I have a game which is 800 x 600. I am running it from the .exe file on a computer which has a resolution of 800x600. When it is in a window it runs fine, when I change it to full screen it lags like crazy. How do I fix this problem?
I am creating a full screen projector with flash CS4. In the projector I have more videos, starting from an swf player-
The problem I encounter is this:
The projector starts correctly FULLSCREEN (using AS). The video plays 900x506 correctly. If I click on the player, to get the video full screen, it works. But when I press ESC, not only the video, but also the PROJECTOR looses full screen.
This is a bit annoying. Is there a way to apply the "back to normal size" only to the video? I do not want to prevent the app to be exited from full screen, it's not a problem if the user wants to exit the projector full screen. But not when the user exits the video from fullscreen mode.
i am wondering from this code, it makes the stage full screen, does it also makes the content of my movieclips scaled to full screen? i have tried this code and it does not seem to do that, how can i make my content to scale to fill a stage's full screen? i have a Movieclip containing a background with a class to make special effects on the background, i am having trouble making the background be "fullscreened" nicely with the stage.
I have an AIR application that will go full screen when the application starts: stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE; The stage size is 2560 x 1024. And I have 2 moniters (1280 x 1024 , 1280 x 1024) When I start the application, it shows my application on one of my moniter only.
I need the left side of the stage to be shown in moniter 1 and right side of the stage to be shown in moniter 2. Currently, both sides are shown in moniter 1, and in moniter 2, it shows nothing but my default desktop. *The blue color line is a divider for better visual purpose. How do I make the left side of the stage to appear in moniter 1 and right side of the stage to appear in moniter 2 when the application starts in full screen mode?
Is a command for AS2 to make my movie file play fullscreen (stretch, fit to screen, anything).
goFullScreen(); is great but it leaves white bars left and right. What's odd is that I'm using Adobe Flash Media Live Encoder and it seems to display a perfect widescreen that I want as an input and output but once compiled in flash, it's more square leaving me with white bars left and right. The frame for the video in flash is also widescreen looking.
edit: I ended up stretching the width of the frame but if there is a better way through a command that would make my life easier so I don't have to adjust to every monitor that I run this on.
My question is what needs to be done in order to make a .swf file go into full screen without falling to a black screen when a movie is played? I have tried coding it, however I come up with the following error.
[Code]....
What should I do to fix this? This is not going to be an HTML file, however, so the initial thought of changing the publish settings does not seem to work this time.
I'm creating a flash site. I want the flash movie to fill the entire browser window. What size should I make the canvas, I've been experimenting with sizes and a canvas size of 750*370 fills my browser well on a resolution of 800*600
How do you accomodate different resolution settings? What's the most commonly used canvas size for this type of project.
I tested my skin for YouTube Chromeless player, and seems it worked properly.All graphic elements, including TLFTextFields, are stored in external SWF, all the AS3 code - in loading SWF.I use ProLoader class to load SWF.However, when I tried to attach Player skin code to my Home Page code, I immediately bumped into two issues:
1. TLFTextFields ceased to display proper font;
2. YouTube Chromeless player ceased to enlarge up to Full Screen width in Full Screen mode, whereas all publishing settings were kept the same...
Although I managed to cope with TLFTextField bug by replacing instances with vars in loaded SWF, I have no the slightest idea what to do with those paddings in Full Screen mode... Neither removing all children on stage before loading YouTube Player skin, nor compulsory resetting player's size can't make it work...
// for Full Screen stage.displayState = StageDisplayState.FULL_SCREEN;// for the normal screen stage.displayState = StageDisplayState.NORMAL;But this code does not fulfill my requirement. I need Vertical Scroll Bar, even I go to the FullScreen, but I don't find any Scroll with this code.Even I tried "window.open" of JavaScript with ExternalInterface, but I couldnot succeed.
i am creating an interactive application that will run independantly on a computer.I have implimented the full screen stage display state to a btn, and it works great!
-------code----- import flash.display.StageDisplayState; function goFullScreen():void {
[code].....
however as soon as i add a video [i will be adding several] the video takes on the full screen property, and that is not the desired effect.I have used several diff ways to import the video but as soon as i call the full screen, it goes to an all black screen.
We have created a standalone exe (flash with windows/mac "projector") file, and have it set to autolaunch when a cd is inserted, but would like for it to launch in full screen mode
I have been using this script for a while now to display images fullscreen but also so they scale:
ActionScript Code: function setBackground():Void { picHolder._width = Stage.width;
[Code].....
However I have recently needed to publish a project in flash 8 (not 7) and the image quality is really pixelly. Image quality is paramount and I the script above offers me that. How can I get this in flash 8?
just wondering how you would make your background repeat in flash (by the _y value) i know how to do this via css in html...but in flash yeh not a clue?? and also how to have your footer stick to the bottom of browser??
Been re-working a couple flash as3 movies that are to be exported as exe and app.They call in a few external flv's, swf's, and a few external images.Now, the old versions were kindof a mess, so I have been cleaning it up, and got it mostly down to a single frame, with no objects on the stage until I call them out via action script from the library.So far so good...At the top of my as is the line:
In the old versions this worked fine, but now in my re-worked version, the screen does open in full screen like it is supposed to, but the items on my stage are not expanding to the full screen size along with the stage itself.
I was checking out flash templates looking for inspiration, when I ran across this template.If you open the link, you'll see a button on the right side of the flash file which allows for full screen display. There are no browser elements visible at all.
I have a full screen Flash Website Click Here The problem i am having is that they wont play at all in FireFox and wont work correctly in IE but they play just fine in Chrome. Does anyone know of a fix or anything i can try?
am trying to get around succeeding a full screen site in flash with AC3, but always ending with no satisfying result, I am trying the 100% on both the width and height in the html file, but at the end it doesn't work properly, I don't get a full screen, and when I get it, the files seems to be doubled kind of streched to fit the screen, the writings and images are as twice as their original size in the flash documents, any one has a tutorial or somewhere where I can find an answer to this:I am lokking to making something closer to this:[URL]
I've been doing a project and i want the background fullscreened, i got it going but i had a problem, the image is disproportioned when i resize the browser. i used this scryts for
I am developing a high end full screen flash site, the swf technically takes up the whole sceen but elements within it are positioned relative to the browser.
What we are looking to do is have the main page with the full screen Flash piece remain the entire time. When a button is clicked a separate url / html file of content will display in a window or borderless area on top of Flash, scrolling if necessary and preferably with a bit of transparency so you can see the Flash beneath it. The content pages will be formatted by css and the client will have the ability to update via CMS, the page might contain images, swfs, etc.
Nick Stakenburg's Lightview works flawlessly but it hides the Flash when it loads the iframe. This is not acceptable and I have been all over the Lightview forums and trying different hacks and tweaks (wmode, zindex, etc), none have worked and he has basically said that Lightview hides Flash and some other objects so they don't overlay Lightview and that that is his only cross browser solution for now.
I have tried putting fs command for full screen for my Flash site, but that only works if I open the SWF on its own.
If I try opening the Flash website thru my browser, a warning pops up that Flash is trying to comunicate with the browser.
I would like it when a person goes to the website, that the website will automatially open up as a full screen website. No tool bars, address, navigation etc., like a DVD movie. Just the whole screen covered by my Flash site and it does not rescale. The Flash site is the same size as if there is no full screen.
I'm developing an app that displays swf's inside a webview. My problem (ICS 4.0.3 only) , is that whenever I click the full screen button inside the swf the app displays a black screen for a couple of seconds and then crashes.I've tested the same code with lower api's (10) and it works fine.
Facts:
1- ICS 4.0.3 - SWF in full screen inside webview crashes.
2- ICS 4.0.3 - SWF in full screen inside regular browser works.
I am building an website and i want this website to have an video in the background. I have done the part where the flash is behind everything but i can not play this video in fullscreen. How can i play flv video on fullscreen with actionscript2.0. I dont need a button for this video to go fullscreen it simply needs to start on fullscreen.
I thought there was a simple way to make Flash content display full-screen on two monitors at once, but I can't seem to recall how to do it.
Searching on the topic is tough because so many people are talking about the ability to keep a full-screen video playing while working on another screen, which is not what I want. I need an app I'm developing at 2880 x 900 to be viewable full-screen across two monitors horizontally.
I've tried
stage.displayState = "fullScreen";
activate from a user click, but it fills only one screen.
I've tried it from within a projector and from a browser with allowFullscreen set to true, and using version 10.2 of the player.
Is there a generic way, preferably in Javascript but flash would be okay, I guess, to put an overlay on top of full-screen flash video without editing the video player?The particular use case is that I'd like to add growl-like notifications to some live streaming stuff without writing a lot of AS that ties me to a specific player. It seems that most of the players would not allow this anyway.
Right now in my project I have a main SWF that loads an external SWF that contains a youtube chromeless player. My issue right now is that the main+loaded swf are embedded in HTML and there is an effect on the site that moves the flash. I have the video controls in html/javascript but since I can't externally call fullscreen unless its a flash button the controls have a "hole" in the bar to allow a button in flash to poke through for fullscreen. Issue is that when the flash moves, so does the fullscreen button. Basically can a separate embedded flash swf just act as a fullscreen button for another embedded flash object?
I have designed a Flash player Full screen function is not working in Mozilla Firefox (latest i think 3.5 ) full screen functionality works fine in other browsers ( ie Chrome , IE )