = function(fileRefList:FileReferenceList){ var list:Array = fileRefList.fileList; var item:FileReference; _root.toUploadCount = list.length;
Now I understand that this is returned because the upload function returned a false, but why is it returning this false. Is this because the URLRequest is wrong or the uplaod file is wrong or something else? I've tried looking all over the web for another case and it doesn't give me one.
I needed a file upload feature. I pretty much just copy pasted the code from the flash help and when rendering, flash would show the file browser window when rendered in flash.However, when displaying the swf in the browser, either on my local laptop server or FTP-ed up on my server, the popup would not pop(up).why does it run when publish/test it in flash?
I've been trying to build a simple flash uploader to upload files onto a server using the FileReference-class and simple PHP. Trying this on a localhost-server succeeded within two minutes, great!
However, now I am trying to do the same thing on the remote-server, but it keeps giving IO-errors. I have done the following: Put all permissions to 777, in the main folder and also the folder where the pictures are uploaded to Tried different remote servers
I would like to automatically resize an image uploaded through fileReference if the image is larger than the movieclip. The movieclip is 500x400 pixels.Here is my code.
The movieclip where the image will load is called "upload_area"
Code: var fileRef:FileReference= new FileReference(); btn_upload.addEventListener(MouseEvent.MOUSE_DOWN, onDown); function onDown(evt:MouseEvent):void{
For 2 weeks now I've been trying to debug what's wrong with my application, in failing to upload a file. I traced using firebug, and flash doesnt even TRY to access the aspx script which uploads.So Im trying to look now for an alternative, preferrably using javascript. Like taking all that upload behavior to be javascript's responsibility rather than flash's responsibility.
server, the swf is in the same domain as the images directory andthe PHP file. It's exactly as laid out in the Unleashed book: (see ). However, I get an HTTP 406 error whatever I do. I've checkedfile permissions. I suppose it is some sort of security problem butI can't see what. I tried the same thing on my local PC apacheserver and there I got an IO error can point me to more details onthe FileReference error handling
I have a multiple file uploader similar to the Adobe demo.It gives me an "I/O Error #2038" when i try to upload files. It happens for all files, single or multiple, even ones that are a few KBs in size. Following the I/O Error i get a "HttpStatus 503".This problem occurs using any browser (Safari/FF) on Mac/Linux.On windows the uploads work just fine, regardless of the browser.
I am using Flash 9.0.115.0 everywhere."I/O Error #2038"
I'm writing a webbased flash application to upload big files (up to 750MB) on a server using PHP (Version 4). For small files it will work, but for large one the upload process seems to freeze. The upload "freeze" at different times and loaded MegaBytes.
There is a single button on the stage, and when the user presses it they are presented with a file browser (FileReference.browse() function). When they select an image file, I want the image to be uploaded to the site [URL].
I'm getting a response from imgur, so I know my app is connecting, but it's returning an error, "No image data was sent to the upload API".
Once the first file is successfully uploaded and the data is returned from server (onUploadCompleteData), I begin to upload the second file from FileList. Here comes the funny - listeners onOpen, onProgress, onComplete are successfully invoked in Flash, the filereference is indeed the filereference of the second file, size matches. But the onUploadCompleteData is never invoked. I checked in IE HTTP Analyzer and there is a simply no outgoing data (0 bytes), even tho the request is made. So the file "finishes" uploading like nothing would have happened but actually it didn't upload at all.
I tried to add a 30 seconds delay between uploads and that works flawless till now. So I tried, 1 sec, 3, 5, 10... didn't work. I simply cannot let a 30 seconds delay between uploads.
ActionScript Code: public function upload(file:FileReference){ //IntervalManager.clearInterval(this, "uploadInterval"); <- added interval for testing, works with 30 secs