I am working on a DVD User Interface for my final project in Photoshop. For extra credit points I am trying to figure out how to make the menu items to light up when the pointer is touching the menu icon.
I need to add a couple menu items to an existing Flash menu that I did not create, but I am having trouble figuring out how to make the buttons stay highlighted until you click another one. Best way to simply describe my problem since is to simple show you. The first 5 links work exactly as they should. But the last 2 (Careers and Client login) do not stay go highlighted on the loaded page. [URL]
scrolling 2 sprites. Look at the image below. [URL] FLA LINK (please take a quick look)[URL] I have this entire program working but i need to scroll the left menu and the menu where all the items are added. One more thing, the right menu can have only an few items at a time that do not need scrolling but when more are added then the scrolling will need to take effect.
I have this slide show on my flash website, i have the slide show then I use buttons to access later scenes on my flash file usinggotoAndStop(), how do I make my slide show repeat itself without it continuing into later content?
I was wondering how would i go about making a simple application that can be run on a website that can: -show a opening page that will stay for 5 seconds (for advertisments)
-show random pictures (well they will only be text)
I like to move the four pages according to the name of the top menu items with certain intervals. ( The pages are just images) and like it to use xml to load. When the home page loaded the menu "home" will change its color to red and when the second image is in the frame the second menu item will be red.
I am making a widget in AS3, looks like a equalizer.
I'm having the problem when swf reloads, everything will reset. Is there a way to keep this from happening. I was thinking maybe XML.
I am thinking as the user scrubs it is writing the XY coordinate to the xml doc but i dont think that can work because the xml doc would then haft to be saved.
Any thoughts on what key words I need to search for in the net.
I'm creating an animated (in and out) drop down menu. I've managed to get the menu to open when the user mouses over, with the buttons all selectable. However I can't seem to find an efficient method of making the drop down menu close whenever the mouse is not over the menu. Actions:
Making a photo slide show to load as an external movie clip on my site when a button is pushed . Here is a link to the .swf file:[URL]..Basic problem: There is text that describes each set of 6 pictures. After the set of 6 pictures plays through the text is supposed to disappear and a new text appears to label the next set of 6 pictures. Problem is: the text doesn't disappear!
I made all the text layers a symbol/movie clip. I animated each text to disappear at a certain point in the timeline but when I test the movie the texts just remain there and build up one after the other.
When watching the movieclip, pay attention to the text in the lower left screen.
I created a slide down menu and for the most part it works when you click on each link, but for some reason, it hangs if you have one link expanded and you click on another link:[URL].. I used an old .fla file and it worked fine but when I added an extra category to it, the menu went all crazy. I'm not sure how to fix it.
I can't seem to find a clear explanation specifically relating to forwards/backwards tween with buttons.
I have a menu bar that I want to slide down, on Rollover and slide up, on Rollout... and have buttons on it/or appear on it.
So if someone wanted to navigate around the movie they would move their mouse to the top right, a bar would slide down and then they could access the buttons on it. However if the mouse is rolled off at any time the bar slides back up.
I've managed to get the bar sliding up and down but my problem is with the buttons. When the mouse rolls over the buttons that have loaded in front of the menu bar, the bar flickers... I guess because the menu bar can't see that the mouse is still rolledover, when the mouse is over the button in front of it.
I was thinking that the code could tell the MC containing the menu bar to pause when the buttons are rolled over - but I may be barking up the wrong tree.
I've attached my fla/swf to show the simple example of where I'm up to.. it may have been overcomplicated by my attempts to load the buttons on frames of the tween.
I finished my slide show using xml.of course only one picture shows (loads) as my navigation is...the scrolling menu, so there is not click next button as in the xml slide show tutorial.I also finished, as you can see, the scrolling menu movie...i would not use the xml slide show technique with this as you would always have to manually go in and update blank boxes to load pics into as they are not overlapping in the same space.although you super coders can...im just not there...this is my first project with any coding, and im copy and paste man.how do i make it where my buttons in the scrolling menu call up the images from my xml document that created my slide show?[code]
I have created a slide out menu using a tutorial (http:url...) the only differences are my buttons slide out to the right and they should do this when the user mouses over and then slide back when they mouse out. Unfortunately I am getting an error on the rollOut which I apply to 'dummy button' movie clip in the dropdown movie clip which allows the 2nd menu to slide back. This is the actionscript I'm using:
im developing a flash presentation using a default flash mx pro template,,, i need to add a menu but i can't change between slides.. im using a button with the next script:
I am trying to do a dress up snowman card. I am just doing a mock up to see if i want to do will work. Here is what I want to do. I want a slide out menu with different object in them. One for hats, one for arms, one for buttons, then you grab a hat and drag it onto the snowman. The way I set it up the object slides back into the menu..... how do I get this to work correctly?
In CS5, I want to have a frame with buttons that when clicked, reveal different graphic symbols or movie clips (I'm not sure what to use?). The symbols will reveal text information and graphics, and might fade in when clicked, though will not move or do anything else.
1. Is it better to make these text and graphcis into movie clips or graphic symbols?
2. How do they get hidden on the stage until a user clicks on a button to reveal it?
3. Using Code snippets, which option will make this work?
I am using the tutorial for the simple inventory system located here. I've got it working fine within my game I'm making. However, if the player uses an item in the middle (or, in fact, anywhere other than the end) of the inventory list, it leaves a gap where it once was. How would I go about making each of the found items in the inventory move back one slot upon the player using an item?
I've uploaded a sample of my current inventory system here. To understand what I mean, pick up all four items (in any order) and then "use" one of the first three items you picked up. You should see a gap has been left in the inventory. I want this gap to be filled in by the remaining items in the inventory once said item has been used.
I've been thinking about it and I think a method that may work would be to do a hit test for all of the slots every time an item is used (to check if any slots don't have any items overlapping them), and move all of the items that are positioned to the right of it left by 60 pixels (as each slot and item is 60x60). This could work in theory but I'm not sure if it's the best method, or how to actually do it. Does anyone know how I could achieve this? Or know of any better tutorials for inventory systems that include this feature already?
I am making items that minimize onto the side of the screen as little icons, I have that figured out. What i am trying to accomplish is making them minimize to a dynamic spot if there is not already one there. There a bunch of posistions that they could minimize to, i would like them to choose the next highest avaliable spot. Heres some code that will make them do that:
I'm creating an xml generated gallery/menu, I have the gallery and menu populating fine but my issue arises when I try to make the menu items clickable.
This is inside my populate menu function _root["mainMenu"+[i]].onRelease = function() { trace(this); var splitThis:String = this var splitThisArray:Array = splitThis.split("Menu"); trace(splitThis) trace(splitThisArray[1]) };
Now the trace output I get is _level0.mainMenu1 _level0.mainMenu1 undefined
Although when I set splitThis to "_level0.mainMenu1" manually I get "1" or whatever number comes after "Menu".
I have two PNG images that have text in them as menu items. When clicked, a new XML file is loaded and new set of photos is displaying.Everything works fine, but I want the menu item to be highlighted when hovering the mouse over the item. In other words, so that new image is displayed in place of the old one on MOUSE_OVER, and the old image is back on MOUSE_OUT.
As of now I have two menu items, Portraits and Weddings, movie clips where they are displayed are MenuPortraits and MenuWeddings
I have following properties:
[Code]...
I do see switching of images, but if I leave mouse over - it switches back and forth with high speed. Eventually, when I move mouse out - it can stuck on highlighted state.
I am trying to learn how to add sub menu items to my main menu which is being generated using XML. I have been able to add the top level menu items but I am not sure how to integrate the sub menu items. a link to my development site [URL] In my code I have a variable showInMenu this value is true if it is a top level menu item and false if it is a sub menu item. If I list out the XML menu items they look like this where About Us is a top level menu item and Our Mission is a sub menu item of About Us. how to set up the sub menu items. I attached the fla with xml file.
I've been trying to create a menu bar like this [URL] but the menu bar I create doesn't come over the items on the website. How to create those type of menu bar.
I'm trying to put together a sideshow using a modification of load_images.fla (a sample file supplied with Flash) combined the the 'Kirupa Menu with Slider' tutorial ([URL]) The slideshow uses a 'next' & 'previous' button to click thought the images. In addition to this I have a separate slide menu navigation (currently just numbers 1-7), with a rectangle highlighting the number of the image being viewed. I would like to move the rectangle to show which image is being viewed, when the 'next' or 'previous' button is pressed. The follow code shows the actionscript for the 'next' & 'previous' buttons....