Actionscript 3.0 :: Collision Detection For Multiple Objects?

Jun 13, 2010

I want to detect collision for several different objects, but want to keep the code as short as possible. whether I can use an array to hold the different movieclips and then detect collision with the entire array, or if I have to create a class and do it that way.

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ActionScript 3.0 :: Managing Multiple Collision Detection Between Objects (not Necessarily Circles)

Jun 20, 2011

a way, to manage a multiple collision detection with pixel level detection, for objects, not necessarily circles, irregular objects.

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ActionScript 3.0 :: Too Many Objects For Collision Detection?

Sep 16, 2009

I have Object "A" that moves around and collides with other objects. There are hundreds of other different objects it can collide with. The only way (I found) to test for collision is to loop through every other object. That seems rather inefficient considering I don't even know how many objects exists. Other objects are constantly created and deleted. So this loop would be rather complicated.Is there a way for object A to receive what other object it collided with so that I can then do some code on that other object. Any way to avoid looping? I later need to find out how to detect what objects are near (within x pixels or so) of object A to decide with which one to interact. Maybe that could also be used now to limit the test of collision? Or maybe it gives someone an idea of what to try?

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ActionScript 3.0 :: Collision Detection - Falling Through Objects

Dec 27, 2010

[Code]...

I have a serious problem with Action Script. I'm about to code a new Jump&Run game with a simple gravitation Engine. And this is where I got my problem I can not solve! When moving the player through the levels, I want to move the layers instead of him. So the player stays somehow where he is but the enemies, ground, items ... move around - as in most of these games. The gravitation is intendet to affect every item/enemy (by ENTER_FRAME) and moves every object downwards until it hits the ground.

The problem is, objects of different Layers somehow don't get the right hitTest information. So when having two objects - the first on the same layer as the ground, moving both, everything is fine. But as soon as I put the object into a separate container like "itemsContainer:MovieClip" and I move that, the object doesn't get the right result for hitTestPoints. (Maybe it has something to do with localToGlobal??)

[Code]...

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Flex :: Detection And Moving Objects After Collision?

May 10, 2011

I am creating a scheduling application that shows projects (wrapped within a canvas) on a 2 week calendar timeline.If the user decides to move a project over by a day, i need to check and see if the moving project would then overlap with any other existing projects. If it does, one of the two projects would need to move down the screen along the y axis until the two projects no longer overlap.I've created a function that loops through a repeater item which is used to create the projects... the end result of this function is an arrayCollection that holds:

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Also, I need to make sure that moving one project will not make it overlap with another.I ended up having to reset each elements y value to 0 each time any project is moved and then re-evaluating whether or not they collide.

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ActionScript 2.0 :: Collision Detection With Duplicated Objects?

May 8, 2006

I'm making (or rather trying to make) a collision detection demonstration for my Media Studies coursework using a game as an example. However, I use FOR and duplicateMovieClip to create both a) the enemies and b) the bullets. how to register collisions with these objects.

Also, if anyone has any tips for using an array instead of the endlessly repeated "else if (x<num) {" lines, that'd be great to know!

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ActionScript 3.0 :: Collision Detection For Array Objects In A For Loop?

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a little while ago I saw something on this website:[URL]...I decided I wanted to recreate something like it.

They're using javascript, I'm using ActionScript, anyway.I'm trying to create collision detection for an array of movieclips inside a for loop. Right now I have it that upon holding down the mouse, the same movie clip will fall onto a ground object (and bounce up occasionally,) I'm trying to make it to so each ball could stand on top of each other. I've used collision detection before for separate objects, but never for instances of the same object inside a for loop.

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ActionScript 3.0 :: Collision Detection, Stopping Objects From Going Through Eachother?

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I'm running a HitTestPoint to detect when two of my mc's collide, but I don't want them to be able to go right through each other. Someone suggested I find the x,y coords of the moving object when the collision occurs, then update that mc's coords to this x,y each time a collision occurs. I've been Googling but came up empty. Below is my code

private function __checkHit($evt:Event):void {
if (this.coin_mc.hitTestObject(target)) {
if (!hitting) {[code].....

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ActionScript 3.0 :: Collision Detection Using Multiple Instances?

Jun 18, 2009

Here's the low down of what I have

- a hero in the middle of the screen who follows the mouse
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Where is the best place to put my collisions detection code, and how would I even start? I'm new to AS3 so there's no real code to show you, I just need some starting advice.

Would I have to add each name of the bullet and zombie instances into an array and check them against each other in every enterframe? that could get pretty big....

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ActionScript 2.0 :: Multiple Object Collision Detection?

Feb 19, 2008

I read the tutorial about Multiple Object Collision Detection. What I want to do is have there be 3 circles and 3 squares. the circles are moving randomly while the squares are stationary. The actionscript would need to be checking to see whenever the moving circles collide with the stationary squares. However, it doesn't seem to be working. I followed the logic of the tutorial pretty closely, by making a separate list for the instance names. Here is the code for the collision detection.

[Code]...

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ActionScript 2.0 :: Multiple Wall Collision Detection In Flash CS3

Feb 26, 2010

I'm using Flashcs3 in AS2.[code]My character gets stuck in walls and slows down trying to get out, also, hes about 10x faster now. any suggestions? Im working on a flash overhead shooter, multiplayer only. and I need the script to work so there can still be a bullet collision on each wall and not to be able to walk through it.

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ActionScript 3.0 :: Multiple Array Object Collision Detection?

Jun 23, 2009

I am creating a game where I have two separate arrays of objects that I need hitTested with each other. I found an old tutorial in AS2 that I modified to come up with this code:

ActionScript Code:
for (var w:Number = 0;w < enemyLaserArray.length;w++) {
for (var R:Number = 0;R < barricade1Array.length-1;R++) {
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[code]....

This code executes like I believe it should, but along with removing the two objects, and splicing them from their arrays, I get this error

Code:
TypeError: Error #1010: A term is undefined and has no properties.on the line hitTestObject line. I have had similar problems in other areas of my project, but this time no matter what I try using trace statements I cannot fathom quite what the problem is.

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ActionScript 2.0 :: Multiple Collision Detection Code For A Platformer Game

Dec 15, 2002

I'm having a problem with my multiple collision detection code for a platformer game.. It checks for collisions on all objects separately and it checks only one object per frame. I need to make somekind of a loop so that it would check every object in one frame. Anyone got an idea? It's coded like this:

[Code]...

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Collision Detection Incorrectly Detecting Collision?

Oct 16, 2009

In my file (AS2), I have a small square at the middle of the page. Diagonally to the right, I have a vertical wall which is a rectangle. Pasted inside my small square, I have the code:

onClipEvent(enterFrame) {
if (Key.isDown(Key.RIGHT)) {
if (this.hitTest(Wall._x, Wall._y, false))  _x =

[code]......

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Actionscript 3.0 :: Collision Test With Multiple Objects

Dec 3, 2009

I'm having a problem with a hitTest that I'm not sure how to correct. Long story short, I have a box that is added to the stage and beings to tween down to the bottom. If the user presses the left arrow to catch the object before it leaves the stage, they get 1 point (hooray!).The issue that I'm having is this...multiple instances of the same MC are supposed to be added to the stage by a timer but because of how I've set it up, they all have the same instance name. That leaves me with one of 2 options. I can get the hit test to work, but only 1 instance ever actually shows up or a bunch show up, but the hitTest fails. How can i add multiple instances of the same object, but still be able to determine if one of them is overlapping the box when the user hits the arrow key?[code]

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Flash :: Collision Testing With Multiple Objects On Stage?

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I'm trying to create a sort of tree diagram such that, if you click on one of the circles, its child circles spread outward with some degree of randomness from the original circle, connected by lines. I have this working, but now what I want to do is make sure that none of the circles collide with each other and none of the lines criss cross. You can see the screenshot for what is currently happening. My code is below. How do I change this code so that it checks for collisions and avoids them? I've read up on flash's hitTestObject command, but that only works in the context one object to another. I want to test for one object contacting any display object.

import com.greensock.TweenMax;
var sw = stage.stageWidth;
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[Code].....

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ActionScript 3.0 :: Fail Hittest Collision Using Multiple Arraylist Objects

Jan 4, 2011

I'm actually working on a multiple collision detection in actionscript 3.0, using pixel collision for a game for my assignment, where an enemy patrols around and searching for the hero. So, i draw a line between the enemy and the hero, to check whether there's some collision happened between those two. if the line colllides with an obstacle such as wall, door, etc. enemy will not be able to see the hero. When i tried a single line collision with a wall (one object only) it works perfectly.

But here's the problem. For the multiple objects collision (several walls and doors included), i added those objects in an arraylist, When i used for loop to check the collision between the line and those objects in the arraylist, none seems to react , except the first object in the arraylist or index 0.

Is there any simpler way to do the multiple collision detection?

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Drag And Drop Multiple Objects And On Collision Activate/play A Video Clip

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I would like to drag and drop multiple objects and on collision activate/play a video clip.

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AS 2 :: CS3 Collision Detection Ie Hit Test

Jun 21, 2010

Im currently working on a demo flash game built on AS 2.0. im a very beginner to this flash and AS and im stuck up with a very silly concept though im not able to overcome it. the problem i have is with collision detection ie hit test and im really struggling with it.

[Code]....

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Actionscript 3.0 :: Collision Detection Kit?

Oct 16, 2010

Im using CDK, and I want to exclude color black.im using this: __collisionList.excludeColor(0x00000000);

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IDE :: Easy Way To Do Collision Detection?

May 3, 2009

Its been many years since I've used flash and I was just wondering what the easiest way to do collision detection was now. I know that there was some hit test bounding box stuff present earlier but I don't know the capabilities of flash cs4 and the advances that have been made. Google searches have yielded things like complex pixel-perfect collision detection but not a lot seems to have been written about CS4 yet.

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ActionScript 3.0 :: Get Some Collision Detection Working

Mar 19, 2009

I am trying to get some collision detection working. What I have is a ball moving around the stage. There is a box in the middle which when the ball hits, I would like it to bounce off the box. I can get the x axis working fine using hitTestObject but when I detect for collisions on the y axis, the two axis conflict. Does anyone have a way of doing this properly?[code]

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ActionScript 3.0 :: Best Way To Do Quality Collision Detection?

Aug 25, 2008

So I've been googling around for information on detecting collisions in AS3 and I found this page which has what troy claims to be a 'pixel-perfect' collision detection algorithm:[URL]..

[Code]...

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ActionScript 3.0 :: Collision Detection - Use HitTestObject?

Oct 28, 2010

HitTestObject seems to check collision of bounddaries of shapes, it seems to consider everything rectangular. Also if one object jumps two pixel and other five pixels on EnterFrame it seems like there won't be any hit detection. Seriously guys what else method do you use, if you use hitTestObject how do you use?

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Actionscript 3 :: How To Do Collision Detection For Hollow

Apr 19, 2010

I'm making small interactive games in flash to learn AS3,I need to check the collision between the player and the wall which is normally simple using the hitTestObject function.But now I made a wall object totally surrounding the player with corridors and turn, a collision playground so to speak. Now when I use the hitTestObject function to check whether the player is in collision with the wall it tells me it always collides supposedly because the player object is within the bounds of the wall object.So assuming that I'm correct about the error:How can I prevent getting a collision when I'm inside the bounds of the wall object but not touching the actual walls in that object?

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Actionscript 3 :: Collision Detection Is Not Recognized?

Feb 22, 2012

I'm trying to make a game like Mario. I've made a character which can jump right now, but I've got some problems with collision detection.

I would like my character to jump on a bar, which is placed higher. My collision detection doesn't work at all I gues..I've made a cirle which has a instance name mcMain and I've made a MovieClip of it. T also made a rectangle which has a instance name balkje, I also made aMovieClip of it.

I hope you can tell me what is wrong about my code and what I've to change to make the collision detection work!

[Code]...

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ActionScript 3.0 :: Collision Detection Between Two MovieClips?

Jun 11, 2010

I am in the process of building a project in which several MovieClips "swim" around semi-randomly, and another MovieClip that appears and expands over the mouse on click alters the frequency of the turns. Do do so, I simply need to change the value of a single variable on the first MovieClip's timeline when the two collide. I am using hitTestObject, but I keep running into errors. The expanding MovieClip does not have an instance name, because it only appears when the mouse is clicked, and quickly disappears.

I am receiving the error 1067: Implicit coercion of a value of type Class to an unrelated type flash.display.DisplayObject My code causing my first MovieClip to "swim" is on that MC's timeline, while the rest of the code is on the main timeline.

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ActionScript 3.0 :: Collision Detection Between Two Childs

Apr 10, 2011

I have this problem: I am making a game with flash cs5, and i am coding in as3 i have written some code, that spawns an child (a fireball) from the character position. i made a movieclip symbol on my main scene, that mc is the "parent" for all the enemies that i am adding but now i need to detect the collision between an enemy child and a fireball child, does anybody know how to do that? if asked i can post some parts of my code

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ActionScript 3.0 :: Collision Detection HitTestObject()?

Apr 26, 2011

Here is part of my code:

Code:
protected function button_clickHandler(event:MouseEvent):void
{

[code].....

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Collision Detection And Bounce Physics?

Jun 15, 2011

I need help with one of my Flash projects,I'm trying to use gskinners shape based collision detection, but for some reason I cant get it to work, but im pretty new to using classes, so I dont understand the structure too much. Can i get a tutorial on how to use the gskinner class? im using the as2 version.heres the code, bare with me, there's a lot here. in all codes, mc1 is the track outline MC, and mc2 is the car

basicly im making a 2D top down version of WipEout HD Fury, so file structure is something like this (the .fla is called wipeout as3 because i was initialy coding in as3 and never changed the filename).wipeout as3.fla (the flash file containing all the MCs and animations, but only enough coding to import all of the external code files, as well as the VCam and its script)
the code is;

Code: Select all #include RaceControl.as"

the RaceControl.as is used to determine the Car's control scheme, and refers to a physics code called RaceCar.as. i found it on the interwebs, all credit to matt carpenter;

Code: Select all// Race control

// Create key listener[code]........

the Bounce Function is my own work, and is what i want to happen when a collision is detected.now, the movieclip used for the car is my own drawn design, as is the track, and i want to use GSkinner's shape based collision to detect the collisions properly. so far i have the car driving around quite happily but i need it to collide with the walls of the track, rather than drive right through them.

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