I have followed a video guide on how to make a drop down menu in Flash CS4 ( AS3) with a few modifications. Instead of dropping down, it appears to the left of the "button" and it's a fade in fade out effect.And instead of text in the buttons, I've put in .png's. One png for normal button, another png for mouseover.The problem is that when I put the mouse on the original button ( the one meant to activate the menu) it activates the menu, but when I try to put the mouse on the menu, the menu dissapears.I've tried putting the layers in different orders but it didn't work.[code]
I need a tutorial for a hierarchical drop down menu system that drops down 3 sub levels. Do I make the items in the sub menus individual buttons and then insert them into a movie clip or make every sub menu item a movie clip and insert them into buttons?
I'm creating a drop down menu and when I addEventListeners to check the clicks on the invisible buttons on frame 19 of the "menu" movieclip, it gives me an error. T really hate doing rollover with actionscripts. The download link for the fla can be found in below. Sorry for posting an external download link as the file is 7mb+! [URL]
I am attempting to revamp a website. The buttons that are currently being used are only gifs that are hyperlinked and there are almost 12 buttons... I think that this is a ridiculous amount of buttons to have. It looks very cluttered. So, I figured I should make 6 buttons and just fit the rest of the buttons into subcategorized buttons. And the way to do this is to create flash buttons with drop down menus. To see what I mean, go to this link and look at their buttons:
[URL]
Their buttons drop down into menus with sub-categories. I want to do this.
So far, I have gone into flash, created buttons and made graphics for the "Up" "Over" "Down" and "Hit". I have also added the menu buttons and graphics for the "Over" of each drop-down button-menu.
I have even provided the action script to link each button to where I need it to go.
HOWEVER, here is where the problem is. When I roll the mouse over the button, and then move the mouse down to click on one of the buttons in the drop down menu, the menu disappears, OF COURSE, because the mouse goes off the hit. I can't make the hit bigger, because the menu shouldn't open unless it's on the main button. But without the hit being bigger, the menu will always disappear.
IN ADDITION, I've never used flash buttons on a website before. I'm just using HTML. How do I link the button to the page? Do I save the file as a .swf flash file? And link to 6 different files? Or do I save the buttons in a line, and just use one link?
I am having an amazingly frustrating problem here, I created a drop down menu with different buttons and I want these buttons to send me to a different scene in the flash document, again, Working with AS2.When I click the button in the movie clip, all it does is it closes the menu and doesn't direct me to the frame I need, but If I copy the button, and paste it outside the movieClip, it works just fine.[code]
I made a drop down menu following the tutorial here. My problem is that the drop down buttons don't link to the respective scenes. Their rollover states work.
When I work on the drop down menu movie clip directly from the library, the button links work.[code]...
I'm having a bit of trouble getting a button in a hoover over drop down menu to link to another scene in the .swf movie. I just doing a basic drop down menu (example here: [URL] with a couple of buttons with in a movie clip, the movie clip being the "button" someone hoovers over. The buttons however are not going to the corrisponding scene I have them set up to. What's strange is that if I set in the buttons action panel to go to an url instead of a scene, in the .swf movie the button works when I click it...it wants to go the specificed url. Nothing happens when it's set to go to a scene.
I'm trying to make a tsunami menu with word buttons that light up and have a list of subcategories that drops down when the user puts the cursor over the word button...i'm using this tutorial for the tsunami part:
I have made a drop down menu, that through shape tweening expands when you mouse over a tab...and when its fully expanded...buttons show up...I want the buttons to perform actions when clicked, but as it is now, I cannot get them to simply trace...I have a movieclip named tools on the main stage...this tools movieclip is the one that expands when you hover over its tab...in the tools movieclip I have a button that shows up when the tab is expanded...."jButton" in the main movie...I am trying to access it using the following code...
tools.jButton.onRelease = function()
that does nothing...in the tools movieclip I tried to put actionscript
jButton.onRelease = function()
this does nothing as well...I am trying to make a simple tools menu which will allow the user to print or save the contents of a movieclip...as as soon as the buttons perform any action I can go on to coding the ideas above...
I'm trying to create a horizontal drop-down (well, sliding in actually) menu bar that expands to stage when rolling over it, and collapsing in when rolling-out. Problem is, when I roll-over one of the buttons in the menu, flash thinks I'm rolling out from the area that was supposed to trigger the menu in.I have attached the file I'm working on (hopefully the most accurate one, as I tried dozens of solutions and wasn't very careful with naming...
im having trouble making the buttons within my drop down menu active.basically, on the main timeline, i have a movieclip, and within it have a button that once u roll over it, will go to another instance in that timeline to display a drop down menu located below it (with buttons). these buttons do not perform any actions to the main timeline regardless where i place the actionscript or how i point to those buttons.
how to link the buttons in drop down menu to the content(scenes) within the flash file? The drop down menu has been made using the masks. Those buttons, which are not drop down/masked, work properly. Those which are drop down/masked, do not work. The content appears after clicking on them, then disappears when other (drop down) button is rolled over.
I have created an XML driven Drop Down menu using the kirupa tut by Senocular found here. I am trying to figure out how to get the submenus to push the rest of the main menu down on rollover kind of like this. Not sure where to start to get the AS to get the button created fromt he XML nodes to move down.I haven't changed the code found int he tut too much and the menu works fine except that the rollovers just go over the main menu.
Can somebody take a look at my .fla file and tell me why exactly my menu is not dropping down at all?If you download my file go to scene 3. that is where my Navigation Bar is.URL...
ive followed Senoculars drop-down menu tute [URL], awsome stuff, but it seems the submenu's dont disappear to well when you roll out. ..They only disappear if you click on another menu item or when you click outside the menu.
Each time I make a drop down menu I face some problems, For example, when I use tweening to roll out a menu ( via ROLL_OVER/ ROLL_OUT), sometimes the menu gets stuck, or starts flickering after it is rolled out if I move the cursor away, and move back on it.
How could I solve this, should I use a timer to disable the button until the tween finishes (or this would be good for nothing)?
I'm creating an animated (in and out) drop down menu. I've managed to get the menu to open when the user mouses over, with the buttons all selectable. However I can't seem to find an efficient method of making the drop down menu close whenever the mouse is not over the menu. Actions:
I love Senocular's XML-Driven Drop-Down Tutorial. But I can't seem to get it to make the menu headers look different from the submenus.
(and if anyone is interested, i've turned it into a horizonal menu... reply and i'll post the code. better yet, help me fix the GUI issue and i'll post it )
I have an array for my menu and submenus.It works fine, but I have to click again on the menu to close it.When it's open it's completly open it takes too much space.how I could make a menu close when I click on another menu item..this is the code on the frame on my main timeline:
I have a simple Flash movie which loads several external PNG-24 images into movie clipsEach movie clip is partially transparent (using alpha transparency), and made drag-and-droppable. Everything works properly except that for each movie clip, I am able to drag and drop the clip using the transparent space around the image. I want the "grab-able" area of each clip to correpond to only the non-transparent areas of the PNG, not a rectangular box around each movie clip.
I am looking at creating a menu with three movieclip buttons on a main menu. I want to keep these buttons on the top of the screen at all times. I am opening different swf's and I want to make sure that the buttons are still showing. I know there is something with changing or swapping the depth of the movie clip when it loads the new swf's in, but I have not found anything that is seeming to work.
We know set wmode to transparent in flash player can reveal pulldown menu behind the flash player but this seems not always true. Take a look at this , when the video starts to play, it still block the pulldown menu. I've used browser debug tool to check the code of that video player, it did set wmode to transparent
I am creating a navigation bar in Flash (which will then be used in Dreamweaver). When you mouse over each topic in menu (ex. Products), i want it play a movie clip (so it shoots out a sub-menu underneath). so far so good, but the only thing is, the sub-menu won't stay open in order for me to click on buttons in it. For each button, I assigned it the Behavior to go to a url. Also, I tested the buttons within the mc and they don't seem to direct me to url. do you think maybe it's because it's nested within the movie clip?? Is there an easier way to go about this?
I'm trying to make a menu that has onRelease buttons on top of onRollover buttons (the onReleases are on a separate layer from the onRollovers). The onRelease buttons take the user to different urls, and the onRollover buttons are supposed to allow different parts of the menu to appear.
The onRelease buttons work fine, but I can't get the onRollover buttons to work consistently. Sometimes the onRollover buttons will correctly advance to a different frame, and sometimes they "stick" and do not advance. The script has no errors and I've tried changing the sizes of the onRollover buttons (in case they were too large and the cursor was hovering over more than 1 at the same time), changing the order of the code for the onRelease and onRollover commands (in case the onRollovers were being superseded by the onRelease commands), and countless variations of the layers and frames.
I'm sure that you'll want to see the script, but I don't think that pasting it all on this post would be reasonable? So I've put the .fla and the .swf on this page for reference: [URL]
I made a simply drop-down menu in MX with an invisible perimeter around the drop-down part that will collapse the menu when rolled over. Most of the time, this works. However, I've noticed that when running the mouse quickly over the button (side to side quickly, for example), the menu will occasionally open but not close, and I have to roll over it again (crossing the perimeter) to collapse it.
i had desined a drop down menu for a html page in flash. It reads the menu items from a XML file and extends itself.Now the things is what height and width should i set for it. If i set the height of the menu, in the html file the dropped menus are not displayed.
any Action Script tutorials to activate the menu and sub menu found here:currently the drop down menu is part of the "over" frame of the button.this flash project will function only as a menu for an HTML site (probably using HTML frames). I am brand new to action script but have experience with basic key frame animation.