I need to include a swf file on my client's web page. The swf file includes 4 movie clips appearing one by one. Each clip links to their designated page. I want to have small buttons to let viewers to click and switch to the clip they want. When click, the still shot (may be the last frame) of the clip appears. [URL]
I am new to this forum. Not an experienced Flash user. I need to include a swf file on my client's web page. The swf file includes 4 movie clips appearing one by one. Each clip links to their designated page. I want to have small buttons to let viewers to click and switch to the clip they want. When click, the still shot (may be the last frame) of the clip appears.
3 groups of checkboxes that control visibility. Each group of checkboxes would be controlled by a radio button. That is, when radio 1 is true, the corresponding groups of checkboxes is enabled and the user can click away, making the corresponding movie clips become visible or invisible. The other two groups of checkboxes would be disabled. Then, when radio 2 is true, IT'S group of checkboxes would become enabled, and the others disabled, etc. So I thought I would try using a switch statement and put all movie clips and their corresponding checkboxes in arrays
[Code]...
But obviously it doesn't work. This is my first time working with a switch statement in Flash. Am I missing something obvious or is it a matter of a quoation mark missing or what? I'm not totally sure what belongs in the case () itself.
I am working in CS4 and am trying to use AS3.0 to make buttons that go to different scenes. I am not using "Scene 2" in my AS; instead, I am labeling frame 1 of Scene 2 and am using that frame label in my coding.
Unfortunately I cannot get it to work properly. I am about 8 hours into trying to fix it and cannot seem to get it resolved.
I have attached the .fla file for your reference. I have also pasted my AS coding below in case it is a simple thing (probably not!). The movie needs to stop at a certain frame so the buttons are available for the users.
stop(); btn2_btn.addEventListener(MouseEvent.CLICK, showimage); function showimage(event:MouseEvent):void {
I have a script that creates a music visualiser from audio that is played. I have a buttons to switch the visualiser on and off. On works Fine! but when i click to switch it off, the visualiser is still there.My script is below. Can anyone see what im doing wrong here?
ActionScript Code: function playMusic(e:MouseEvent):void { myMusic = new Sound(); if(channel) channel.stop();
I'm working on a slide show which I would like work automatically (fade in and out) as well as being able to be prompted to switch via buttons... I know this is a super simple thing, but I cannot get all the buttons to work. The buttons are copies of the same instance with different instance names and are located at the 3 respective frames in timeline where the pieces of slideshow should fade in/out ( I hope this makes sense) I get the first set of buttons to work:
import flash.events.MouseEvent; controls.bttn1.addEventListener (MouseEvent.CLICK, clickSection1); function clickSection1 (evtObj:MouseEvent) { // trace shows what's happening in the output window
[code].....
but when I add more buttons that are located later on in a timeline, I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at INDEX_TEST_r3_fla::MainTimeline/frame1()
I'm currently working on a project which has a swf (zoom) which zoom/pan a loaded swf of a map (carte_web.swf). Everything went well until I got more requests. There is now two maps, same background, one with images and one with only a road. I'm trying to add code to two buttons on a toolbar generated by the zoom.swf, to switch between the two maps, without loosing it's zoom/pan My maps are both object-oriented Flash programming. I have spent 27 hours, trying to find a way and I'm definately at my wits' end!
I got a suggestion " in loading both your swfs into one sprite separately. Then switching between the swfs by removing and adding them to their parent sprite. The parent sprite is what you'll be zooming. " I tried everything!!!
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
i just started tackling Flash and Actionscript 3.I know how to have a button react to a click by going to and playing (gotoAndPlay) a certain set of frames within the same scene [code].themselves are in a movie clip, and the "aboutpage" frames are in another movie clip back outside in the main timeline... How do I tell it to target that other Movieclip thats on the main timeline and contains the frames called "aboutpage"?Ive seen somethign like: currentTarget.gotoAndPlay ("aboutpage");But currenttarget i think looks for stuff within the target/Movieclip it lies in.. what is the code to do this:
I've got 4 mc clips on the main timeline, each with an embedded button. When I click on one button I want that mc clip to disappear and the other 3 to keep playing. When I click on the next one, the same must happen. The problem is I need a function to see which button was selected to that it knows which of the movies to keep playing and it must check what buttons have previously been selected so that it knows not to show those mc clips as well. if release button 1 play mc 2 ,3 and 4.......if release button 3 and button 1 has been released, play mc 2 and 4
I have connected 2 pages to the index page with movieclips and buttons. I have used this action script on the button "fotoalbum"; [code]This takes me to the page called "bilder".My question is: how do i get from the flashpage "bilder" directly to the other page called " tekst" using the button "om meg"? As it is now i have to use the Home button to go back to the index page...and from there to the other pages.I have attached some test files as im sure my explanation is a bit akward.
I'm creating a timeline of events with about 50 different points to click on. When each event is clicked on, a movie clip needs to appear (or tween onto) the screen. Then, when another event is clicked on, the previous content needs to go away so that the new content can appear.
A prefect example of what I'm talking about can be seen here:
[URL]
I've created a custom class of "TimePoint" that has a public property of date, so that I can assign a date to each individual instance of my TimePoint class.
In my fla, he timeline itself is a movie clip that needs to scroll back and forth as the mouse is moved. It contains the nested instances of my TimePoint class. I already have the scrolling movement taken care of, and I also have a tooltip date appearing over each point in time. Now I just need to figure out how to manage 50 different movie clips, each with and without graphics, bitmaps, etc.
I'm just wondering if there is any way to do this without having to create 50 different event listeners and 50 different classes just so that I can add/remove children. I'm thinking I need to use an array, but I don't know how I would implement it. I'm also not very familiar with XML.
My progress so far can bee seen here: Timeline version 2
For my online gallery, I'm using movie clips as buttons to navigate. I was having the movie clip play when you scrolled over it and off of it. Now i have it so when you click on it, it stops at the mid-way point. What on is to get it to go back to its original state when I click on something else. So basically I'm looking for a way to go back to frame 1 when a different movie clip/button is clicked on. I want it to revert back to what it was in an inactive state when I click on a different part, but I don't know how to do that
I'm working on my own personal website for my graphic design work and I'm using flash for the intro movie, which you can either skip or after an elapsed time, sends you directly to the home page. On that intro movie (which ill call animatedface_mc) i've put two other movie clips with the eyes blinking (left and right). The eyes would be constantly blinking, as this page is open. That one is working. Off to the side are buttons of names of famous celebrities and once clicked it adds movie clips to the main animatedface_mc. For example if i clicked on the monroe_mc, it adds that famous Marilyn Monroe mole (using either mask or opacity, depending on the facial feature) on the animatedface_mc. If I clicked on tyson_mc, it adds his face tattoo. I've used the following code for this:
I have 2 movie clips on my main timeline (let's call them MovieClip1 & MovieClip2). I have buttons inside MovieClip1 that I'm trying to (on release) direct to a specific frame in MovieClip2. Is this possible? I've tried COUNTLESS different gotoandplay and gotoandstop codes, but nothing works.
I have a clip, duplicated to realize the titles of a menu. How can i use these duplicated clips to load the submenus? (The submenu is another clip, duplicated using the numbers contained in the same array)
My script (or, i'd better say, Stringy's!) is:
/* array: its lenght gives me the number of titles, each number inside the quantity of submenu for each title */
Being rather "green" with actionscripting, I am having difficulties using a sliding menu (very similar to the "infinite menu" tutorial here on kirupa) in conjuction with some actionscripting to interact with some external movies outside the main movie I am working with. What I want to do is to use each button within the menu to reference a flash movie outside the menu bar (which is a movie clip). Before I sound even more vague let me show you the code first....
So here I have a button instance (aboards) of one of the 10 buttons in the menu. I want to then reference a movie clip called "target" in the main scene of my movie to then load and display the movie aboard.swf at this reference point.
This code works well with static buttons on the main scene, but here each of the 10 buttons are located within the movie clip that makes the sliding menu work. The instance "aboards" of course works if I assign the instance to the movie clip, but then that of course means that ALL 10 buttons then will be assigned "aboards". What code change can I make to fix this issue so that each of the 10 buttons (within the movie clip) carry their own instance that can be referenced from the main scene?
I have assigned a movie clip to a hit state of a button, but alas, it refuses to work. Can anyone suggest a way of using actionscript to play a short movie clip on release of the mouse?
im having an issue with a cursor i made following this tutorial...http:[url]........the cursor works fine with a regular button however i have buttons inside movieclips, i tried it but it isnt working, i keep getting an error in the output...
Error: A 'with' action failed because the specified object did not exist.
I am a Flash newbie and I've probably bitten off more than I can chew with this one...it sounded so easy! Okay, so here's what I want to do: There are 5 people layered across the screen. When you rollover the person, they change color and come to the foreground (over the other pictures). On rollout, they go back to the background and change back in color. On click, they go to a new screen with just their picture and some information.
I first started setting this up and did each person as a button. Then I realized that in doing that, the button would not come to the foreground on rollover if it was below other buttons in the layers. So I put all of the buttons in movie clips and applied AS to the buttons (inside the movie clips, with the buttons on the main scene) and the AS2 looks like this:
I'll try and make this as clear as i can, so as not to waste your time. I think it's something really simple i'm just missing...On the main timeline, i've got a movie clip ("mc_A") that contains two other movie clips ("mc_1" and "mc_2").at the end of it's timeline, I put a button in "mc_1" to play "mc_2". I'm using
on (release) { telltarget ("_root.mc2") { play () ;
I'm taking an intro Flash and Action Script class and for my final I need to create a portfolio project that contains 5 unique buttons that trigger 5 unique movie clips. I'm having a hard time with this. I've been able to trigger the 1st movie clip with the first button (although I can't stop it) but I can't trigger any ohter movies with any other buttons.
Here's my code: stop();chuck1_btn.addEventListener(MouseEvent.CLICK, playMovie); function playMovie(event:MouseEvent):void
I've created a button and placed it inside a movie clip. I've added the below script (as2) on the button however when I Test Movie, the button does not work.
So ive set up some buttons into a movie clip, but i want to get them performing actions in a movie clip that is within another clip.For example, the code below is what I have attached to one of my buttons. The Movieclip 2photosMC2 is inside a DIFFERENT movie clip to the ones where the buttons are stored. How can I script so that the button actions activate the correct clip?
This is quite complex, in simple English, I have some folders (mc's) which I need to enter the stage when a button is clicked, when a different button is clicked I need the previous folders to animate out, before the new ones animate in! The folders feature there own functions and animations, which are viewable when clicked (they bring in external imagery and text)?
Below is my code that works GREAT for using buttons to run functions that either create shapes or load a *.jpg image (I have attached image if you want to run the code and need the image)Problem: When I click on button 1 and it creates and drops my "square" as new movieclip named "stl" and then I go click on button 2 - it places the new shape onto of the first shape create from button 1.
I have tried removechild, removechildat, using numchildren-1, and I thought about creating an if else statement to remove previously placed movie clips from the stage before it runs and places a new instance on the stage but I can't get it to work.
I've got a scrolling thumbnail movie clip.Inside the movie clip are 5 buttons.I can't get the buttons to work.I know to put the actionscript(2.0) ON the button and not IN the button.The sripting is a simple on press gotoandplay frame# command.yet it won't work.Is there something specific I'm missing when putting buttons inside a movie clip?
how to cross reference two buttons, or clips like they do here:
[URL]
I'd imagine there are a lot of arrays involved. I'm just not sure how to get started...I would need everything to be dynamic...for I am doing a project very similar...I guess a better question would be how to do multiple relationships like this...