"Object Expected" JavaScript Error In IE7/IE8 Using AC_RunActiveContent V1.7?
Sep 14, 2009
So this is a low-priority but annoying problem I seem to be having on a site with the AC_RunActiveContent embedding script that Flash CS3 automatically generates (v1.7, according to the comments). In IE7 and IE8, I keep getting these alerts when the page first come up:
Line: 39Char: 1Error: Object expectedCode: 0URL: etc.
What's weird is that Line 39 of the file seems to be in the midst of a try-catch thing, so I don't see why that error should even be showing up. Mind you, the site is working fine - the Flash shows up fine - like I said, not high-priority. I'd just like to try and get rid of that error if I can.
I get this message "This page requires AC_RunActiveContent.js." when viewing my .swf file which is loaded into a dreamweaver page and uploaded as a html file. so, I downloaded the java script fix for this and uploaded it to my server, it got rid of the pop up message brilliantly, however ..... it has pushed my home page down to the bottom of my page when I view it (about the same hight as my .swf file approx 15cm). As soon as I take the java script off the server it aligns to the top again which is great but the Warning message appears again.
I want my navigation bar to open other pages in the same window. Currently, it's opening as if it's _blank (must be the defaut when nothing is coded).I thought I was coding correctly, but the error above popped up - so now I don't know what to do next.The code as it is with the error is as follows - the line with the error is highlighted in italics.
function goHome(event:MouseEvent):void { var targetURL:URLRequest = new URLRequest("http://www.fairwoodcommunitynews.com/Alphatest/Home.html", "_parent"); navigateToURL (targetURL); } homeBtn.addEventListener(MouseEvent.CLICK, goHome);
I'm just starting to learn AS3 and I'm trying to create a play button on a menu screen to start a game.I keep getting MMenu.as,Line20 1137:Incorrect number of arguments. Expected no more than 0. Every where I look the proper way to handle a dispatchEvent is as shown.
i found the error here what should i type in the constructor function between the braces to call the function to the main time line public function creation() {
//Handle game logic mcPlayer.update(); //create question mcMathQu.update();
the first "update" function of external as file works , but the instance i added in the 2nd external file, it gives me that error... (there is a 3rd one behind it which works too)
note: the code itself is an external as file of a fla file. (and i checked, everything is linked properly to their individual external as file.
this is the whole function code. (still doing in process.)
public function update(evt:Event) { //This is the game loop //Handle user input
I'm guessing I need to include something in the parentheses when I call .tweenx();, but I'm not too sure what?Here's the Tween Event function in the Ball class as well if it helps.
ActionScript Code: public function tweenX(event:TweenEvent):void { var randomXBoundary = (xBoundary[int(Math.random() * xBoundary.length)]);
This is my first attempt with AS3...now I am well aware of OOPs concepts and am comfortable with programming, but I am not able to wrap my head around the whole connecting the classes to the display objects on screen thing [linkages and class names n all]..now I managed to fix most errors in my file, which has cbIntro as the base class [set up successfully]...now cbIntro extends MovieClip as it links to an external fla [cbFlash]...but within cbFLash I am calling the following...
I'm working on this website and I'm dispatching an event from the document class to another class that is suppose to bring and handle a form when the user asks for it. The thing is that the event gets dispatched and everything but for some reason if I leave the the form Movieclip on the stage i get this error "ArgumentError: Error #1063: Argument count mismatch on FormClass(). Expected 1, got 0."ime.
I'm trying to send an event between a loaded swf and the swf its loaded into but I'm getting the following error.
ArgumentError: Error #1063: Argument count mismatch on one/eventResponse(). Expected 0, got 1. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at two/test()
I don't understand where this extra argument is coming from. The code is below:
I'm using the native Flash StyleSheet Object to hold externally loaded CSS styles, and when I run the the getStyle("myStyle") function of the StyleSheet Object, it returns an Object in all cases, even when the style doesn't exist!
In cases where no style is found on the StyleSheet, the ASDocs say that the getStyle() function should return null. So if "notAStyle" is not a style on the StyleSheet, and I test[code]...
I'm trying to build a simple HTML to Flash communicator for an uni project, it's working fine in Firefox, but I keep on getting an "Object doesn't support this property or method" error in IE. The line it says the error is having is document.getElementById("flashTest").sendValFromHtml(form.connection.value, form.location.value, form.postcode.value);
the script i wrote is working fine. but the script attached to the flash player which i have no control over is throwing a script error (im using IE8).how can i fix this? if i run it locally there is no error.
I'm wondering if its possible to resize flash with javascript. I can't change any code in the flash object alone all I have is html, javascript and php to work with. Heres what I've found so far:
[Code]....
Content Embed is the embed tag and content object is the object tag in the flash. This works in chrome (and probably firefox) but not ie. In internet explorer I get the error: Unable to set value of the property 'height': object is null or undefined Here is the example page I have been using:[URL]
I keep getting the ArgumentError: "Error #1063: Argument count mismatch on LoadXML(). Expected 1, got 0." Usually this has to do with events or argumants passed in, but both seem fine to me. Does anyone have any ideas??
I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:
Code: var Ball1:ball = new ball(x,y);
How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls currently after looking in help, google and forums this is all I could find
Here's the challenge: I have a Flash movie which will be embedded in a page using an unknown DOM ID that I want to be able to identify/store for callback in a JS function. My ideal user flow would be: User clicks button in Flash. Flash pauses any animations / video / sounds / etc. Flash calls an injected JS function to display a page-covering overlay experience. When user closes overlay experience, a callback method on the Flash object is called. Flash resumes playback.
The problem is, when AS3 uses the ExternalInterface.call("functionName", args...) method, there doesn't seem to be a DOM event triggered, and thus it is impossible to tell which object called a JS function, so having a "registerMe()" function doesn't seem to work. Basically, the injected JS function has no way to determine which DOM object to call, because the ID of the Flash object is unknown.
Comes up with pop up bar when loading your flash movie. This was remedied in the past when Flash created a file named "AC_RunActiveContent.JS" along with the HTML file after you published your work. However since I upgraded to CS4 this file no longer seems to be producing after publishing.
everyone knows, when you publish a html inside flash it generates AC_RunActiveContent.js for flash player detection.Now, inside the file it says Copyright 2005-2007 Adobe Systems Incorporated.
I copied and changed the default (Flash Only) html publish file but when I publish my flash file, it doesnt create the AC_RunActiveContent.js file. How can I get Flash to include AC_RunActiveContent.js file when publishing?
I am totally new to this coding stuff, and I have a project that I'm working on [URL]i get this message when I try to view the site. I have the .js file that is named the same in the same folder as the index.html page but i get nothing. The folder its in is an add-on site, does that have anything to do with why it isnt working
I get this message when I try to view the site. I have the .js file that is named the same in the same folder as the index.html page but i get nothing.
The folder its in is an add-on site, does that have anything to do with why it isnt working.
I'm having problems with my Flash file in that links to external sites are treated as popup and blocked. I believe links like this require the javascript file to almost validate the link and allow it to happen?
Well, it seems that the javascript that gets published always has a creation date of 06/03/2007 - whats going on there?
I would assume the creation date should always be the current date? Would this be why links are not working (they used to work)
In Action Script, FileReference.browse() is called. I would like to send the chosen file to Javascript and convert it to File object, just like if I would press the Browse button of the <input type='file /> and got File object. I need that to be able to display picture thumbnail like shown here. Maybe instead of passing the whole object it is possible to send only the required information for the thumbnail from the object?