ActionScript 3.0 :: Reference A Movieclip Inside Another Class
Dec 13, 2010
I'm making a sidescroller for school and im trying to get my hit test working.
I'm having trouble because I'm not sure how to properly reference an movie clip that i added in my game engine (zombie_mc), to a seperate class for my bullets the code for adding my zombie to the stage
Quote:
if (zombieTime < zombieLimit)
{
//if time hasn't reached the limit, then just increment
zombieTime++;
[Code]....
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Similar Posts:
Aug 11, 2009
I'm trying to reference the document class from inside a MovieClip that's dynamically added to the stage. I'm using this script:
Code:
documentClass(root).someVar;
Where "documentClass" is the name of my class (duh).
This works fine, however -- when I move the class file into a folder (and make all the necessary revisions to point to the file) this doesn't work (everything else still does). I get a "not found, possibly undefined method" error. The class name is technically com.documentClass now, how do I point to that? The file is an Adobe Air file.
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Jan 21, 2009
How do I reference to a Movieclip on the stage from inside a Class.as?
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Nov 12, 2011
I'm using Flex 4.5, and I have imported a custom class I wrote into the main MXML file.
Inside the class file, I want to be able to create a TitleWindow using the PopUpManager like this:
package classes {
import components.*; // My custom components
import mx.managers.PopUpManager;
[Code]....
This is because this isn't pointing at WindowedApplication. How do I make the first parameter in .createPopUp() point to the WindowedApplication?
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Nov 5, 2009
In simple example, I have a class called RedSquare that extends a Sprite. I need to have it in a central position of the stage. I do not know if importing definition of Stage class to RedSquare changes anything, but in the constructor of the class i could write [code]...
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Dec 7, 2009
Is there a way I can reference a Movie clip I have on the main stage from a custom class of a document class?[code]
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Dec 8, 2009
Is there a way to refer to a Movieclip on the stage from a class file of the document class
Lets say I have 3 MovieClips on the stage(a Circle, a Square and a Triangle)
I have the document class which calls another class that controls the MC on the stage
Example
ActionScript Code:
package {
public class Example extends Sprite {
//Create the instance of the class being called
[Code]....
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Jul 21, 2009
I've looked all over the web, including this forum and can't seem to find a solution to my problem. I have the following:A main movie (root) that loads external swf files as needed. These external swf files have movieclips within them I want to reference. So I have the following code in the main movie (root).[code]Everything up to the point of tracing through the loaded movieclip works fine. When the movie is tested, it does not seem to want to trace through all child information of the loaded movieclip.Essentially I'm doing this to see what is inside the loaded movieclips (though I know 'cause I can look at the fla file); however I need actionscript to be able to see into the loaded movieclips so that I can adjust another movieclip within the loaded movieclip as necessary.
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Nov 13, 2011
I'm working with Flash Builder 4.5 on an Actionscript project. I've created the following classes:
package
{
public class ComplexNumber
{
[Code]....
but the code inside this loop generates the following run time error: "ReferenceError: Error #1056: Cannot create property 0 on ComplexArray." Thus, my code for "BXFN_complex[ii] = ~" is incorrect. Anyone know how to achieve what I'm trying to do? Basically, ComplexDivide.v1p0 returns two numbers, and BXFN_complex is an object containing two number arrays, and I want to assign the ComplexDivide two numbers into the ii'th element of arrays in BXFN_complex.
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Mar 31, 2010
I've been programming with AS2 for a few years and I just made the switch to AS3. I'm hoping there is an easy solution to this problem. I have a class 'Actor' (extends MovieClip) that needs to hitTestPoint on a nested MovieClip 'root.World.walls' in a function moveRight(). The line of code looks like this: ...while (MovieClip(root).World.walls.hitTestPoint(pnt.x, pnt.y, true)) {... But I keep getting various errors when I try different solutions.
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Jul 21, 2011
I am doing a looping background with 2 identical BG movieClip (B1 and B2). Those 2 are "new" by the same class.
var B1:MovieClip = new BG();
var B2:MovieClip = new BG();
But because this BG class picture is loader from the internet and the picture is rather big. When I addressed its loading by using progressEvent. The picture is really loaded 2 times. Is there anyway I create B2 based on B1 without using new BG() again? Since it definitely makes a new BG with Loader code inside.
[Code]....
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Feb 16, 2009
Here is a simple example of what I need to be able to do:I have a movieclip, "main_movie", in the main frame, which has multiple instances inside of it...for example "mc_1", "mc_2", and "mc_3".I am unable to figure out how to dynamically reference them. Please look at the code below and let me know what I'm doing wrong.
for (var i = 1; i <= 3; i++) {
main_movie.mc_[i]._visible = false;
}
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Mar 23, 2011
i'm referencing variable names and object names dynamically such as:[code]i have 5 balls (insert joke here) which get all the same functions etc so i wanted a way to avoid making 5x functions to handle each one of the balls. Now one function can handle all 5, etc.what i can't figure out is how to use this same set up to reference a variable or object name inside another movieclip. if i have another movieclip named "myParent" for example, i thought i could refer to it with:[code]but this doesn't work.
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Mar 14, 2011
there is a movieclip named movie with instance name movie.Inside this movie there is a textbox in frame 1.I want to give properties and methods to that textbox.
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Feb 3, 2009
Ok, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.
I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().
I hate to be defiant, but what if I don't want to?
Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?
It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.
That said, I'm all about using classes and using as3 the way it was meant to be used. So what this is, is a best practices question I guess.
HERE ARE THE STEPS I'M TRYING:
- Create new flash document
- Draw graphic symbol bg, with text field over it, select them, convert to movieclip symbol, and export class name "box", then delete it from stage
- Add document class .as file, which simply adds that class "box" from the library, to the display list using a simple addChild()
- Set a name for that box using box.name = "test" let's say
- Do a simple trace like the following - "getChildByName('test').textFieldName" - it shows up great
- So then, I'll now try to set the text by doing this - getChildByName('test').textFieldName.text = "yo";
That last line above, is what doesn't work. I know I'm referencing wrong, but how would a pro as3 developer, reference something on the stage within a movieclip class, from the document class?
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Dec 9, 2009
How do I reference MovieClips or Sprites created in the Document class from a custom class?[code]But I have a lot objects I want to reference so using the above method would take to long.I know I can do this to reference a MovieClip on the main stage from a custom class.[code]Would referencing the sprite created in the document class be similar?
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Dec 9, 2009
How do I reference MovieClips or Sprites created in the Document class from a custom classI know I can do this
ActionScript Code:
//Sprite I want to reference
var orange:Sprite = new Sprite()
[code].....
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Sep 28, 2009
So I have a MovieClip symbol created in the Flash IDE with a baseClass of flash.display.MovieClip and Class name of "Square". I have placed it on the timeline of my fla at frame 30 and given it an instance name of "square". How can I control that MovieClip from my DocumentClass? I have an ENTER_FRAME listener listening for the arrival of frame 30. At that time I want to simply do something to the "square" MovieClip. But I keep getting a compile-time error of "1119: Access of possibly undefined property square through a reference with static type flash.displayisplayObject.".
[Code]....
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Jun 2, 2011
I'm currently working on a AS3.0 project in Flash. I have a main movie clip in flash on the stage. This mc contains 3 frames. They represent the pages in my application. In each of those frames are a lot of nested MCs. Such as menu buttons, display content for the MC buttons, etc. Everything is controlled by a class extending from MovieClip. When I run the application and press the green button on the second frame in a nested MC of the main Movie Clip on the stage. The event must jump to the 3th frame in that main MovieClip.
Here's the problem
If I immediately press the green button, everything works great.
But this does not happen when I press a different menu button first.
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Aug 21, 2011
I have this main (document class) in a Flash project:
package {
import flash.display.MovieClip;
import flash.events.Event;
[Code]....
Now: if I pass a reference (ref) of the main class to Other and I add clippo as you can see in the first case, I can reference the movieclip clippo from the main (getChildAt(0) is "clippo" from the main). But, is there any way to use the second method (no ref) and do the same from the main class? I can see clippo onstage when Other creates it but I can't understand where clippo "lives" into the DisplayList.
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May 10, 2005
How do I reference a library movieclip in a class? I couldn't get it to work entering the name of the class in the linkage properties (as2 class name text field). The variable was undefined. I know I'm missing something....what is it?
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Mar 25, 2010
I want to create a MovieClip, pass this MovieClip to a function in another class where it will be modified.The problem is, when I pass the MovieClip as a parameter to a function and start making changes, the changes are only made locally. The "copy" of the MovieClip inside the function gets changed, but the "real" MovieClip back in my main game class remains unchanged. Here's the code from my Main class:
Code:
var resourceLoader:ExternalResourceLoader = new ExternalResourceLoader();
var myMovieClip:MovieClip;[code].....
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Nov 21, 2010
I've been searching around all afternoon, and am pulling my hair out. 1) I have a movieclip instance on stage (simple graphical element that represents platforms for a hero to run and jump along). I have placed it on the stage with an external class engine.as and in this class it is called myPlatform and is an object of Platforms.as. The movieClip is called platforms and from a trace(myPlatform.name) the instance name is instance3.
2) I am attempting to access the properties of myPlatform in an Enterframe event loop in my character control and collision class (called hero.as)
Basically here is the bit of code I am trying implement within Hero.as :
[Code]...
This all worked when I was writing actionscipt within the FLA file, on the timeline frame 1. I simply don't know how to access myPlatform from within the external Hero.as class! Do I need to create a variable? Is there a really easy way to do this with some syntax/command that I have not learned yet?
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Mar 29, 2009
I would like to be able to load in my mcs with class objects attached inside a different movieclip on the stage called game
currently i spawn my mc like this - vertex = new Ball(); -and it loads them to the stage, how can i load them into the game mc
I want to do this because i use a giant mc with my game inside to scale and move around to simulate zooming and panning of a camera
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Aug 16, 2011
I followed the example from a previous question and I am loading an external swf using a loader and inside the loader event handler I am trying to cast the loader.content as my custom class PanelReferenceClip which extends MovieClip
When I publish I receive a this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Just to make sure and test that the swf location was correct and the swf was actually being loaded, I changed the type of the content to as MovieClip and it worked fine.
EDIT: I also wanted to add that these swfs are being stored locally and not being pulled across the internet, multiple networks or servers.
I am not sure if I did something quirky in my class so I am providing the source to my custom class PanelReferenceClip
package com.components
{
import com.UI.DevicePanel;
import flash.display.MovieClip;
[Code]....
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Jun 20, 2010
I'm creating a mask effect. i create 10 movieclip with a library class reference that appear on the screen with a random alpha effect. THe problem is that if i try the effect alone all works ok. if i mask the layer that contains the effect on an image i don't see the effect. i see directly the image masked with the boxes. i can't explain that because i've the effect first but it seems that when i test the movie the effect doesn't play and the boxes appear directly on the screen.
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Nov 21, 2011
The attached SlideshowExample.as file works quite nice when I use it on stage directly. But when I tried to use it in Gallery_mc movie clip, it doesn't work
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Nov 11, 2010
I'm just starting with as3 object oriented programming -- i've always liked the idea, but could never "see" how the whole objects/classes worked with actual game development.in my fla file i have this...
Actionscript Code:
var moveBob:MoveMan =new MoveMan()
in my MoveMan.as file...
Actionscript Code:
package { public class MoveMan { public function MoveMan() { bob.x = 5 } }}
and on the stage i have a movieclip with the name set as "bob" If i use this line in my fla file... bob.x = 100 it works.But when i try to move the movieclip inside the class i get this.1120: Access of undefined property
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Feb 3, 2011
i'm trying to use compiled assets and code from a swc. Inside a new fla I select the swc to be included when exporting. When create the instance in the timeline of the code works and I can see assets that are inside the swc and trace a propertie from the same object. The problem is only when doing the same inside a movieclip, can't reach the assets (movieclip) but I can still trace properties from the class. I've uploaded the working files: master.fla is the one that creates the swc. template.fla is where I test the swc. files (This are cs4 .fla + .swc + .as)
[Code]....
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Aug 17, 2009
I can't acces my MC that was created inside my class. 've got a MC "bttn" on my stage, if u create an instance of the BttnClass a copy of the MCbttn is made and given an other position, than I want to play the bttn's(contains multiple frames) and NOTHING happens. The Bttn's are copied,but I can't play them. So my class works but how can I play my buttons?
Class file:
ActionScript Code:
class Bttn {
//variables
private var num:Number
//constructor function
public function Bttn(i) {
[Code] .....
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