ActionScript 3.0 :: Referring To On-stage Movieclips From An Array?
Jan 14, 2009
I have a movieclip on the stage in which I have some 90 movieclips also on the stage.
I created an array to hold the movieclips. But when I try to add eventlisteners to these movieclips by cycling through the array, I get a 1009 error ("Could not parse the XML. Error #1009: Cannot access a property or method of a null object reference.") Oddly, however, the application seems to work correctly, handling my listener events.
On the other hand, if I add eventlisteners for each movieclip individually, all works fine--no errors are thrown.
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Feb 15, 2010
I am going to have a button that when you click on it it creates a movieclip and adds a certain child to it (In this case, its linkage is set as "Rifle"). Each time you click on the button I need to give the new movieclip a different instance name then the last, such as "Riflemen1", "RifleMen2" etc.. I will need to be able to refer to each movieclip seperatly in my code, such as for example:
You spawn three Riflemen.. You click on one of them, which selects it, you then click on an "Attack" button which makes only him start firing (in my case gotoAndStop(2)), you then decide you want the third one to attack and so forth..
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Feb 12, 2009
I'm trying to add movieclips to the stage, but can't. They are inside of an array that I have made. The code is short but it doesn't work:
Code:
var myarray:Array=new Array(mymc1,mymc2);
this.addChild(myarray[0]);
I don't know what I'm doing wrong. Can I use the array to call the movieclip in some other way?
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Apr 3, 2011
I need to remove every object that is part of an array from the stage. What I have right now only removes one of the objects.
this.removeChild(enemyList.splice(0)[0]);
I've tried several variations of this with either the same result or an error. Also, what is the zero in hard brackets for? I haven't seen that in many tutorials/explanations, but when I take it out, I get all kinds of errors.
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Jan 27, 2011
How to insert movieclips currently in a holder in stage into array? Number of movieclips varies in each step.
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Oct 16, 2009
I'm trying to make an array of movieclips (on stage with instance names);My code:
PHP Code:
var regions:Array=new Array("britain.eastAnglia","britain.eastMidlands","britain.ireland");
[code]......
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Feb 22, 2012
Is this correct? I am gettign this errorTypeError: Error #1007: Instantiation attempted on a non-constructor.I am trying to created a new instance of a movieclip on stage based on the number from elderCount.
//elderCount is a var:Number
var elderMan:Array = new Array(new starMovie());
var Star:starMovie = new elderMan[elderCount](stage);
[code].....
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Jan 25, 2011
I'm working with arrays again and i have a question for the smart I have an array with 10 references to a movie clip in my library and a timer that add one of these movie clips to the stage every second (Without removing them from the array). When the movie clips are added to the stage they will be touching another movie clip that has an instancename. I want to perform a hit test between the movie clip on the stage and the added movie clips from my array that will lead to some actions.
My question is: Is it possible to hit test the movieclips in the array with the movieclip on the stage with a few simple lines of code? I'd hate to have to give each of them an instance name. I know this is what classes are for but i really hoped i could avoide using them for this project ( stupid classes!) I'm looking for something like this in code: if any movieclip in my array hit test a specific movieclip on stage
[Code]...
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Sep 3, 2004
How do i refer to an array name inside an array? This is what i have:
array1 = ["test1", "test2", array2];
array2 = ["bla","bla","succes"];
Now i need something like stuff=array1[3]; (this makes an array called stuff which is a copy of array2, hopefully) and then myvar=stuff[3] (which is "succes").. get it?
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Jan 21, 2010
've been trying to figure out how to refer to the stage from a Sprite before it is added to the stage.
I'm working on a small program in which I plan to use external classes for each "window" that comes up. I've made the window classes extensions of Sprite. I'd like to make this window add itself to the stage when its constructor is called, and then just remove it from the window class when I'm finished with it. Is this a good idea? I'll post some of my code to show you what I mean.
This code doesn't work. I get the error "type was not found or was not a compile-time constant: Stage"
From my window class:
ActionScript Code:
public class PlayerSelectionWindow extends Sprite{
var stg:Stage;
[Code]....
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Mar 2, 2010
I just started "coding" in AS3. By "coding", I actually mean trying around with features and generally trying to grasp the vast amount stuff you can do with this software of. I have some coding experience, however the way Flash likes to hide code snippets all over my project does tend to confuse me. Not knowing where I tried putting the code and/or rewrote some other stuff keeps me sorta busy.
Anyway, my issue is this:
Messing around with movieclips inside movieclips, I've keep encountering the error "1120: Access of undefined property onTimerComplete." I do realize that this error generally is caused by not having defined an instance correctly or not having it defined at all - an error beginners tend to make. Nonetheless, I'm not trying to refer to an instance/symbol, I am trying to call a function defined on the stage from within a movieclip that also is placed on the stage.
I've been reading huge amounts of text/articles and how-to 's, but they all seem to only touch the subject lightly or simply going in head-first - becoming far too complicated for me (a beginner) to grasp.
So, trying to sum my questions up into something that looks like a tl;dr:
- What's up with levels, "_root" and referring to functions like in the older versions of flash?
Flash tells me to use some display-package instead of _root, when I use that... (I do realize the article is from Flash 5.0)
- How do you refer to a function defined on the stage, from inside a movieclip? (The function is a timer, that is supposed to make the mother-movieclip continue to the next child-movieclip.)
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Jun 8, 2009
I have a simple question regarding the objects that are on stage. If you make a symbol in the Flash editor, export it for actionscript and put it on the stage, how can you refer to it in an external .as file which contains the document class? I tried using getChildAt() but that returns a displayobject, and I want to modify properties of that instance of the class of that symbol.
I need this because I am trying to make a scrollpane that adapts it's size to the screen resolution, and it's source is a MovieClip that isn't on stage but in the library. I also want the source to adapt it's width and height to the screen resolution. Is this possible? For this to work I need to refer to that source MovieClip in my as3 file, and I can't figure out how to do that...(in this situation it isn't even on stage but I guess I could make it invisible and put it on the stage if nessecary)
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Mar 17, 2009
I am building a simple ToolTip-Class. In case the cursor gets to close to the stage's border's I'd like it to flip accordingly, so it won't get cropped.
For this I'd like to compare the stage width and my mouseX and then scale and wove things accordingly.
However when I try to get stage.stageWidth from inside my package it will return null.
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Oct 23, 2008
Using AS3, I was wondering how to control one object, a ball, while another ball bounces around. I'm modifying code from "Foundation ActionScript 3.0 Animation" by Keith Peters.
I'm pretty new so I'm probably making some obvious mistakes here. First of all I thought I could refer to the balls as ball[0] and ball[1] since they are in an array called ball. Is this correct?
[Code]...
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May 1, 2011
I am writing a program where I have used multiple movieclips (boxes) that are put into a grid using a nested for loop.
Each movieclip is in an array and I want to give them names (box1, box2, e.t.c) but when I try to trace() them i get this in the output: "[object gridBox]".
[Code]...
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Jun 4, 2009
is it possible with AS3 to see the list of the movieclips that are on stage?
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Sep 9, 2011
Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
for (var i:int = 0; i < this.numChildren; i++) if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}
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Apr 15, 2011
I want to remove the movieClips created from the "for loop" and "array" from stage when it goes to the next frame. Is this line of code correct?
[Code]....
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Nov 18, 2009
I received help on this site on this info-graphic im doing and the solution was to use an "array" which im not familiar with at all. the person that helped me added the following code that worked:
var city_arr:Array = new Array("louisville");//filll that array with all nedded cities//make all the boxes invisible at startfor (i=0;i<city_arr.length;i++){ var [code]...
since i dont know how to use arrays im stuck. i need to add at least 30 more cities to my info-graphic but don't know how to use the naming conventions of an array.Only one of the houses works (when you click on it a pop-up appears, is draggable and has an x to close the pop-up)
Attachments:
relocation_working.fla.zip (975.1 K)
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Apr 15, 2011
lets say i have dynamically duplicated movieClips ID's stored in array list. i want to add a onPress event to them. how do i do it?
[Code]...
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Apr 12, 2011
I'm having a hard time trying to accomplish this. I want to have several different movieclips on the stage, either added there when making the fla or dinamically created through AS3 and I want them to be controlled by a certain function. I read the blue circle tutorials on this site but I'm not sure I got it right I have done something similar to this (not posting the real thing because it's not in English and too long):
public class blabla
private var variable1
private var variable2
[Code].....
I'm not sure what to do to have the function work with different movieclips using different arguments. I could change this for an instance name, for example, but then I would have to do a function for each mc and that wouldn't make any sense. It would be cool if I could give the instance name as an argument but I don't think that's possible.
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May 1, 2009
Is it possible to load up an array with movieclip instances from the library and use that as a reference to go to a certain index, snag that mc, and display it on the stage?
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Jun 8, 2009
I have 2 arrays i.e.:[code]Is it possible to set the color of the moviceclips (mcclipsArray) to the relevant colors from the second array (mcclipsColorArray), so movieclip a becomes blue, b becomes red etc.
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Jul 15, 2008
I want to put each movie clip created with this for loop into an array so that I can load images into each movie clip in a later script.
var total1:int=2;
var spacing:Number = 100;
var box_mc:MovieClip;[code].....
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Mar 14, 2010
I'm having problems making a loop of different movieClips. I've been able to find info about duplicating the same movieClip but I can't seem to get it to apply to this. This is what I am working with: I have 13 different movieClips of an animated character. They are titled montyDog_mc, montyBear_mc, montyCat_mc, etc. I also have a next and a previous button. What I need to happen is for the movieClip animations to cycle through, one at a time, each time the user clicks the next or previous button. I think I should be creating an array of some sort but I am very confused about how I list the movie clips in an array and apply it to the button.
This is what I have:
montyArray = new Array();
montyBear[0] = "montyBear_mc";
montyBee[1] = "montyBee_mc";
montyCow[2] = "montyCow_mc";
montyDog[3] = "montyDog_mc";
[Code] .....
Am I targeting the movieClips properly?
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Nov 29, 2010
Just started to make the switch from AS2 to AS3 and am having a few problems, most of which I've managed to fix but this one has got me stumped.
I'm trying to create some buttons dynamically that are spaced out evenly.The clip is in the library and exports as NavButton. I've created an array with all the button clips inside it. This is called navButtonArray and when traced shows the NavButton clips. My problem is when I try and add them to stage. I can't tell if it's only adding 1, or just placing them in the same place, or if it's continually replacing the previous navButton.[code]...
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Feb 3, 2009
I have one MC on stage with instance name "box". That MC duplicates by using this script:
Code:
duplicateMovieClip (box, newname="box2", this.getNextHighestDepth());
box2._x = xPoz;
box2._y = yPoz;
So the new MC is now called "box2".
Inside original MC "box", I have one button. After click on that button, I need to know on which MC I clicked. box, or box2. I tried to use:
Code:
trace (this._name);
But, that get me only instance name of the button.
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Aug 9, 2009
i made this code that duplicates a movie clip randomly in the stage but i want it to be duplicated out of the stage.
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Aug 17, 2009
I wasn't sure if I were to put this in the Actionscript forum or in here, so I put it in here. I'm making a small test for a game so I made two attached movieclips to the stage. I got them to move at each other, but when they hit, it doesn't detect it. Is there anyway i can make them hit eachother? Heres the code
[Code]...
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Dec 13, 2008
I have 2 movieclips in the library exported as class d1 and d2 , I want to add them to the stage using something like the code below.
this doesn't work but you can understand what i want to do. what is the correct syntax ?
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