Actionscript 3.0 :: Dynamic 3D Distance Calculation?

Jan 14, 2009

Is there a way to calculate the distance between the origin of a movieClip at, say, (x:500, y:0, z:0) and one at, (x:500, y:0, z:50)?? And lets say the vanishing point is (0,0) and the perspective angle is 50.

And its not just straight geom because we dont know the ACTUAL x value of the second MC. It thinks its at x:500 but when you look it will look farther to the right than 500

see: [URL]

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IDE :: Dynamic 3D Distance Calculation?

Jan 14, 2009

Is there a way to calculate the distance between the origin of a movieClip at, say, (x:500, y:0, z:0) and one at, (x:500, y:0, z:50)?? And lets say the vanishing point is (0,0) and the perspective angle is 50.

I know that the eq for finding the distance between two points in 3D space is:
d = ((x1-x2)^2 +(y1-y2)^2+(z1-z2)^2)^(1/2)

the problem is I dont know x2 (the x value of MC2 (the one set at z = 50)).

[URL]

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EXAMPLE 1

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Code:
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[code]....

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