ActionScript 2.0 :: Referencing To Class Members From OnSoundComplete?

Sep 28, 2010

like at the object, i have a class like that:

class myClass
{
var sound:Sound;
var num:Number;
public function MyClass()

[Code]...

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I'm working in CS4. I am trying to add 20 squares to the stage. Each square must have a different number in the middle(1, 2, 3, etc.).

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ActionScript 2.0 :: Class Members Not Available Fast Enough?

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and the source:

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ActionScript 3.0 :: Referencing A Textfield Inside A Movieclip Class From Document Class

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Ok, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.

I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().

I hate to be defiant, but what if I don't want to?

Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?

It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.

That said, I'm all about using classes and using as3 the way it was meant to be used. So what this is, is a best practices question I guess.

HERE ARE THE STEPS I'M TRYING:

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That last line above, is what doesn't work. I know I'm referencing wrong, but how would a pro as3 developer, reference something on the stage within a movieclip class, from the document class?

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I don't have the cash right now to get Flash CS3, so I'm limited to using Actionscript 2 and that's what I have here. What I'm trying to do is use the onSoundComplete(); function, or something similar but not getting any results.

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I can import other classes to the timeline and use them just fine, but this class is giving me major problems? I am parsing XML data from my server on it and it is giving me errors that look like this.

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I'm working on a game that pulls most of its information from an SQL table. The game itself has several different items that derive from a BaseItem class, and all have widely varying behaviors. While deriving these classes from the BaseItem class and scripting the correct behavior is easy enough, I'm having a bit of trouble trying to come up with an efficient way of storing the information for these items so that not only will the items be in the state that the user left them when they were last saved to the database, but they will be the correct item when loaded from the database in the first place. I'd like to do this with as little pollution of the iteminfo table as possible (for instance, I want a Truck item to have a "wheels" value of 4, but I don't want an item_wheels field on the row if the item is Pogo-stick).

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[quote]1061: 1061: Call to a possibly undefined method startAnimation through a reference with static type flash.display:Sprite.

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How to access stage elements from within a class.
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[Code] .....

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ActionScript 3.0 :: Referencing An Object Inside A Class

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and I'm trying to add an event listener and a function to the class, but I keep getting errors of undefined, I tried just about everthing to be able to refference obj0

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ActionScript 3.0 :: Referencing Movie Clips On A Class?

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I'm developing a Hygrometer in Flash CS4. The Hygrometer is a Movie Clip currently on the stage with 16 Movie Clips inside with instance names like segment01_mc, segment02_mc.. segment16_mc. I'm trying to make a class for the Hygrometer MC and I need to access the "segment" MC's. But I can't find a solution.

Is there any way to reference the "segment" movie clips? How can I assign instance names to the "segment" movie clips?

Here's my current Hygrometer class code:

[Code]....

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