ActionScript 3.0 :: Use A Movie Clip As An Xml Target To Load An External Swf Through The Xml?
Aug 15, 2011
I want to know if and how I can use a movie clip to give the coordinates to load an external swf in an exact location, through an xml file?What I have is an xml menu and instead of opening web pages, I want to load external swf files in the same swf, where the menu is located, the thing is I don't know how to give the coordinates in the target of the xml file, and I want to know if and how I can use a movieclip to do this, such as _parent.mc.loader.
I have 3 movie clips. I want to load these mc (a simbol, Not xx.swf file) to 3 specific places in my frame by default by clicking a button at the same frame. How to load these mcs to these places?
I am trying to load an external swf into a movie clip.Within my index.swf file I have a button that when released loads another swf into a movie clip within the index.swf. I have done this before and have no idea why it is not working. When I publish the movie I get no error reports.Here is the script:
I have an xml photo gallery which i'd like to embed in one of the tabs of my sites. I've tried to do this by loading the external .swf file into a movie clip which i called empty_mc, using the following code
ActionScript Code: var empty_mc:Loader = new Loader(); addChild(empty_mc); var url:URLRequest = new URLRequest("main.swf"); empty_mc.load(url);
When I load the .swf on its own, the photo gallery works fine, yet when I try to load the swf via the movieclip, it gives the following error message:
TypeError: Error #1009: Cannot access a property or method of a null object reference at main()
(All of the relevant files are in the same folder)
I am trying to get the text to display on this buttonn which is actualy a movie clip I want the text to load from a text file so each button has a varible name button1 button2I have this on the first frameloadVariablesNum("text.txt", 0);and then in the text file I havebutton1=Ops&button2=Toolsif i put a text box over the button it will display fine but the button looses its function near the text box as i have put the text box in a layer above the button
Im trying to load an external SWF on to a parent SWF with AS3... When I'm editing the code I get no errors, but when I test the movie I get this error.[code]...
The file I'm trying to load is called PhotoViewer.swf... But that file physically has nothing on the stage all it has is in the publish settings, at the action script settings in document class it says PhotoViewer, a .as file which I have... Its like a gallery and it uses an XML file... I want to be able to switch back and forth between 2 "Photoviewers" loaded by the buttons, only displaying one at a time. So I wonder if this affects the loading of the SWF or my code is just bad...[code]...
I am creating an ad for my website that pulls 3 random images from a database and displays them in a flash file. I already have the .php file (see code below) and I am successfully able to load the variables into the actionscript, but I cant get the images to show up. I have three symbols (img0, img1 & img2) and I cant seem to load the image onto the symbols using loadMovie. [code]...
I've loaded an external .swf into a movieclip in my parent .swf using the loadMovie(); function. The file loads perfectly and in the right position, however I can no longer access the functions of the external .swf. When I load the file into a level rather than a movieclip, the functions (buttons and timeline) of the external .swf work properly. Is there any way to use the functions of the external .swf when I load it into an empty movie clip?
I want to build a nested movie clip which has 5-6 .jpg files which I want to load externally and then dissolve them at the transition time. So eventually I would also be having a timer to start the playback. I do not know how to get it going...... Just want the images to load through a loader, dissolve between them, timer to start the playback and at the end the movie goes back to the main time line. Just let me know where is the starting point for me and how do I address this issue.
I have a movie clip called - contenct_mc ----------------inside this movie clip I have another movie clip called - Introduction_mc ------inside this mvovie clip There is another movie clip called - Footer_mc -------inside this movie clip on actions layer I have copied the below code to show clock.swf file....but the following code doesn't work
CODE:I am using Flash CS4 AS3
var R:Loader=new Loader();addChild(R); R.load(new URLRequest("clock.swf"));R.x = 540;R.y = 205; R.contentLoaderInfo.addEventListener(Event.INIT, RgrowLoader); function RgrowLoader(evt:Event):void { R.width = 200; R.height = 200;}
I have a flash movie clip and need to load an external image inside the clip that reference to an external URL.. like URL i did something with XML but the image persist on every clip because it loads from actionscript using the x and y cords.
I am trying to load an external image into a movie clip that is already on the Stage and size it to the movie clips size. The movie clip name is member_gallery with the width of 360 and the height of 251. One of the images i am trying to load into it is 1024 * 768. I would also like to load other images of different sizes into the same movie clip and they all change to 360 * 251 when loaded.
Making a photo slide show to load as an external movie clip on my site when a button is pushed . Here is a link to the .swf file:[URL]..Basic problem: There is text that describes each set of 6 pictures. After the set of 6 pictures plays through the text is supposed to disappear and a new text appears to label the next set of 6 pictures. Problem is: the text doesn't disappear!
I made all the text layers a symbol/movie clip. I animated each text to disappear at a certain point in the timeline but when I test the movie the texts just remain there and build up one after the other.
When watching the movieclip, pay attention to the text in the lower left screen.
1)I was able to load an external .swf file into a blank movie clip (A TARGET CLIP WHICH I CREATED using createEmptyMovieClip) 2)Also by placing a button on the stage I was able to remove the movie clip
BUT I WOULD LIKE TO BE ABLE TO KEEP ALL MY CODE IN THE FIRST FRAME. I would like to Remove the Movie without putting the code on the button. But it didn't work.
I have a problem with buttons and transitions.I have two buttons onstage (they're inside a movie clip) inside the movie, on the button one I have the following code:
on (release) { if (_root.externaltwo._currentframe == 7) { _root.externaltwo.gotoAndPlay(8);[code]....
I have similar code on button two and this does indeed make the buttons move into place as required. My problem is this, I need to load in external swf files into an empty movie clip on the main stage called container. These External SWF files have transitions and this is where my problem is. If I place a normal button on the stage it works but not if the button is inside a movie clip and has actions applied as above. The code next is what I have believe should also be placed on the button to make swf transition one load in.
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "externalone";[code].....
Obviously a similar code would be placed on button two so the transitions could take place.I am uploading my file so you can see exactly what I am talking about. Also in this file will be a folder containg a version that works but without the buttons moving up and down which is the effect I wish to have
I have a button when I click on it it is suppose to load an external swf into a empty movie clip. But everytime I clicked it, it juz loops the whole flash animation of this very whole flash the button is currently in which it should actually load the external swf to the empty MC. I can't attack my file here since it is too big.
When page is loaded I can scroll it with mouse, But when I load first external movie clip the mouse scrolling function disappears. Is there anything I can do? I have search in flash mx 2004, and tryed to use // Mouse.onMouseWheel but nothing
I have two movie clips on stage: mc1 and mc2.Within both movie clips, there are 10 frames, all named frame1, frame2, etc.In "mc1" there is one button on each of the frames named btn1, btn2, etc.I'm trying to get it so when a button is pressed, (mc1.btn1 or mc1.btn10) it causes the other movie clip to advance to a certain frame.I've tried this code within the mc1 clip, on the same frame as the button:[code]But get a 1119 error. (Access of a possibly undefined property mc2 through a reference with static type.
I have a problem with buttons and transitions and it is similar to a problem I had a couple of days ago that I posted and that was sorted out. I have two buttons onstage (they're inside a movie clip) inside the movie, on the button one I have the following
[Code]....
I have similar code on button two and this does indeed make the buttons move into place as required. My problem is this, I need to load in external swf files into an empty movie clip on the main stage called container. These External SWF files have transitions and this is where my problem is. If I place a normal button on the stage it works but not if the button is inside a movie clip and has actions applied as above. The code next is what I have believe should also be placed on the button to make swf transition one load in.
I have two movie clips on my main time line. There is a button in movie clip 1 that I want to target to movie clip 2... and it's not working for me. I'm assuming that when I'm in movie clip 1, I need to tell it to go back up to the main time line, and into the movie clip 2.The site that does the same exact thing I'm trying to do is this tutorial:The buttons and the page area are two seperate movie clips, but the buttons in the button movie clip target to the page area movie clip.This is the code that I'm thinking I'm getting an error with:Code:MovieClip(root).eyecarePage.gotoAndPlay(10);- where eyecarePage is the Instance Name of the movie clip where I want the button to target to, and once it's in that movie clip, I want it to go and play frame 10 and on... but instead I get a #1009 error.
So the display list seems to indicate that I have 6 movie clips on the stage. PROBLEM: When I try to target the movie clips by name in adding the following code for example: image2.apha = 0; I get an error: 1120: Access of undefined property image2. What I don't get is: image2 is a movieclip and a movieclip has a property of alpha?
Seeing that the tellTarget function has been "deprecated" (I don't see why), how can I target a movie clip?I have a button on a frame on the main timeline, which I want to link to a movie clip that has been placed in another frame (still on the main timeline).
I have a swf which contains a main menu bar along the top which has been added dynamically at run time. ALl the controls for this bar live inside btnHold One of these buttons loads in a new swf. There is a button within this second swf that I want to use to control the main menu bar in the top layer (I want to make it invisible for a time, or get its layer and then ensure that its not too high etc etc)However, I just can't work out how to target this btnHold from within the newly loaded swf.
I found this tutorial which seems to do exactly what I'm trying to do (the only one I've found to date), except his technique doesn't seem to work for me at all. It doesn't really seem to say anywhere which version of Actionscript he uses, but at least it seems to show that what I'm trying to do is possible for someone, which is a start.I'm trying to do exactly what he describes--I have several squares on a grid that are numbered, eg.grid_0101, grid_0102, grid_0103, and so on, for about 100 squares altogether, and I want to be able to target a given square dynamically.This is the basis of the code I started with:
Code: var digsquare_x:String = "01"; var digsquare_y:String = "03";
Im just learning AS3 and am having some problems finding the answers to what I need so im trying here. I have two movie clips on my stage.
movie clip #1 (instance name "menu_mc") has a button inside it with the instance name of "btn1_mc" and the following code (what i have as of right now...need click function) on frame 1: