Actionscript 3 :: Accessing The Class Members?
Feb 24, 2011
I have a class ABC:
class ABC
{
var l:Label=new Label();
var m:MovieClip=new MovieClip();
}
Given an instance of class ABC, e.g. obj:
var obj:ABC=new ABC();
I need to access both obj.m and obj.l. Say m has an eventlistener fl_listen which gets triggered on a mouse click:
function fl_listen(event:MouseEvent):void
{
var k=event.target;
}
Within this handler, I can access the MovieClip of ABC class. However, my requirement demands to access the object of Label in the ABC class too.
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Jan 7, 2010
I have a Card Class which corresponds to a MovieClip from my Library. Inside that MovieClip, I have placed some TextFields and a MovieClip, manually, not via code. But when I try to instance a Card, it crashes and say "ReferenceError: Error #1056: Cannot create property back_mc on core.Card."
Code:
package core {
import flash.display.MovieClip;
import flash.text.TextField;
[Code].....
First of all, I'm not trying to create anything, I'm trying to declare stuffs for further use. This would work in AS2. When extending MovieClip with ActionScript, am I supposed to build every member via code? Can I not benefit from the wysiwyg editor???
note: ClientObject extends MovieClip for those who wonder :-)
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Dec 14, 2010
I was actually looking for the adobe docs online that would cover syntax like the following:
SWFLoader(event.target).content['wrFont']
That's from my own code, so obivously I know it works, its just that after 2 years of Flex programming, I have still not encountered any sort of formal documentation on the rules governing this access method (i.e. like in the above where I'm accessing the wrFont member of the loaded SWF via an array index syntax and a string.
Specifically, it would be things like, determining if the referenced member even exists - what would be the standard method for doing that (Surely not just a try-catch block right?). But not just that, but formal Adobe Documentation on all relevant aspects of the above. I've downloaded all zipped adobe docs off of their live docs site - where is all this fully documented.ON a side note, something that's always bugged me about google, is that with a search string like ".content[" it just ignores the "[" character as irrelevant, though if I could just find that search string I would have my answer. But google doesnt search for characters like "[" evidently. Neither does Bing. Does any search engine do this.
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Jun 10, 2010
Are static members slower to access than instance members in AS3?
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Oct 15, 2009
I have two objects, both brown squares. I want them to be members of the same class but one square to have a number "1" in the center and the other to have a number "2" in the center. Any ideas on how I might accomplish this? Any clues on how to instantiate a vector drawing (drawn in illustrator) from ActionScript 3 as opposed to dragging it on stage from the library in flash?
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Oct 19, 2009
I'm working in CS4. I am trying to add 20 squares to the stage. Each square must have a different number in the middle(1, 2, 3, etc.).
This is my code so far:
ActionScript Code:
package {
import flash.display.Sprite;
[Code]....
Ideally, I would like the squares to be added automatically, with increasing numbers and 100 x 100 pixels apart. Possibly a 'for-loop' statement?
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Nov 24, 2009
I have a class, ClassA which is a MovieClip. Inside of that I have about 20 other MovieClips that are associated with ClassB.
In my main timeline I have something like this, instantiating ClassA and then calling a setup function in it.[code]...
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Nov 24, 2009
I have a class, ClassA which is a MovieClip. Inside of that I have about 20 other MovieClips that are associated with ClassB.In my main timeline I have something like this,instantiating ClassA and then calling a setup function in it.
Code:
var obA:ClassA = ClassA(attachMovie("ClassA", "classA", getNextHighestDepth()));
obA.setup();
[code]......
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May 7, 2010
Let's say we have following class[code]...
In Flash Player runtime, is there a way I can get a list of all the static members of lass PlayerEvent.
Something like:
trace(PlayerEvent.staticMethods) // ["PLAYER_INIT", "PLAYER_MOVE", "PLAYER_USE_SKILL"]...
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Jan 18, 2012
I have a class which deals with a lot of visuals, which essentially are movieclips. So I have around 50 privately declared movieclips in the class. Would it be a good idea to put them in a dictionary and retrieve them by their name (as key) , put them in an array or just leave them as they are?
My issue is the visual look of my class right now with that many private members, looks like a mess visually.
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Sep 28, 2010
like at the object, i have a class like that:
class myClass
{
var sound:Sound;
var num:Number;
public function MyClass()
[Code]...
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Dec 5, 2010
So i have a movieclip with a textfield in it. Also there is a class for this Movieclip. This all is exported to a swc that is linked into other projects for reuse purposes. However I cant access the textfield from classes in other projects. I get the 1009 error. Even when accessing ti from the Added to stage event.
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May 20, 2010
i have a problem, here's the error code:
Code:
Warning: 1072: Migration issue: int is not a dynamic class. Instances cannot have members added to them dynamically.
and the source:
Code:
public function getStartUpData(param1:MovieClip, param2:MovieClip):void {
(null | null <= this)._111d = param1;
this._111f = param2;
_111e = new MainInterval(param1);
[code]...
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Feb 19, 2010
I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it
Code:
var class:Class = Class(getDefinitionByName("FooClass"));
However, when I try to call foo() using the variable, it errors saying the function
[code].....
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Jan 6, 2011
I have created a class, call it Class1, that has various objects drawn on the stage (drawn in the IDE). It also has a function, called setColour, for changing the colour of those objects. The function works fine if I call it from within Class1.
Now I have another class, call it testClass1, that imports Class1 and calls the setColour function. First of all, none of the stage objects from Class1 are visible. Secondly, when setColour tries to modify the colour of an object, I get the error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
This is the code for testClass1:
ActionScript Code:
package
{
import flash.display.*;
[Code].....
So, what is the problem? Is it possible to change objects that are drawn on the stage of an imported class?
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Mar 14, 2011
I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem to be working for me.[code]
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Mar 14, 2011
I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem to be working for me
package jab.enemy
{
import flash.display.MovieClip;
[code].....
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Jun 9, 2011
I have a class, call it MyClass, and there are several variables that I need to be able to access each instance of from within the class.So for instance, I need the object myObject1, a member of MyClass, to store the variable myNumber.From the main timeline, if I trace myObject1.myNumber, I get whatever number I've stored.
However, I need to check the numbers against another parameter, so I need to be able to test if myObject.myNumber == myOtherNumber. But from within the class, if I trace this.myNumber or myNumber I get null.What is the proper syntax for accessing a variable within a class?
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Jun 12, 2011
I can't find a way to directly access a MC (or textfield, etc) on the timeline from a Class loaded into my Document Class. No problem from the Doc Class, but can't do it directly from the loaded Class. Is there a trick to essentiall extend the Doc Class AS from another external class?
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Jul 3, 2009
I'm being really dumb today and I know this should be simple.....How do i access the stage from a class which isn't the Document Class? For instance, I want to create a tween which takes in the parameters of the stage's width? So I've written.....
ActionScript Code:
var myTweenX:Tween = new Tween(this, "x", Regular.easeOut, this.x, stage.stageWidth, 60, true);
[code].....
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Mar 11, 2009
I have an array in my doc class that I'd like to access from an external class. Can you do this and if so what's the syntax?
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Sep 3, 2009
I have a document class that looks like this:
Code:
package
{
import Map;
[Code]....
Is it possible to access a property of the Map class (though map defined in the Document class) from within the hero class?
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Feb 28, 2010
The Main.as file will have all of the game logic, such as the mysteryNumber.
The other actionScript files represent rooms that the user may click and depending on the 'mysteryNumber', it will execute the 1 of 6 scenarios.
So for example, if a user clicks the Library page, the LibPage.as will call the 'mysteryNumber' and execute some code to display on the library page.
It will be the same for the other 4 rooms.
The problem I have is that the LibPage.as won't call the 'theNumber' property from Main.as
Here's the Main.as
Code:
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
[Code]....
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Oct 6, 2010
I'm trying to do this,
Code:
Main.instance.subClassFunction();
instance is a public static variable on the default class, Main. I can do Main.instance.defaultClassFunction() with no problems at all, I use it to access functions and variables from within other classes. Is it possible to use this method to call a function on the subclass, currently I have to do this,
[Code]...
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Oct 12, 2011
I'm pretty new to fully using class's for my programming (in-frame scripting satisfied me for a while). I am having a problem accessing the properties of a class from another class. The first class (I'll call it controller) receives a reference to an object of another class (I'll call it display). Display have several specialized subclass (I'll call one SequencedDisplay). SequencedDisplay has a timer in it that I need to access:
[Code]...
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Jul 3, 2009
How do i access the stage from a class which isn't the Document Class? For instance, I want to create a tween which takes in the parameters of the stage's width?[code]
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May 25, 2010
I have created a movieclip in the library and added a class to it. I want to access a function and set an Array in that class from the document class...Heres what im doing now which is not working... it says startnow function is undefined.
PHP Code:
package comimport flash.display.*; import flash.events.*; import com.NavMC public class Capability extends MovieClip Constants: //
[code].....
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Jul 21, 2010
would it be possible to access a variable name containing a class from the class itself?
Example:
Code:
var __NAME__ = new TestClass();
package com.Test
{
[Code]...
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Oct 23, 2009
I'm trying to write a class that somehow emulates the old AS2 gotoAndPlay(); function, but i'm failing to find a way to reference the timeline that is calling the Class Constructor.
this is what i am using to call the class, i'm placing this code in the frame of the timeline i want to control. but it always gives me a null error.
I Know senocular adressed the timeline issues in one of this forum's post, but i can't figure out what to do in order to register this class in the specific timeline in order to control it.
the frame goes like this:
[Code]....
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May 2, 2009
why can i access the first function in a class with
PHP Code:
import test.test
var test:test = new test();
but I cannot access the second or third function in the same manner? they seem to be seperte entities within the class definition.
can access
PHP Code:
public class NetStreamex {
public var connection:NetConnections = new NetConnections();
public function NetStreamex():void {
connection.createNetConnection("rtmp://localhost/test/1");
[Code].....
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