ActionScript 3.0 :: Poplulate Dynamic Text Fields On Different Frames
Jan 30, 2009
I have an issue with my xml showing up in dynamic text fields that are on different frames.I have mc's with dynamic text fields within them. They are all on different frames.I have my as for loading xml on frame 3 with the text fields defined there as well, yet when on the various frames after, there is no text in the fields..The only fields that are being populated are the ones on frame 3 (same as as for xml).[code]
I can't get the code to "know" which of the dynamic thumbnails has been clicked (by "know", I mean return an index value, say 0 through 7 if there are 8 projects, that I can use to access that particular project in the array of 8 projects in the rest of the code)... So if the third movieclip thumbnail were clicked, I'd like "2" to come up somehow... I've tried this code, which is kind of lame, I know, based off of the idea of each of the thumbnail movieclips' names ending in their index number:
Code: //"this" is the button that was pressed; would return a string ending in //thumberMC_<number of whichever movieclip thumb was clicked> var: testString:String = this;
[code]....
Lastly, there's a dynamic textfield I'm trying to create that never shows up for some reason. Again, you could see in the FLA (in the "createDrawer" function around line 424).
I want to generate a mc for each rep with 6 text fields containg the 6 values for eash rep.So for this xml there would be 3 mc's with 6 text fields in each. This is one of my first times really diving in to xml parsing in Flash.
Basically I want to get the text fields in my Flash translated. To achieve this, I have the translations in a XML file and all text fields are dynamic. I read the XML (dependent on a language calling parameter from the HTML) and set the text fields like:
this["text_1"].text = "Hello";
The "text_1" and "Hello" are of course retrieved from the XML and I use variables in my code.
Now to the problem: I can successfully set the text field, that is visible in the Frame 1 (where my script is executed), but setting text fields that appear later give me an error. Translated it means something like Null Pointer not accessible. So I assume, that the this["text_x"] can not be found.
Is there a way to access it without copying the script into each text element? I have also thought about events, e.g. when the text is shown the first time and I do the translation then (would have to cache the XML at startup then to save time), but didn't find anything.
I'm trying to populate a set of dynamic text fields with text using a for() loop and cant seem to get it to work.I have 9 seperate dynamic text boxes each labled picNum0 - picNum8. I want to read a number of pictures from an external file then have those numbers populate 1 through 9 into the text fields.I get the variables loaded in with the correct values but the text fields wont populate.[code]When I trace(curPic) inside the for(){} it outputs: picNum0 - picNum8, so I know that the variables are allocating ok, but dynamic text fields arent populating with the correct numbers.
I am wondering how do we determine when a user "starts" entering text into a dynamic text field. Say a person has entered the wrong information and they get an error. I would like to be able to remove that error message as soon as the person selects the input fields again.
I'm trying to make this guessing game where you have to guess how many times a penguin will bounce off the water surface before it sinks The way I'm planning to do it is kind of like this:
1.[Script telling textbox to add +1] >> 2.[Bounce animation] >> 3.[Script that randomly sends you to point 1, or 4] >> 4.[Ending animation]
Yeah, and right now I'm desperately trying to get that dynamic text field to work ...I've made a button with this code:
(The textbox is called "test") on (release) { test ++; }
And on the first frame of the timeline I've added this:
What I'm doing is that I want to create textfields using flash and insert them into my HTML portfolio site.The reason I'm doing this is to be able to use special fonts, kern the text properly and customize the anti-aliasing. I tried with CSS but I don't have enough control using that (regarding kerning and anti-aliasing).I have created a Flash file that can load specific .txt files into the textfield of the SWF (so that the text becomes formatted), using FlashVars. I discovered that kerning in Flash doesn't apply to dynamic textfields unless you set it using actionscript. So I've tried to use the following code on my textfield:
--- var myFormat:TextFormat = new TextFormat(); myFormat.letterSpacing = 3;
I'm populating dynamic text fields within (timeline) animated movieclips. For some reason, this only works with the first movieclip even though the rest are formatted identically. I'm getting no errors.I can load other nodes into this MC so I think the XML and the code targeting the nodes seems fine (tracing the node values works as well).
The problem seems to be with the target movieclips, however I cannot find any differences in their settings compared to the one that is working. AS and XML below:
Code: function loadXML(loaded) { if (loaded) { var format1:TextFormat = new TextFormat(); format1.letterSpacing = -4;
[code]....
I have attached the FLA and XML for reference, version CS4.
i have my black berry being able to add a custom pin i created and when i send a message its shows on the screen but want i need help with is when more thane one persons use it when they text it removes the previous text so i need help in know how to create 4 dynamic text fields so when they text it can transfer to the other three and remove after a period of time..
I am having trouble embedding a font in my Flash file. I have the font in my library. I have the text field selected to that font with the * next to it. In my actions I have: vid_title_txt.embedFonts = true;
If I set it to false instead, it shows a different font. But if it is set to true, nothing shows.
Is there a way to type HTML directly into a TextField in Flash CS4? I've created a TextField on the stage, set it to dynamic, set "Render text as HTML" and thought that I could then type HTML directly into the TextField and that it would be rendered as such. Instead it displays whatever HTML I type as regular text.
I assume then that the only way to get HTML into one of these fields is to dynamically load it into the TextField through the htmlText property. Is this right? And if so, what exactly is the purpose of having a "Render text as HTML" button in the first place? Couldn't I just load the HTML into the TextField through the htmlText property anyways?
Well, at any rate, I was really hoping to use as much of the flash interface for the project I'm working on, such that anyone who didn't know AS3 could easily update it themselves. Now it's looking like not only will they have to know AS3 and HTML, but also have to deal with the hassle of formatting what will potentially be a complex system of images, textfields, and videos all in AS3 with no visual interface.
Is it too much to ask to be able to just highlight some text and make it bold or italic? That's really all I need, sadly.
I think that I have properly embedded the Verdana font (see image below). However, in my Flash game, dynamic text fields do not show certain letters, such as X and J. What am I missing?
I'm having trouble with dynamic text. I have a symbol with dynamic text fields in it. In the action script file I want to change the text of these text fields like this: textFieldName.text = "new text"; But nothing happens. I cannot see any text when I play the movie. Also I tried adding a dynamic text field directly to stage and change the text with textFieldName.text = "new text"; I can see the new text when I play the movie. Then I added my symbol that has the dynamic texts in it, and the text of the text field that is directly on stage disappears. When I delete my symbol, the text is back there. I'm using Flash CS5 and ActionScript 3.0.
i need to use large list of locations in text field round about 5000 to 6000. i have done that but the text field doesnt display data when reaches more than 3000 i think (below it its working fine), i need to cater this prob, maybe it can be done through paging
trying to format some dynamic text fields (i.e.) Im trying to specify the font style, the font size and colour, but my code below doesnt seem to be working, no errors being returned.
ActionScript Code: private var fontStyle:TextFormat; fontStyle = new TextFormat("Arial",18,0x006666,false,true);
2. Also trying to specify the physical size of the dynamic text field via code, so that long sentences for example can be fully seen without being cut off, see image below.But Im unsure on how to work out the code for doing this tried the regular googling tatic but no results. my dynamic text fields are added to the stage via addChild(); so just physically changing the size of them on the stage .FLA isnt an option as they arent actually on the stage.
I'm making a program so that you can plug in your birth year and get some basic information on what Chinese year you were born in (Year of the Dragon etc).I created a class, linked it to an MC and looks like it is creating everything okay but the input text is definitely buggy.I can input text at the top of the stage but not in the actual text field.I have spent a lot of time on this and am completely clueless as to what is bugging this thing out.I guess I am not declaring something properly but I've had my TA take a look at it as well and she cannot figure it out. [code]
create superscipt number, or to hack it in dynamic text fields? I'm using XML along w/ a number of CSS styles and I can't find a way to achieve this. One option would be a nice small pixel font thats designed to looked like superscript numerals.
So I have a project where there are 5 dynamic text fields, and I thought it would be quite simple. Create a dynamic text field, and then load in the .xml content, and I had it complete. However, it turns out that spacing is quite important, so my method will not work, and I'm kind of stumped how to proceed.So the things highlighted in red represent the .xml nodes, and as the width (character count) of TEAM1 and TEAM2 change, the spacing needs to remain consistant, and the static elements (the "vs." and "|" need to move accordingly, and the TEAMLOCATIONS need to stay lined up as well..Does anyone have a good idea how to handle this, or a good tutorial they could point out? I'm trying to build my own array structure, and calculate the width of "TEAM1", but it's slow going..
I am pulling my hair out trying to find out why this isn't working. Is there anyone out there that can help me out? I'm trying to get the dynamic text fields to display the numbers I have set in variables but the dynamic text field will not display anything, even if I put numbers in there, I have checked my syntax and it is correct, I have made sure that bold is not checked and I have made sure that my fonts are embedded but this thing still will not display.
I've got a bit of a problem with dynamically created text fields. I want to have the required effect :
The flash file loads the xml file (this works fine) and is able to read all nodes and attributes (yup, works too) and then create a certain amount of dynamic text fields populated with data from an attribute(not working so well....) Heres my code :
Code: var news = new XML(); news.ignoreWhite = true; news.load("newsdata.xml");
I'm loading XML into dynamically created text fields. I've got everything working properly in that aspect. Now, for example, the XML has 5 different events, each with a "name", "city" & "date". I can get the first event to display all the variables. How do I get Flash to continue to output the rest of the XML file into text fields without creating dynamic fields for every XML node?
Code: //Create XML loader and load it var eventsXML:XML; var xmlReq:URLRequest = new URLRequest("xml/test.xml");
I have a series of dynamically created text fields that form a grid and I want people to be able to auto tab through each field in the grid. I want them to be able to enter in 1 character and then have the focus move to the next field in the grid.All of the TextFields are named "inputBox" with an ID number added to the end using the name property of the TextField class. So they are named as follows inputBox0, inputBox1, inputBox2, etc.Now for the code I am using to change focus to the next textfield:
stage.addEventListener(KeyBoardEvent.KEY_UP, checkTextField); function checkTextField(e:KeyboardEvent):void{ var instanceName = e.target.name;
Trying to connect an input text field to a dynamic text field - each with different formatting (font, size and justification). So far I'm just using the properties box to format the text. Using a.2.0. It works easily in a small test, but in a larger .fla, the results dynamic text field retains the formatting of the input field.
I'm making a simple program in Flash MX 2004 and I can't figure out if what I'm trying to do is possible.I have an animation of a card flipping over. It's a movie clip with a dynamic text field placed on it.It animates fine, but the text only shows up when the animation stops, not while it's moving.Is it possible to have a dynamic text field actually move with the animation? (rotate, resize, etc...)
I`m making a matching game that uses dynamic text fields, but cant embed the fonts, I`ve tried everything I could think of, even adding a text box with the embed fonts, or loading them from an external file, nothings absolutely happens, I`m completely clueless, can you help me?This is my code, is in as2, can`t change it to as3 cause the whole game stop s working,
I`m making a matching game that uses dynamic text fields, but cant embed the fonts, I`ve tried everything I could think of, even adding a text box with the embed fonts, or loading them from an external file, nothings absolutely happens? This is my code, is in as2, can`t change it to as3 cause the whole game stop s working
In an attempt to use a dynamic text field on my page, and passing text to it such as..
question.text = "Sample text here"
..where the instance name of the dynamic text field is "question" ..I found that if I add another text box to the page as static text, but using the same font as the dynamic field, the dynamic field populates incorrectly.If I compile using CS4 it works fine, and if I break apart the static text in CS5 it works fine.I also found if I change the font of the static field to something other than that of the dynamic.. it works fine.However in further testing..if I place a second static text field on the page,the dynamic again breaks even if I use the different font as before.
All of these scenarios work fine in CS4, but in CS5 is causing my dynamic field to change to the same as my static text, or simply mixing letters and otherwise not displaying my dynamic text...I've tested on three systems here all with CS5 ...
I have a movie clip with 5 frames. When I'm on frame 3 (main game play) and I use the setChildIndex command on an on-screen element that exists on the frame itself, the element in question will now be permenantly added to the stage, and will persist across the remaining frames (end level and end game). This behavior was not present in the project until I converted it to CS5. If I remove the setChildIndex command, the on-screen elements stop sorting their depth (as your would expect) and they no longer bleed into the next frame which is for level ending.
I am also having trouble with a dynamic text field. It's currently set to not be selectable, but when you mouse over the field it shows the cursor symbol for your mouse pointer, and when you click over it, a small block highlight appears on the left or right side of the field. You can't change the field contents, or even select them, but when you try a small selection black mark appears on the end of the field. I've destroyed and recreated this field, and the bahavior seems to be staying the same.