Actionscript 2.0 :: External Swf Preload Tutorial And Xml?
Mar 30, 2009
I am trying to load an external swf that uses an xml file. The main movie is called mySite. The external swf is gallery.xml. And it uses the file gallery.xml. It works fine as a stand alone movie. Following along with the tutorial I created a movie clip in my site on a frame to use as the stage. I call this movie clip galleryStage. Inside the galleryStage movie clip I followed the tutorial but left out the buttons portion.I am not using any..I created galleryHolder, galleryLoader, and actions layers. I created movie clips with the same names and instance names on their respective layers.
Normally I do get by with a lot of R&D, but for some reason am stumped and really pressed for time!An interactive file (say main.swf) is already ready to go.I now need to make this play over a background (say bg.swf) which is a fairly heavy file.
What I'm trying to do it this:Open a new flash document (say "index.fla")- on the first frame, call "bg.swf" by using "loadMovie('bg.swf', 2)"[where 2 is the level number] and then calling "main.swf" by using "loadMovie('main.swf' 4)" [where 4 is the level number]
Now the problem I am facing is this:"bg.swf" is quite a heavy file so takes quite some time to load, whereas "main.swf" is much lighter and loads before "bg.swf" buffers fully.
What I want to achieve is this:Create a new swf file (say "index.swf"), making sure that "main.swf" does not load until "bg.swf" loads completely under it. Note: I cannot make any edits to "main.swf" (which is like a slideshow) file and it is rendered such that it starts the slideshow after 5 seconds.
I have 3 swfs containing FLV instances, and one main swf file. There are buttons on the main file which link to preloaders for the other 3 swfs. I have created 3 seperate preloader swfs for the 3 sub pages, using movie clips and this code:
[Code]....
It preloads just fine, but it doesnt preload the FLV contained in each swf. It just preloads my 200kb swf file, not the contents, so my movie still has to wait to play. how can I get my preloader to preload everything so that when the SWF comes up, all data will be loaded and I can click through to the end of he FLV movie?
The project I'm working on needs to have a full screen video background. Naturally I want to preload the entire FLV before the action happens. Just wondering what the best way to do this would be?I can't embed the video in the library because it needs to be able to change via an XML file.
I've seen some people say to use the FLVPlayback object, but for some reason this won't allow me to fill the entire screen with the FLV...I guess it only allows for proportional resizing or something?If I use the NetStream method, is there a way to preload the video other than using the bufferTime property?
I am trying to use the External SWF Preloading Tutorial. Its a great tutorial, but when i try and load the swfs inside the holder it loses some of its functionality. The rollover states of the buttons work but when one clicks on the calender it does not work and some other things dont work also.
I am trying to use the External SWF Preloading Tutorial. Its a great tutorial, but when i try and load the swfs inside the holder it loses some of its functionality. The rollover states of the buttons work but when one clicks on the calender it does not work and some other things dont work also. I would really like to implement this in my site. Does anyone know why this might be or if it has been answered before.
I got it to work by using loadMovieNum but then lost placement of the swf it keeps going to the top left. I would really like to use loadClip it seems alot more customizable.
Great tutorial, works excellent. My only issue is how to do this on multiple levels? I'm trying to get an external swf open within an external swf. I know this probably isn't necessary but it does keep the site easily managed and very dynamic. It works on the main swf, and if i test it on the the linked page it works as well, just not together. I orginally thought that maybe it was the conflicting container names/variables so I made sure to change those. Maybe the solution would be to use a common container?
Please download my sample fla here: [URL] (note, not all linked swf's are included, just enough to get the point across. The issue is with the sub-menu within "Information"). To see an online version: [URL]
Is it possible to preload content before a person looking at your site requests it, for instance when your website loads and is displayed other content and pages will start preloading in a certain order with out the website user knowing?
Does anyone have experience with preloading (completely) external images for a flash interactive?
I have built a working preloader, but it does not include the external images in its calculations so the preloader finishes and THEN starts to load the external images..
I wish to make a website with the following loading sequence;
> Preload Intro Movie > Show Intro Movie > Preload Main Website > Show Main Website
In other words, the intro movie preloads then plays, once its finished or the user skips, the main website will then be preloaded and shown.
I know how to make a standard preloader using the getBytesLoaded and getBytesTotal parameters, but Im not sure how it works if you want two preloaders, as obviously the getBytesTotal will be different?
Additionally, I would like to preload an external swf file (buttons.swf, 267kB) when I preload the main website so that everything is nicely ready to use. How can I do this?
I do know how to make preloaders but I was curious on how to load an external swf. Do you load them making a preloader for the swf which is being loaded, or from the main movie _root level make a preloader for the external swf. My question is basically where to make the preloader.
I am trying to create a preloader that will preload the images all at once that are in my XML gallery. I can get it to preload the swf but not the images that are in the /photos folder. This is the gallery, and the photos are named photo1.jpg thru photo5.jpg.[code]...
i'm trying to preload 5 external swfs into an MC outside the stage area, one right after the other, and when one is finished loading into that clip, the next one replaces that one and starts loading in that same MC. that way they will all already have been preloaded once they are needed by the user. the main thing is that once a swf is finished loading, it needs to be removed and the new one take it's place and start loading. (i've noticed that having multiple external swfs on the stage at the same time slows down the main movie.)
currently, each external swf has a preloader and some code that tells it to check if the movie has been preloaded or not. if it's already preloaded, it skips the preloader and goes right to the start of the movie. if it hasn't been preloaded, it goes through the preloader sequence. my hope is that by preloading all the swfs before off the stage, when they are needed no preloaders will have to be shown, the swfs would just start.
right now the way i'm doing it is that on the five nav buttons, i have on release code that tells it to load the needed external swf (external1.swf) on the viewable stage on maincontainer_mc, and to load the next one (external2.swf) on outsidecontainer_mc, which is off the stage. then when the user clicks the next button, that one has on release code that tells it to load external2.swf on maincontainer_mc (which was preloaded earlier) and to simultaneously load external3.swf on the unseen MC.
this works great, but while the user is reading the content on the first swf, other swfs could be getting preloaded in the background instead of just one at a time how i'm doing it now.
does anyone know of a way to load a swf and unload it when it's finished loading, and then load the next one in line, etc. on the same mc?
My problem is that I have a swf file that loads external jpegs and I cannot get the tutorial to work correctly with this swf. It only preloads the the swf and not the external content that this swf is calling.Here is the code that I have on the main timeline of the home.swf
PHP Code:
var imgList:Array = new Array(); imgList[0] = "images/image00.jpg"; imgList[1] = "images/image01.jpg"; imgList[2] = "images/image02.jpg";
[code]....
The rest of my swf files preload correctly but I just can't get it to preload this one correctly at all.
i have a project i am working on...but for some reason the solution i went with is not satisfying my instructor......
so....here is my new code ( which is incorrect but i cant figure out how to arrange the preloader at the end )
[Code]....
first off, i dont even know if what i am being asked to do is possible...but, what i am being requested to do is obviously load in the external swf BUT, the external swf cannot play until the MAIN swf is directed to "start"......
i have done this numerous times in as1 and 2....but back then things were totally written different and if you do it the same way you run into migration issues....
i thought this was solved already, but my instructor will not accept the method of using an event to be dispatched in the external SWF to tell the main swf when to play "start"....im not sure if there is any other way to do this?
he wants the external swf to contain NO code other than what is necessary for its internal functions.. everything is to be coded in the MAIN swf
so im trying to use bytesTotal, and the percent==100 is just a number i threw in for example purposes...
I have my main flash file set up so on click of a nav button, an external swf file loads onto my main swf. Now, all i want to do is have a % pre-loader appear before these files land. I am confused about where to place the pre-loader (on the main file or the external swf) and does anybody have an easy way of making a pre-loader with just a %?
here is my code from my main file that calls my swf's
stop(); import caurina.transitions.*; var Xpos:Number = 0; var Ypos:Number = 0;
In my flash site I have one main swf that is preloaded using: Code: onClipEvent (enterFrame) { framesLoaded = (Math.ceil (( _parent.getBytesLoaded() / _parent.getBytesTotal()) * 100)); gotoAndStop (framesLoaded); info.text = framesLoaded + "% completed"; if (framesLoaded >= 100) { _root.gotoAndPlay (2); }}
Works great, main swf preloads, then begins to play. On frame 5 it calls my external swf using: Code: _root.createEmptyMovieClip("container", 1); loadMovie("externalmovie.swf", "container"); setProperty ("container", _alpha, "45"); container._x = 64 ; container._y = 135 ;
It calls the external swf directly onto level 1 of the main swf at the location and alpha specified. I need this external swf to preload! I want to use the exact same method as the code I used for the main preloader, but it conflicts....being that it uses _root, _parent? However, being new to actionscript, I have no idea what "paths" need to be changed to make this work and not conflict.
I've attached an example fla like the external swf I'm trying to load, and you can see the preloader I'm using in that file. All that happens when this swf is brought in is a quick flash of the outline for the preloader and then the swf starts playing. It's not just because of the small size either, because no matter how big I've made the swf, that's all it ever does. I think it must have something to do with referring to _root, but I don't know how to change it! To test it add a large pic or sound file on the frame that I just drew a rectangle.
[URL]i saw this site above and wanted to know how you can design a preloader to indicate when pictures are ready to view like the example. Do they use xml..? I would like to load images from a folder if possible.
I want to import a couple of swf in my flashmovie and several of them is just text and the other is large pictures.
The movie is divided into pages that showes one imported text swf and one picture.
I want the text swf to be imported before the picture so you could read the text while the picture is loading so you don�t have to wait so much. You could still read the text, ok?
So how could I preloading external swf in a certain order?
I want the code to say : First import the text and then the picture with minimum coding of course.
I am trying to create a preloader that will preload the images all at once that are in my XML gallery. I can get it to preload the swf but not the images that are in the /photos folder. This is the gallery, and the photos are named photo1.jpg thru photo5.jpg.
After following the Transitions Between External SWFs Tutorial Does anyone know how I can make this button work if it is not in the main swf? I have loaded a swf in automatically and want to make a button from within the loaded swf to load another swf. Here is the button code...
First post. I was just going through Voetsjoeba's tutorial on making transitions between external swf's [URL]..
"If your buttons are not located on the main timeline, you will have to change the path to the container movieclip. In this example the buttons are located on the main timeline, therefore 'container' targets the container movieclip correctly. Though, if they are not on the main timeline, you must change container to the appropriate path."
I was wondering if anyone could elaborate on this. That is, how the path to the container movieclip would need to be changed in this situation. Apologies if the question is too vague.
this is how im trying to preload external swf files:
[code]...
i am loading first four swf files from swf directory (page1.swf, page2.swf, page3.swf, page4.swf) - However, I WOULD LIKE THEM TO BE INVISIBLE WHEN THEY ARE PRELOADED TO THE STAGE.. how should i do that.. "fileLoad._visible = false;" does not work