Professional :: Make A Custom ScrollPane/scroller?
Aug 14, 2011
I want to make a MC that holds various Data such as textfields images maybe a video, ect just basic content, so i want to put that into a MC and be able to scroll it. But i cant figure out how to do this, no tutorials on the internet. And i dont want to use the UIScroller and Scrollpane components as they are highly unnatractive.. It is for a touch enabled device so maybe a gesture could be used? But im sure a Mouse Event would work,
I have a MovieClip inside a ScrollPane. Inside this MovieClip i have buttons. What i want to know is: how to click a button inside a Movie Clip, that is inside a scrollpane, and make it load a swf outside the scrollpane?
I need several different scrollpanes in the site, one of which is a typical thumbnail gallery that uses XML to load the thumbnail images and displays full-size images & text when thumbnails are clicked. With a Lynda tutorial I was able to write the appropriate code and use the canned scrollpane in Flash, but even after changing some of the properties I really don't like how it looks. I found another tutorial [URL] that shows a scrollpane I like better (after some modifications), and I've got it working perfectly elsewhere on the site. How I can integrate the XML code I've already written into this new scrollpane so I can replace the canned one? I'm using Flash CS4/AS3 Macbook Pro
This is the code for the canned one with all the XML: var titleArray:Array = new Array(); var descriptionArray:Array = new Array(); var largeimageArray:Array = new Array(); var thumbimageArray:Array = new Array(); var imageNum:Number=0; [Code] .....
I've created a simple scrolling thumbnails movieclip, with movement based on interacting with the timeline of the MC rather than its position based on the mouse position.
Although the timeline is activated when one moves their mouse to either end of the thumbnail panel, I wanted to include a scroll bar to show how far up or down the user had scrolled.
Now, I wanted to know whether I could make that scroll bar interactive, and drag to change the frame number. The scroller is a motion tween that moves from the top to the bottom of the scroll bar in sync with the thumbnails. Can I make the bar dragable, and tell it to move through the frames as it is dragged up and down?
I wanna design a custom scroller kinda like the on... [URL] (right below the word welcome) I don't want to use the dull custom built in version MX provides cause lets face it, its ugly! and I'd like it to be linked to an external text document. I see this all over the place, so I'm pretty sure this is possible! Point me towards a tutorial or post an .fla with an example or something, I'm guessing a few other people may be interested too!
Building a custom skin for a flash video player but I do not want any play pause button. Instead I want the video scroller to play and pause on a click event. Problem is I want to change the graphics on the scroller to show the user when the video is paused and being played? I have attached the video player FLA file.
I have created a custom multiline item renderer for mx:Tree component. Important to mention that my item renderer has two UITextFields in it. Sometimes (depends of the input data) only one of UITextFields must be shown, so when second UITextField is not needed I hide it and recalculate the height of my item renderer. According to my tests height is calculated properly.The problem occures when I do scroll of my tree. The error text is:
TypeError: Error #1010: A term is undefined and has no properties. at mx.controls::List/adjustVerticalScrollPositionDownward()[E:dev4.0.0frameworksprojectsframeworksrcmxcontrolsList.as:1042]
I have been following all the wonderful tutorials in this forum to learn about AS and flash. This time I tried to combine 2 tutorials and make a text field with external loaded text and custom scroller button, but I failed.....
I tried to look for different tutorials to find the answer, but It didn't work out either...
I've been trying to make a scroller, but the movieclip IS the scroller (if that makes sense?)So I have a movieclip that's, say, 1920 wide, and the stage just resizes to the browser, and when you drag the movieclip it scrolls. I have this semi-working but it's quite buggy on resize, and i also want inertia on the movieclip when it moves.
I have a movie clip with text and buttons in it linked to a scrollpane.The movie clip shows up just fine in the scrollpane, but the buttons won't work when clicked.If button script is in the main timeline, an error message says the buttons are an undefined property.If button code is in the movie clip timeline, there's no error code but the buttons simply don't work.
I'm using the following to reveal scrollers on mouseover, but although one replaces another when I move the cursor over the buttons, when I move the cursor away from all buttons or move to another area on the page, the last scroller I moused over remains visible -- can anyone tell me what I need to change on the following code to make the scroller vanish on mouseout?
on (rollOver) { gotoAndPlay("s1"); _root.scroller.swapDepths(2998);
I was trying to make a some gallery that has scrolling thumbs, and I already had a function that scrolls the thumbs in one of my old files. I tried to turn that into a class but I'm having some trouble... here's the code:
[Code]...
basically what I'm trying to do to make this class to use it later simply by passing in the parameters of the init() method but it is not working. so where did I go wrong about this?
I was trying to make a some gallery that has scrolling thumbs, and I already had a function that scrolls the thumbs in one of my old files. I tried to turn that into a class but I'm having some trouble...
ActionScript Code: package { import flash.display.MovieClip; import flash.ui.Mouse; public class ScrollerX { public function ScrollerX(){ [Code] .....
Basically what I'm trying to do to make this class to use it later simply by passing in the parameters of the init() method but it is not working.
I have two movies, home.swf and scrollpane.swf On home.swf i have an empty MC that holds scrollpane.swf.On scrollpane.swf I have a UIScrollPane component called scrollPane4 that holds a MC called "symbol 1" on this MC I have buttons that make the scrollpane scroll down ...
on (release) { _root.scrollPane4.vPosition = 225; }
This all works fine untill I load scrollpane.swf into home.swf, now the scroll buttons don't work.
How can I make a horizontal image scroller that when u click and hold would allow me to scroll through a pan with hotspots(buttons)? I have this script which does the basic functions I am wanting but it if I drag right enough I can drage the MC right out of the frame. I would like to be able to scroll right and then when it meets the very right edge of the movie clicp and the actual movie frame it won't go further. Same with the left edge.
Code: var mouseStartX:int; var mouseStartY:int; var bgStartX:int;[code].......
Is it possible to make a simple MC scrollpane (not component) with some htmlText <a>links</b>, and enable the drag-and-drop scrolling on it's entire visible body?
I've got some moveieClips in container in a scrollpane component.The movieClips are draggable.I'd like to add extra functionality where if an item is dragged and touches the bottom of the scrollpane, it automatically scrolls up, and the reverse if you touch the top with a dragged object.I tried the scrollDrag, but I only want it to scroll once the dragged item touches the bottom or top.So I wrote this and put it in the drag function:[code].... It needs a bit of work, and I think I can get it working, but the one thing I'm stumped on is how to make the scrollbar move too.Is there a way to communicate with the component using code (I created this component from the component inspector)?
I'm trying to use a scrollbar in flash cs5. The problem is that I tried the ScrollPane, but I want to be able to contact the content in it. The way I have learned, ScrollPane just links to a moveclip in your library, and the content itself is never actually placed on the stage. So, how can I call up the content in my ScrollPane? I tried to give the ScrollPane the instance name "scroll" and refer to the content in it, like this: scroll.content1.content But since the content never is placed on stage I can't contact it.
I'm having trouble calling up the content in my scrollpane in a simple quiz application. I'm a graphic designer so I'm not real proficient with AS3 yet. I created a scrollpane object called Scroller1 and I'm trying to scroll a movie object called Movie1 inside the scrollpane. The code I used from the Adobe site calls up an external file, but I want to call up an internal movie so I changed the Scroller1.source = to the movie name, but it doesn't work.
[Code]...
Is there some other way I need to call this up? The movie is a contents list that has buttons to take you to various frames in the application and it's too long for one page.
I'm using a scrollpane and when you release the mouse outside the flash area when scrolling it doesn't register the MOUSE_UP and gets stuck in its scrolling state. You then have to click inside the scrollpane to disable the scrolling. I'd like to use a MOUSE_LEAVE event to remove the focus from the scrollbar so this doesn't happen. What is the best way to disable the scrollbar when the user is outside the flash window?
...only if its a top tier movie clip. If the movie clip is embedded in a slide show, it doesn't work properly. It works only when I turn the scrollwheel and move the mouse in the same direction at the same time. Kinda strange, isn't it? Is there a fix?
I am trying to build a vertical slide scroller based on a tutorial for a horizontal slide scroller and am having difficulties undertanding what values I need to change in the code for the slider mc in order to make it work. The horizontal slider is quite smart [code]
I'm editing a scoller and have removed a photo from it however as the scroller scrolls a gap slowly appears where the original photo was. I can't seem to stop this happening?