I am using Adobe Flash CS4 Professional. I have a simple navigation menu that I am trying to edit. I may be in the wrong place in the file, but when I open the .SWF files I can see the lines of code and I can see the actual navigation menu as it appears on our web site. I have not been able to figure out how to change / edit / delete the line inthe drop down menu that I want to delete on our web site.
I'm making a very short text adventure, not one that will be all that fun, but just so I can learn a little as3. So I was designing a system that splits the persons input into an array of words, and then goes through and takes out unimportant words like "on." To test this out, I quickly (and messily) coded it up, and the only thing you can do is sit on a box. but it doesn't seem to be working. if you type "sit box" it works, but "sit on box" does not.
I need to add a couple menu items to an existing Flash menu that I did not create, but I am having trouble figuring out how to make the buttons stay highlighted until you click another one. Best way to simply describe my problem since is to simple show you. The first 5 links work exactly as they should. But the last 2 (Careers and Client login) do not stay go highlighted on the loaded page. [URL]
I found what I am looking for when I list all variables. I want to cut out the rest of the menus that create a fan of pages.I removed the SWF's from showing up. But I am still having issues with changing the nMenus = "14" which is the number of menus to show. I want to change the "14" to "9" so there are no spacing in between my 3D Pages.
I've been trying to create a menu bar like this [URL] but the menu bar I create doesn't come over the items on the website. How to create those type of menu bar.
I am working on a DVD User Interface for my final project in Photoshop. For extra credit points I am trying to figure out how to make the menu items to light up when the pointer is touching the menu icon.
scrolling 2 sprites. Look at the image below. [URL] FLA LINK (please take a quick look)[URL] I have this entire program working but i need to scroll the left menu and the menu where all the items are added. One more thing, the right menu can have only an few items at a time that do not need scrolling but when more are added then the scrolling will need to take effect.
I have a menu that works really well, however sometimes it is hard for users to get to the submenus because there is no delay between when they roll off the main menu item till the next one pops up. They currently can avoid this by rolling the mouse straight down, and then over, but that isn't necessarily intuitive. The main difference is I added some rollover effects and made it horizontal instead of vertical. Flash File XML File
I'm creating an xml generated gallery/menu, I have the gallery and menu populating fine but my issue arises when I try to make the menu items clickable.
This is inside my populate menu function _root["mainMenu"+[i]].onRelease = function() { trace(this); var splitThis:String = this var splitThisArray:Array = splitThis.split("Menu"); trace(splitThis) trace(splitThisArray[1]) };
Now the trace output I get is _level0.mainMenu1 _level0.mainMenu1 undefined
Although when I set splitThis to "_level0.mainMenu1" manually I get "1" or whatever number comes after "Menu".
I have two PNG images that have text in them as menu items. When clicked, a new XML file is loaded and new set of photos is displaying.Everything works fine, but I want the menu item to be highlighted when hovering the mouse over the item. In other words, so that new image is displayed in place of the old one on MOUSE_OVER, and the old image is back on MOUSE_OUT.
As of now I have two menu items, Portraits and Weddings, movie clips where they are displayed are MenuPortraits and MenuWeddings
I have following properties:
[Code]...
I do see switching of images, but if I leave mouse over - it switches back and forth with high speed. Eventually, when I move mouse out - it can stuck on highlighted state.
I am trying to learn how to add sub menu items to my main menu which is being generated using XML. I have been able to add the top level menu items but I am not sure how to integrate the sub menu items. a link to my development site [URL] In my code I have a variable showInMenu this value is true if it is a top level menu item and false if it is a sub menu item. If I list out the XML menu items they look like this where About Us is a top level menu item and Our Mission is a sub menu item of About Us. how to set up the sub menu items. I attached the fla with xml file.
A good button should have all the available out, over and down states, and often there are a bunch of nice to haves such as animation, disabled states, filters, you name it. I seem to change my mind in each project I do. The last one, I reskinned and extended the Button Component. The project before I extended SimpleButton Before that I built my own custom class using a Sprite and TweenLite. Then of course you need to work out if you will use library items which is great for laying out on stage, or do everything from scratch using code, which is more powerful but crap for design. I haven't looked at the swc or component route myself.
Building a website for myself and I know a bit of flash but not much. Mostly following tutorials and adapting for my own purposes. Anyway I am building a menu bar, which when you hover over certain items drops down a submenu. I can get the submenu to drop down ok but I cant figure out how to get it to link (jump) to a new frame/scene. I think problem is in function showSubMenu? Flash CS4, AS3
Code: // SETTINGS // Make submenu buttons hidden btn_Set.btn_Set1.visible = false; btn_Set.btn_Set2.visible = false; // Add event listeners for main button [Code] .....
I have been working on making a menu for list items. The file below has an animated menu. If you click on Artificial Intelligence on frame 60, it jumps to frame 61 (a specific section for that list item). How do I make the Artificial Intelligence button on frame 61 jump back to frame 60? I dont know where to add the action script for the function. I need to add a similar script to all 9 list items, do they go on one actionscript file? if so what location? [URL]
I created a 3D carousel in CS5. It works wonderfully. For now, I have it set up so that if someone clicks one of the menu items, the output window say "commited suicide after being cyberbullied", what I want to do is either have different text (that shows in the window) for each of the eight menu items when clicked, or 8 different URL links for each of the menu items, when clicked.
I do not know why but I see that itemclick event on a menubar do not fired unless you click a sub item. What is the clean way to handle clicks on menuitems which are on the top level and do not have sub menu items. For example I want to fire an event whenever MenuItem B is clicked.
I have a menu of 10 items. I want that the selected item be highlighted. So i have a function "highlight item", called by the item listener on MOUSE_UP event.
I can't get "Motion" and "Press" to show as active. Basically this is done via a gotoAndPlay function, but it's not working. In addition, the code also deactivates the menu item when it's active; so, if I was on "Profile" before going to "Web" or "Press," that item remains inactive once I've clicked on "Web" or "Press," so I can't click on "Profile" again until I go to any of the other pages.
Below is the code for the navigation. Also, there is an external file named BookSection.as that I believe contains the code we would need to edit, I just can't figure out what it is - I've tried several edits.
You can find here (I couldn't upload since I don't have more than 50 posts):
I was wondering if any one knew how to create a menu similar to the MacOS X dock or like the green text column here URL...i made one but it goes really weird and jumpy after certain numbers.i made a MC in an MC on the stage with the MC code:[code]i put some restraits on it, so it doesnt go extrememly small, but anyways any suggestions?
I asked how it were possible to have a XML-driven dynamic menu in Flash where you could tell it how many columns to display in. Scotty directed me towards the following [code]...
The reason being is that the way I've implemented this script is within a menu that only displays certain items pulled from an XML document (by using an if statement > if myrelateditemname = oneoftheotheritemnames then success - that kinda thing). The problem is, it still seems to be going by the total number of items in the XML document to display the menu, rather than the total number of items that achieved success in the if statement, therefore, when the menu displays, it is leaving gaps where the unsuccessful items would be displayed.
I need a menu with 7 graphical items: 1 2 3 4 5 6 7
Where the item to the farthest left is largest in physical size. If someone clicks on, say, "5" in this example, 5 will scroll to the left, getting larger as it does so. As it scrolls to the left, 1,2,3 and 4 with drop off one at a time reappearing instantaneously in small size on the right of the menu. So, after someone has clicked "5" the menu will look like this: 5 6 7 1 2 3 4
i need to make a menu which consists of items, that are supposed to fold out in a spiral motion around a specific point.I found some very useful code here on the site: